Chest
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
2.5 |
Hardness |
2.5 |
Luminant |
No |
Transparent |
Partially |
Flammable |
No |
Catches fire from lava |
Yes |
A chest is a block that stores items.
Contents
Obtaining
Breaking
A chest can be broken using anything, but an axe is the fastest. Chests always drop themselves when mined. If the chest contains items, the items are also dropped when the chest is broken. If one half of a large chest is destroyed, the corresponding items from the destroyed chest are dropped and the remaining half continues to function as a small chest.
Block | Chest | |
---|---|---|
Hardness | 2.5 | |
Tool | ||
Breaking time[FN 1] | ||
Default | 3.75 | |
Wooden | 1.9 | |
Stone | 0.95 | |
Iron | 0.65 | |
Diamond | 0.5 | |
Netherite | 0.45 | |
Golden | 0.35 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Natural generation
Chests are naturally generated in dungeons, strongholds, jungle temples, desert temples, nether fortresses, villages, end cities, igloos, woodland mansions, shipwrecks, ocean ruins, buried treasure, pillager outposts, bastion remnants, and ruined portals.
A minecart with chest, when broken, drops a chest, a minecart, and any contents of the chest. They generate naturally in mineshafts.
In Java Edition, the loot for these chests (or for the bonus chest, see below) is fully determined by the seed. In Bedrock Edition, the loot is determined randomly by the seed, but the slots may be rearranged; for example, a chest at a given location for a given seed could have a single string, a stack of 3 string, and a single bread, but these slots' locations in the chest change if one generates the world multiple times.
Large chests can occasionally generate in dungeons by one single chest generating next to the other. They can also generate in certain types of bastion remnants.
Bonus chest
The bonus chest is a chest that appears near the player's spawn if the "Bonus chest" option is toggled on the main menu. It generates with a semi-random collection of basic items to help the player survive early on and gather necessary resources, including tools, blocks, and food.
Entity loot
Breaking a minecart with chest drops both the chest and the minecart.
Crafting
Ingredients | Crafting recipe |
---|---|
Any Planks |
Usage
Chests can be used as containers and as crafting ingredients.
To place a chest, use the Place Block control on the face of a block adjacent to the space the chest should occupy.
A chest placed adjacent to another chest joins to create a large chest (also known as a double chest). A player can prevent this, and place two small chests side by side, by sneaking while placing the second chest[JE only], pushing a chest into place with a piston[BE only], or placing the second chest facing a different direction from the first chest. Alternatively, trapped chests do not combine with normal chests.
Chests can be moved by pistons,[BE only] and water and lava flow around chests without affecting them. Lava can create fire in air blocks next to chests as if the chests were flammable, but the chests do not actually catch fire and cannot be burned.
Container
A small chest has 27 slots of inventory space, and a large chest has twice that amount, at 54 slots. In the Java Edition interface, the top three rows for a large chest correspond to the right half of the chest when facing it, and the bottom three rows correspond to the left half. In Bedrock Edition, the top three rows correspond to whichever half was placed first and the bottom three to the other half.
Chests open when used. To move items between the chest inventory and the player inventory or hotbar while the chest GUI is open, drag or shift-click the items. Holding ⇧ Shift and double-clicking while holding an item moves all items of the type clicked on in or out of the chest, to the extent that space is available for them.[Java Edition only] To exit the chest GUI, use the Esc control.
A chest cannot be opened if there is an opaque block above it (in Bedrock Edition, bottom-half slabs prevent chests from being opened). Solid faces do not prevent chests from opening, so the lid of the chest can phase through blocks such as bottom-half slabs, stairs, and transparent full cubes such as glass and ice. Ocelots and cats sitting on chests prevent them from opening. Because chests themselves are functionally transparent, two chests can be stacked on top of one another while still allowing the lower chest to be opened. Players can open chests when players are being hurt (effect of instant damage, poison, wither, fatal poison or on fire) or hurt by anyone (players, zombies, skeletons, etc.).
