Dispenser
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
3.5 |
Hardness |
3.5 |
Luminant |
No |
Transparent |
No |
Flammable |
No |
Catches fire from lava |
No |
A dispenser is a solid block used as a redstone component to dispense items.
Contents
Obtaining
Dispensers can be mined with a pickaxe, in which case it drops itself and its contents. If mined without a pickaxe, the dispenser drops only its contents.
Block | Dispenser | |
---|---|---|
Hardness | 3.5 | |
Tool | ||
Breaking time[FN 1] | ||
Default | 17.5 | |
Wooden | 2.65 | |
Stone | 1.35 | |
Iron | 0.9 | |
Diamond | 0.7 | |
Netherite | 0.6 | |
Golden | 0.45 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Crafting
Ingredients | Crafting recipe | Description |
---|---|---|
Cobblestone + Bow + Redstone Dust |
Enchantments on the bow do not affect the resulting dispenser. |
Natural generation
Two dispensers are naturally generated in every jungle temple.
Usage
A dispenser can be used as a container and as a redstone component that dispenses items when activated, with results varying on the item dispensed. For example, the trap in a jungle pyramid incorporates arrows inside a dispenser, which shoots when activated.
To place a dispenser, use it while pointing at a surface adjacent to the space it should occupy. A dispenser can be placed so that its output faces in any direction, including up or down. When placed, a dispenser faces the location of the player placing it.
A dispenser cannot be moved by pistons[Java Edition only] or water. Lava flows around a dispenser.
Container
A dispenser has 9 slots of inventory space.
To open the dispenser GUI, use the Use Item control. To move items between the dispenser inventory and the player inventory or hotbar while the dispenser GUI is open, drag or shift-click the items. To exit the dispenser GUI, use the Esc control.
By default, the GUI of a dispenser is labeled "Dispenser". A dispenser's GUI label can be changed by naming the dispenser in an anvil before placing it, or by using the data command[Java Edition only]. For example, to label a dispenser at (0,64,0) "My Dispenser", use data merge block 0 64 0 {CustomName:'"My Dispenser"'}
.
A dispenser can be "locked" by setting the dispenser's Lock
tag. If a dispenser's Lock
tag is not blank, the dispenser cannot be accessed except by players holding an item with the same name as the Lock
tag's text. A dispenser's Lock
tag can be set or unset with the data command. For example, to lock a dispenser at (0,64,0) so that only players holding an item named "My Key" can access the dispenser, use data merge block 0 64 0 {Lock:"My Key"}
.
Redstone component
A dispenser can be used to dispense its contents randomly.
- Activation
A dispenser is a redstone mechanism and can be activated by:
- an adjacent active power component: for example, a redstone torch (except that a redstone torch does not activate a dispenser it is attached to), a block of redstone, a daylight sensor, etc.
- an adjacent powered opaque block (for example, a block with an active redstone torch under it)
- a powered redstone repeater or redstone comparator facing the dispenser
- powered redstone dust configured to point at the dispenser, or on top of it, or a directionless "cross" next to it; a dispenser is not activated by adjacent powered redstone dust that is configured to point in another direction.
Some of these methods can activate a dispenser (in the sense of triggering an action) without powering the dispenser (in the sense of whether the dispenser can power adjacent Redstone dust, etc.).
In addition to the methods above, a dispenser can also be activated by quasi-connectivity.[Java Edition only] A dispenser becomes activated if one of the methods above would activate a mechanism component in the block above the dispenser, even if there is no mechanism component there (even if the block above the dispenser is air or a transparent block), but only when the dispenser receives a block update (including a Redstone update within two blocks of the dispenser). A dispenser does not activate if it has been less than 1 redstone tick (2 game ticks, or 0.1 seconds barring lag) since its last activation ended.
- Behavior
When activated, a dispenser waits for 2 Redstone ticks (4 game ticks, or 0.2 seconds barring lag) and then ejects one item. The dispenser does not continue to eject items while activated; ejection occurs only on the initial activation (the rising edge of an input signal). To eject multiple items, repeatedly activate the dispenser with a clock circuit. If the clock runs at faster than 5 Hz (more than 5 redstone pulses a second), the dispenser fires once and then locks in the "on" position.
If multiple slots are occupied by items, a random occupied slot is chosen for ejection. The slot is chosen when an item is ejected, not when the dispenser is initially activated, thus it is possible to move items into or out of a dispenser between its activation and item dispensing.
