Trapped Chest

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Trapped Chest
Renewable

Yes

Stackable

Yes (64)

Tool

Blast resistance

2.5

Hardness

2.5

Luminant

No

Transparent

Yes

Flammable

No

Catches fire from lava

Yes

A trapped chest functions as a normal chest for item storage, but it produces redstone power when opened. It can be visually distinguished from normal chests by a red coloration around the latch.

Obtaining

Breaking

Trapped chests can be broken with any tool, but axes are the fastest. Items contained in the chest are dropped when the chest is broken. If one half of a large trapped chest is destroyed, the corresponding items from the destroyed trapped chest are dropped and the remaining trapped chest continues to function as a small trapped chest.

Block Trapped Chest
Hardness 2.5
Tool
Breaking time[FN 1]
Default 3.75
Wooden 1.9
Stone 0.95
Iron 0.65
Diamond 0.5
Netherite 0.45
Golden 0.35
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

Natural generation

Trapped chests naturally generate in "fake end portal rooms" in woodland mansions.

Crafting

Ingredients Crafting recipe
Tripwire Hook +
Chest


Usage

Trapped chests can be used as containers and as redstone components.

To place a trapped chest, place the face of a block adjacent to the space the trapped chest should occupy.

Placing two adjacent trapped chests side-by-side typically joins them to create a "large trapped chest" (also known as a "double trapped chest"). To avoid them joining and instead place two single trapped chests side by side, the player may sneak while placing the second trapped chest,‌[Java Edition only] or place the second trapped chest facing a different direction from the first one.‌[Bedrock and Java editions only] Alternately, normal chests do not combine with trapped chests.

Trapped chests can be moved by pistons.‌[Bedrock Edition only] Water and lava flow around without affecting them. Lava can create fire in air blocks next to trapped chests as if they were flammable, but the chests do not burn (and cannot be burned by other methods either).

Trapped chests can also activate buried TNT, destroying themselves, their contents and any mobs or players near them. They need to be opened twice for the TNT to be activated.

Container

File:Opened Trapped Chest.png
The default GUI of a large trapped chest, showing the large trapped chest's contents above the player's own inventory and hotbar.

A single trapped chest has 27 slots of inventory space, and a large trapped chest has 54 slots of inventory space. In a large trapped chest, the top three rows in the interface correspond to the western or northern chest block and the bottom three to the southern or eastern chest block.

To open the trapped chest GUI, use the Use Item control. To move items between the trapped chest inventory and the player inventory or hotbar while the trapped chest GUI is open, drag or shift-click the items. To exit the trapped chest GUI, use the Esc control.

By default, the GUI of a trapped chest is labeled "Chest" and the GUI of a large trapped chest is labeled "Large Chest." A trapped chest's GUI label can be changed by naming the trapped chest in an anvil before placing it, or by using the data command‌[Java Edition only] (for example, to label a trapped chest at (0,64,0) "Loot!", use /data merge block 0 64 0 {CustomName:'"Loot!"'}). If half of a large trapped chest is renamed, that name is used to label the GUI of the entire large trapped chest, but if the named half is destroyed, the other half reverts to the default label. If both halves of a large trapped chest have different names, the GUI label takes the name of the northernmost or westernmost half of the large trapped chest depending on its orientation (the half with the lowest coordinate in the appropriate axis).

A trapped chest can be "locked" by setting the trapped chest's Lock tag. If a trapped chest's Lock tag is not blank, the trapped chest cannot be opened except by players holding an item with the same name as the Lock tag's text. A trapped chest's Lock tag can be set or unset with the data command. For example, to lock a trapped chest at (0,64,0) so that only players holding an item named "Alice's Key" can open the trapped chest, use data merge block 0 64 0 {Lock:"Alice's Key"}.

Redstone component

File:Chest-Comparsion.png
Chests (left) and trapped chests (right) can be placed next to each other. Redstone dust configures itself to point toward trapped chests, but not toward regular chests.
See also: Redstone circuit

Trapped chests can be used to detect when their inventory is accessed by players.

A trapped chest is inactive while not being accessed, but activates when accessed by a player (see above). Accessing either part of a large trapped chest activates both halves of the large trapped chest. Mobs cannot access/activate a trapped chest, and a trapped chest is not activated by items moving into or out of it by droppers or hoppers.

While active, a trapped chest:

  • powers any adjacent redstone dust, including beneath the trapped chest, to a power level equal to the number of players accessing the trapped chest (maximum 15)
  • powers any adjacent redstone repeaters facing away from the trapped chest to power level 15
  • strongly powers any full solid opaque block (stone, dirt, block of gold, etc.) beneath the trapped chest to a power level equal to the number of players accessing the trapped chest (maximum 15)
  • activates any adjacent mechanism components, including above or below, such as pistons, redstone lamps, etc. Due to hoppers being locked by redstone activation, hoppers below a trapped chest do not take items from it while it is open.

An active trapped chest does not power any adjacent redstone comparators facing away from it. Redstone comparators can measure the block state of the trapped chest, producing a power level from 0 to 15 proportional to how full the trapped chest is. Anything else powered by an active trapped chest (including a block beneath it) can power redstone comparators normally.

Piglins

Piglins become hostile toward players who open, break or interact with trapped chests.

Fuel

Trapped chests can be used as a fuel in furnaces, smelting 1.5 items per chest.

Note Blocks

Trapped chests can be placed under note blocks to produce "bass" sound.