By default, the GUI of a chest is labeled "Chest" and the GUI of a large chest is labeled "Large Chest". A chest's GUI label can be changed by naming the chest in an anvil before placing it, or by using the /data
command[Java Edition only] (for example, to label a chest at (0,64,0) as "Bonus Chest!", use /data merge block 0 64 0 {CustomName:'"Bonus Chest!"'}
). If half of a large chest is renamed, that name is used to label the GUI of the entire large chest, but if the named half is destroyed the other half reverts to the default label. If both halves of a large chest have different names, the GUI uses the name of the northernmost or westernmost half.
In Java Edition, a chest can be "locked" by setting its Lock
tag using the /data
command. If a chest's Lock
tag is not blank, the chest cannot be opened unless the player is holding an item with the same name as the Lock
tag's text. For example, to lock a chest at (0,64,0) so that the chest cannot be opened unless the player is holding an item named "Chest Key", use /data merge block 0 64 0 {Lock:"Chest Key"}
.
The capacity of a chest varies greatly, depending on its size, whether the items inside it are stackable, and whether shulker boxes are used. The minimum capacity is obtained when storing only non-stackable items while the maximum capacity can be achieved when storing items that stack to 64. Filled shulker boxes are not stackable, but each can hold 27 stacks of up to 64 items (excluding other shulker boxes), so filling a chest with them increases the maximum by a factor of 27.
Chest Size | Slots | Maximum Number of Items | |
---|---|---|---|
Without shulker boxes | With shulker boxes | ||
Small | 27 | 1,728 | 46,656 |
Large | 54 | 3,456 | 93,312 |
Donkey, mule, or llama pack
A chest can be added to a donkey, a mule, or a llama by pressing use on the respective animal.
A chest attached to a donkey or mule has only 15 slots. A chest attached to a llama has anywhere from 3 to 15 slots depending upon its "Strength" value (see Template:Section link). The chest cannot be removed except by killing the carrier. The chest can be opened by holding sneak and pressing use, or by riding the carrier and pressing inventory.
If shulker boxes are again used, each donkey, mule or strength value 5 llamas with a chest attached to it can carry up to 405 stacks of items (up to 25920 items), and with strength value 5 llamas, each caravan of 10 llamas with inventories full of shulker boxes can carry up to 4050 stacks of items (up to 259200 items).
Piglins
Piglins become hostile toward players who open or mine chests.
Crafting ingredient
Name | Ingredients | Crafting recipe |
---|---|---|
Hopper | Iron Ingot + Chest |
|
Shulker Box | Shulker Shell + Chest |
|
Trapped Chest | Tripwire Hook + Chest |
Fuel
Chests can be used as a fuel in furnaces, smelting 1.5 items per chest.
Note Blocks
Chests can be placed under note blocks to produce "bass" sound.
Christmas chest
This chest can only be seen with the method described on Java Edition, on console, it is in an exclusive texture pack. On December 24–26, chests, Ender chests, large chests, and their trapped chest counterparts have their textures changed to "Christmas chests" that look like wrapped Christmas presents. Since the game uses the date shown on the computer, players can access the Christmas chest textures at any time by changing the date and time on their computers to 24–26 of December.
- Xmas Chest.gif
- Xmas Large Chest.gif
Sounds
Generic
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
File:Wood dig1.ogg | Block broken | Blocks | Once the block has broken | block.wood.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 |
File:Wood hit1.ogg | None[sound 1] | Blocks | Falling on the block with fall damage | block.wood.fall | None[sound 1] | 0.5 | 0.75 | 16 |
File:Wood hit1.ogg | Block breaking | Blocks | While the block is in the process of being broken | block.wood.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 |
File:Wood dig1.ogg | Block placed | Blocks | When the block is placed | block.wood.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 |
File:Wood hit1.ogg | Footsteps | Blocks | Walking on the block | block.wood.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 |
Sound | Source | Description | Namespaced ID | Volume | Pitch |
---|---|---|---|---|---|
? | Blocks | Once the block has broken | dig.wood | 1.0 | 0.8 |
? | Blocks | Falling on the block with fall damage | fall.wood | 0.4 | 1.0 |
? | Blocks | While the block is in the process of being broken | hit.wood | 0.23 | 0.5 |
? | Blocks | Jumping from the block | jump.wood | 0.12 | 1.0 |
? | Blocks | Falling on the block without fall damage | land.wood | 0.18 | 1.0 |
? | Blocks | Walking on the block | step.wood | 0.3 | 1.0 |
? | Blocks | When the block is placed | use.wood | 1.0 | 0.8 |
Unique
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
File:Chest close1.ogg | Chest closes | ? | ? | block.chest.close | subtitles.block.chest.close | ? | ? | 16 |
File:Door close.ogg | Chest locked | ? | ? | block.chest.locked | subtitles.block.chest.locked | ? | ? | 16 |
File:Chest open.ogg | Chest opens | ? | ? | block.chest.open | subtitles.block.chest.open | ? | ? | 16 |
Data values
ID
Name | Namespaced ID | Block tags (JE) | Form | Translation key |
---|---|---|---|---|
Chest | chest | guarded_by_piglins | Block & Item | block.minecraft.chest |
Name | Namespaced ID |
---|---|
Block entity | chest |
Name | Namespaced ID | Numeric ID | Form | Translation key |
---|---|---|---|---|
Chest | chest | 54 | Block & Item | tile.chest.name |
Name | Savegame ID |
---|---|
Block entity | Chest |
Metadata
In Bedrock Edition, chests use the following data values: Template:/DV
Block states
Block data
A chest has a block entity associated with it that holds additional data about the block.
Achievements
Template:AchievementsTemplate:AchievementsTemplate:Achievements
Advancements
History
Java Edition Indev | |||||
---|---|---|---|---|---|
0.31 | 20100124 | 32px 32px 32px 32px Added chests. | |||
Chests are considered a solid block. | |||||
The front of the chest (with the latch) faces away from any adjacent solid blocks, or faces west if placed independent of other blocks. | |||||
30px 30px 30px 30px 30px 30px 30px 30px 52px Added large chests. | |||||
If a chest is placed next to a large chest, it attempts to "connect" with the large one, changing its texture to that of half a large chest. However, this is purely visual; they still act like two separate chests. Additionally, if the player attempts to open a chest connected on all four sides, the game freezes and the client crashes. | |||||
20100130 | Chests can now be crafted. | ||||
Java Edition Alpha | |||||
v1.0.14 | Chests are now used to craft minecarts with chests. | ||||
Java Edition Beta | |||||
1.1_02 | The placement of chests has been partially fixed. It is still possible to create triple chests, if the chest was not placed horizontally adjacent to a large chest or if placed in the location of a fluid. | ||||
The game no longer freezes, but instead displays a graphically glitched, fully functional chest screen. | |||||
1.5 | Chests can no longer be placed to create a triple chest; however, any chest previously created in this way still functions in that manner. | ||||
⇧ Shift + clicking on an item or a stack while the chest is opened moves it between the chest and the inventory. | |||||
1.8 | Pre-release | 40px 52px Added an opening and closing animation with entity model. | |||
32px 32px 32px 32px Chests are now smaller and are considered a non-full-block solid. | |||||
Chests now use textures in the folder "item" under "chest.png" for single and "chestlarge.png" for large chests. | |||||
However, the chest particles still use old side texture in terrain.png. | |||||
Chests now change the direction they face based on the viewpoint of the player. | |||||
Chests no longer show the block breaking animation. | |||||