Christmas chest

As with normal chests, on December 24, 25, and 26, trapped chests and large trapped chests have their textures changed to Christmas chests that look like presents.

Sounds

Generic

Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
File:Wood dig1.oggFile:Wood dig2.oggFile:Wood dig3.oggFile:Wood dig4.oggBlock brokenBlocksOnce the block has brokenblock.wood.breaksubtitles.block.generic.break1.00.816
File:Wood hit1.oggFile:Wood hit2.oggFile:Wood hit3.oggFile:Wood hit4.oggFile:Wood hit5.oggFile:Wood hit6.oggNone[sound 1]BlocksFalling on the block with fall damageblock.wood.fallNone[sound 1]0.50.7516
File:Wood hit1.oggFile:Wood hit2.oggFile:Wood hit3.oggFile:Wood hit4.oggFile:Wood hit5.oggFile:Wood hit6.oggBlock breakingBlocksWhile the block is in the process of being brokenblock.wood.hitsubtitles.block.generic.hit0.250.516
File:Wood dig1.oggFile:Wood dig2.oggFile:Wood dig3.oggFile:Wood dig4.oggBlock placedBlocksWhen the block is placedblock.wood.placesubtitles.block.generic.place1.00.816
File:Wood hit1.oggFile:Wood hit2.oggFile:Wood hit3.oggFile:Wood hit4.oggFile:Wood hit5.oggFile:Wood hit6.oggFootstepsBlocksWalking on the blockblock.wood.stepsubtitles.block.generic.footsteps0.151.016

Bedrock Edition:

SoundSourceDescriptionNamespaced IDVolumePitch
?BlocksOnce the block has brokendig.wood1.00.8
?BlocksFalling on the block with fall damagefall.wood0.41.0
?BlocksWhile the block is in the process of being brokenhit.wood0.230.5
?BlocksJumping from the blockjump.wood0.121.0
?BlocksFalling on the block without fall damageland.wood0.181.0
?BlocksWalking on the blockstep.wood0.31.0
?BlocksWhen the block is placeduse.wood1.00.8

Unique

Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
File:Chest close1.oggFile:Chest close2.oggFile:Chest close3.oggChest closes??block.chest.closesubtitles.block.chest.close??16
File:Door close.oggFile:Door open.oggChest locked??block.chest.lockedsubtitles.block.chest.locked??16
File:Chest open.oggChest opens??block.chest.opensubtitles.block.chest.open??16

Data values

ID

Java Edition:

NameNamespaced IDBlock tags (JE)FormTranslation key
Trapped Chesttrapped_chestguarded_by_piglinsBlock & Itemblock.minecraft.trapped_chest
NameNamespaced ID
Block entitytrapped_chest

Bedrock Edition:

NameNamespaced IDNumeric ID FormTranslation key
Trapped Chesttrapped_chest146Block & Itemtile.trapped_chest.name
NameSavegame ID
Block entityChest

Metadata

Main article: Data values

In Bedrock Edition, a trapped chest's block data stores its facing:

Template:/DV

Block states

See also: Block states

Chest/BS

Block data

Every trapped chest has a block entity associated with it that holds additional data about the trapped chest.

Chest/BE

Video

History

Java Edition
1.513w01a30px 32px
32px 32px 32px 32px Added trapped chests.
13w02aTrapped chests have been moved from the Redstone section to the Decoration Blocks section in the creative mode inventory.
13w02bTrapped chests now strongly power a block beneath them.
1.8.932px 32px Trapped chests now look like presents between December 24 and 26 to suit Christmas.
1.915w31aTrapped chests now have their item model rotated, to have the front face in view of the player.
15w43aLoot tables have been added; trapped chests now can use loot tables.
15w49aTrapped chests have been moved from the Decoration Blocks section to the Redstone section in the creative inventory, like they were in 13w01a.
16w05aThe crafting recipe for trapped chests is now shapeless.
1.1116w39aTrapped chests now generate in woodland mansions.
1.1317w47aTrapped chests can now be put directly next to their double variant instead of requiring one block between them.
Crouching while placing a trapped chest now makes it try to connect only to the clicked block.
Prior to The Flattening, this block's numeral ID was 146.
Trapped chests now have the block entity ID trapped_chest.
17w47bTrapped chests now have the block entity ID chest again.
18w10cWater can now be placed on the same block as trapped chests.
?Trapped chests now have the block entity ID trapped_chest again.
Pocket Edition Alpha
v0.13.0build 132px Added trapped chests.
v0.14.0build 132px Trapped chests can now form double trapped chests.
v0.15.0build 1Trapped chests can now be moved by pistons.
?A trapped chest's custom name now appears in the GUI.
Pocket Edition
1.1.0alpha 1.1.0.0Trapped chests now naturally generate in woodland mansions.
Bedrock Edition
1.4.0Water can now be placed on the same block as trapped chests.
Legacy Console Edition
TU19CU7 1.12 Patch 11.0.130px 32px Added trapped chests.
New Nintendo 3DS Edition
0.1.030px 32px Added trapped chests.

Issues

Issues relating to "Trapped Chest" are maintained on the bug tracker. Report issues there.

Trivia

  • Trapped chests render as a full block when in the inventory, but not when placed.‌[Bedrock Edition only][1]

References


cs:Nástražná truhla de:Redstone-Truhe es:Cofre trampa fr:Coffre piégé ja:トラップチェスト ko:덫 상자 nl:Kist met valstrik pl:Skrzynia-pułapka pt:Baú com armadilha ru:Сундук-ловушка zh:陷阱箱