Chests can now be found in mineshafts and strongholds. | |||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease | The opening and closing sound effects of the chest have been removed (it used the same sounds as the door). | |||
Beta 1.9 Prerelease 3 | Chests now generate in strongholds in corridor altars. | ||||
RC1 | The opening and closing sounds of chests have been changed. | ||||
1.1 | 12w01a | Chests can now be found in blacksmiths in villages. | |||
1.2.4 | release | Cats now try to sit on chests, making them unopenable. | |||
1.3.1 | 12w16a | The 'bonus chest' option has now added to the Options menu. | |||
12w21a | Chest particles now use oak planks texture. | ||||
Old chest textures in "terrain.png" have been removed. | |||||
Chests can now be found in desert temples. | |||||
12w22a | Chests can now be found in jungle temples. | ||||
1.4.4 | pre | Chests now have a smaller hitbox. | |||
1.4.6 | 12w50a | 40px 52px Added alternate chest textures into the game files. They are for a future "Christmas chest" easter egg. | |||
12w50b | The server/client desync of chests has been fixed. | ||||
1.5 | 13w01a | Chests can now be used to craft a hopper and a trapped chest. | |||
Chests can now be used in conjunction with hoppers. | |||||
13w02a | Chests no longer generate naturally in mineshafts. | ||||
1.6.1 | 13w18a | Chests are now found in nether fortresses. | |||
13w19a | Chests can now be put on donkeys and mules. | ||||
1.8 | 14w02a | Chests can now have a NBT tag added enabling a locked chest. They can be opened only if the player is holding the item the chest is set for. | |||
14w29a | Chests now display the cracking animation. | ||||
1.9 | 15w31a | Chests now naturally generate in end cities. | |||
Chests now have their item model rotated, to have the front face in view of the player. | |||||
15w43a | A chest now generates within igloo basements. | ||||
Loot tables have been added; chests can now use loot tables. | |||||
All chests generated with the world now make use of loot tables. | |||||
The chests opening and closing sounds has been changed. | |||||
15w44a | Bonus chest loot has been changed. | ||||
Raw salmon is now possible to find in bonus chests. | |||||
The average supply of sticks and planks have been nearly doubled in bonus chests. | |||||
The average supply of logs have been decreased, and that of stone tools have been nearly halved in bonus chests. | |||||
1.9.1 | pre1 | A hopper can now push into and pull items from a blocked chest. | |||
1.11 | 16w39a | Chests now generate in woodland mansions. | |||
Chests are now used to craft shulker boxes. | |||||
1.13 | 17w47a | Chests and trapped chests can now be put directly next to their large variants, instead of requiring one block between them. | |||
Crouching while placing the chest now makes it try to connect to the clicked block. | |||||
Prior to The Flattening, this block's numeral ID was 54. | |||||
18w09a | Chests now generate in underwater ruins. | ||||
18w10a | Chests now generate as buried treasure structures. | ||||
18w10c | Water can now be placed on the same block as chests. | ||||
18w11a | Chests can now be found in shipwrecks. | ||||
1.14 | 18w47a | Chests can now be found in pillager outposts. | |||
1.15 | 19w39a | The chest texture layout has been changed. The layout has been changed from 64px to 64px. | |||
Before this point, chests with one-half blockstate would be completely invisible, whereas the other half displayed the whole chest. From this point on, each blockstate correctly displays the associated half, although still, only one displays an opening/closing animation. | |||||
1.16 | 20w07a | Added piglins, which turn hostile to players opening chests. | |||
20w15a | Chests placed in a dispenser can now be put on tamed llamas, donkeys and mules. | ||||
20w16a | Chests now generate as part of bastion remnants and ruined portals. | ||||
Pocket Edition Alpha | |||||
v0.3.2 | 32px 32px 32px 32px Added chests. They were currently unobtainable. | ||||
Only single chests have been added. | |||||
Chests are considered a non-full-solid block. | |||||
v0.4.0 | Chests are now available in both Survival and Creative mode. | ||||
Chests are now functional in Survival mode. | |||||
v0.7.3 | 52px Added large chests. | ||||
An animation and sound have been added for chests. | |||||
Chests can now be placed adjacent to large chests or other chests facing in a different direction. | |||||
40px The texture and model of single chests has been changed to match Java Edition. | |||||
However, chests still use old texture and model inside the inventory and side texture for particles. | |||||
Large chests can be created vertically. | |||||
? | Large chests can no longer be created vertically. | ||||
v0.9.0 | build 1 | Chests now naturally generate in mineshafts, villages, strongholds and dungeons. | |||
Smooth lighting has been added to chests. | |||||
v0.10.0 | build 1 | Chests now have a selection overlay. | |||
v0.12.1 | build 1 | Cats now try to sit on chests, making them unopenable. | |||
Chests now naturally generate in nether fortresses. | |||||
v0.13.0 | build 1 | Chests are now used to craft trapped chests. | |||
Chests now naturally generate in desert temples. | |||||
v0.14.0 | build 1 | Chests are now used to craft hoppers and minecarts with chests. | |||
v0.15.0 | build 1 | Chests can now be put on donkeys and mules. | |||
Pistons and sticky pistons can now move chests. | |||||
Chests now naturally generate in jungle temples. | |||||
v0.16.0 | build 1 | Custom names in chests no longer appear in GUI. | |||
v0.16.2 | A chest containing farming loot can now naturally generate in large houses in villages. | ||||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Chests can now generate in end cities and igloos. | |||
1.1.0 | alpha 1.1.0.0 | Chests now generate in woodland mansions. | |||
Chests are now used to craft shulker boxes. | |||||
Bedrock Edition | |||||
1.2.0 | beta 1.2.0.2 | The 'bonus chest' option has been added, which can be toggled in World Options. | |||
1.4.0 | beta 1.2.14.2 | Chests can now naturally generate in shipwrecks. | |||
Chests now generate as buried treasure structures. | |||||
beta 1.2.20.1 | Chests now naturally generate in underwater ruins. | ||||
1.10.0 | beta 1.10.0.3 | Chests are now found in pillager outposts. | |||
1.16.0 | beta 1.16.0.51 | Added piglins, which turn hostile to players opening chests. | |||
beta 1.16.0.57 | Chests now generate as part of bastion remnants and ruined portals. | ||||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 32px 52px Added chests. | |
TU5 | 40px 52px The model of chests has been changed to have a 3D lock, along with opening and closing animations. | ||||
TU12 | Cats now try to sit on chests, making them unopenable. | ||||
TU14 | 1.04 | The 'bonus chest' option has been added to the Options menu. | |||
Chest particles are no longer based on terrain.png and for the locked chest texture. | |||||
Chests can now be found in desert temples. | |||||
Chests can now be found in jungle temples. | |||||
New Nintendo 3DS Edition | |||||
0.1.0 | 40px 52px Added chests. |
- 8KbSs.png
First picture released of the new chest animation, also displaying the ability to have chests facing directions other than west.
- Torches on a chest.png
Torches could previously be placed on chests.
- Pocket edition 0.4.0 chest.png
A chest in early Pocket Edition.
Issues
Issues relating to "Chest" are maintained on the bug tracker. Report issues there.
Trivia
- Chests render as a full block when in the inventory, but not when placed.[Bedrock Edition only][1]
- The chest recipe is not unlocked by any specific item, but rather, having enough slots in the inventory occupied by any item.
Gallery
- Chest close.png
A screenshot of a chest opening and closing.
- MCPE 0.7.3 Chest Orientations.png
Chests can be placed adjacent to one another.
- Custom Chest Names.png
Custom chest name obtained by using anvil naming or commands.
- Christmas chests.png
An in-game screenshot of chests during Christmas time.
See also
- Locked chest (The 2011 April Fools' joke that is no longer in the game)
References
de:Truhe
es:Cofre
fr:Coffre
hu:Láda
it:Baule
ja:チェスト
ko:상자
nl:Kist
pl:Skrzynia
pt:Baú
ru:Сундук
th:หีบ
uk:Скриня
zh:箱子
- Pages with broken file links
- Renewable resources
- Decoration block recipe
- Recipe using Planks
- Pages missing sound source
- Pages missing sound description
- Pages missing sound volume
- Pages missing sound pitch
- Unknown Pocket Alpha version history
- Upcoming
- Bedrock Edition upcoming tag
- Java Edition upcoming tag
- Pages using deprecated sprite names
- Pages with missing sprites
- Blocks
- Natural blocks
- Storage
- Utility blocks
- Bedrock Edition specific information
Bedrock Edition specific information
Bedrock Edition upcoming tag
Blocks
Decoration block recipe
Java Edition upcoming tag
Natural blocks
Pages missing sound description
Pages missing sound pitch
Pages missing sound source
Pages missing sound volume
Pages using deprecated sprite names
Pages with broken file links
Pages with missing sprites
Recipe using Planks
Renewable resources
Storage
Unknown Pocket Alpha version history
Upcoming
Utility blocks