The effects of being activated vary with the type of ejected item. Most items are thrown in the direction the dispenser is facing as if a player had used the Drop Item control. (Unlike a dropper, a dispenser can't feed another container.) Other items behave differently when dispensed:
Dispenser Behavior | |
---|---|
Item | Effect |
Armor Elytra |
Equips on a player, armor stand, skeleton, wither skeleton, stray, zombie, husk, pillager, drowned, vindicator, villager, piglin or zombified piglin within the block the dispenser is facing with empty appropriate armor slot (any armor, made from any material). |
Armor Stand | Placed as an entity in the block the dispenser is facing.[Java Edition only][1] |
Arrow Spectral Arrow Tipped Arrow |
Fired in the direction the dispenser is facing. |
Boat | Placed as an entity (i.e., a right-clickable vehicle) in the block the dispenser is facing, if the dispenser is facing the water or an empty block above water — otherwise dropped, which is unintentional.[2] |
Bone Meal | Uses bone meal (as fertilizer) on the block the dispenser is facing, if possible. If the block faced does not react to bonemeal, no bone meal is used. |
Bottle o' Enchanting Egg Snowball Splash Potion Lingering Potion |
Thrown in the direction the dispenser is facing as if the player had right-clicked the item in their inventory. Splash potions and lingering potions are fired farther. |
Bucket | Collects lava or water source block the dispenser is facing, adding the newly filled bucket to an empty slot in the dispenser's inventory. If there isn't room in the dispenser for the newly-filled bucket (i.e. the empty bucket was part of a stack and all other slots in the dispenser are also full), drops the filled bucket. If no source block is in front of the dispenser, drops an empty bucket, which is unintentional.[2] |
Fire Charge | Launches fireball (as if produced by a blaze) in the direction the dispenser is facing. When a dispensed fireball hits a mob (including a player) or a block, the mob or block is set on fire. When a dispensed fireball hits a boat or minecart, the vehicle is destroyed and drops itself as an item. |
Firework Rocket | Launches in the direction the dispenser is facing. It can be used to inflict damage if it was crafted with stars. |
Flint and Steel | If the dispenser is facing an air block and having an available block below this air block, places fire in the air block and reduces the durability of the flint and steel. If the dispenser is facing TNT, it ignites the TNT, if facing to a obsidian frame, it ignites the Nether portal. Otherwise, does nothing. |
Lava Bucket Water Bucket Cod Bucket Salmon Bucket Tropical Fish Bucket Pufferfish Bucket Powder Snow |
Places lava or water in the block the dispenser is facing (replacing the lava or water bucket in the dispenser with an empty bucket) if the block the dispenser is facing is one that the player could use lava or water buckets on (e.g., air, flowers, grass, etc. — doesn't work with a cauldron) — otherwise dropped - not an intentional feature.[2] Water dispensed in The Nether disappears instantly, leaving only the empty bucket in the dispenser. If the bucket contains a fish, the fish is spawned along with the block of water. In Java Edition 1.17[upcoming], a dispenser can place or remove powder snow in the block in front of where the dispenser is facing. |
Template:EntityLink Template:EntityLink Template:EntityLink Template:EntityLink Template:EntityLink Template:EntityLink |
Placed as an entity (i.e., a right-clickable vehicle) in the block the dispenser is facing, if the dispenser is facing a type of rails — otherwise dropped - not intentional.[2] |
Heads Carved Pumpkin |
If placement completes the construction of an iron golem, snow golem, or wither, the entity is created as if constructed by a player. Equips on a player, mob or armor stand with an empty helmet slot, within the block the dispenser is facing. Otherwise, does nothing. |
Shulker Box | Placed as a block. |
Spawn Egg | Summons a mob in front of the dispenser. |
TNT | Places and ignites TNT in the block the dispenser is facing, with a small velocity in a random direction. |
Trident | Thrown in the direction the dispenser is facing.[Bedrock Edition only][upcoming: JE Combat Tests] |
Shears | Shear any sheep, snow golem [Java Edition only][3], or mooshroom[Java Edition only][4] that is in the block in front of it. Harvests honeycombs from a full beehive or nest. |
Glass Bottle | Fills bottle with water if the dispenser is facing a water source block. Fills the bottle with honey if the dispenser is facing a full beehive or bee nest. If cannot be used, the item is dropped, which is both intentional[5] and not intentional.[2] |
Horse Armor | Place horse armor on any tamed horse that is in the block in front of it.[Java Edition only][6] |
Saddle | Place a saddle on any pig, tamed horse, donkey, mule or strider that is in the block in front of it.[Java Edition only][7] |
Carpet | Place a carpet on any tamed llama that is in the block in front of it.[Java Edition only][8] |
Chest | Place a chest on any tamed llama, donkey, or mule that is in the block in front of it.[Java Edition only][9] |
Glowstone | Charges any empty or partially filled respawn anchor. If facing a full respawn anchor, it does nothing. |
Honeycomb | Wax any copper block that is in the block in front of it. [upcoming: JE 1.17] |
Others | Dropped: Ejected toward the block the dispenser is facing as if a player had used the Drop Item control. |
When a dispenser dispenses an item, it emits a clicking sound (unless the item is a projectile or a spawn egg) and a smoke particle. If it is empty when activated, it emits a slightly higher-pitched click. The noise of a dispenser can be heard up to 16 blocks away.
A dispenser is a full solid opaque block, so powering it directly can cause adjacent mechanism components (including other dispensers) to activate as well.
Sounds
Generic
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
File:Stone dig1.ogg | Block broken | Blocks | Once the block has broken | block.stone.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 |
File:Stone hit1.ogg | None[sound 1] | Blocks | Falling on the block with fall damage | block.stone.fall | None[sound 1] | 0.5 | 0.75 | 16 |
File:Stone hit1.ogg | Block breaking | Blocks | While the block is in the process of being broken | block.stone.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 |
File:Stone dig1.ogg | Block placed | Blocks | When the block is placed | block.stone.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 |
File:Stone hit1.ogg | Footsteps | Blocks | Walking on the block | block.stone.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 |
Sound | Source | Description | Namespaced ID | Volume | Pitch |
---|---|---|---|---|---|
File:Stone dig1.ogg | Blocks | Once the block has broken | dig.stone | 1.0 | 0.8 |
File:Stone hit1.ogg | Blocks | Falling on the block with fall damage | fall.stone | 0.4 | 1.0 |
File:Stone hit1.ogg | Blocks | While the block is in the process of being broken | hit.stone | 0.37 | 0.5 |
? | Blocks | Jumping from the block | jump.stone | 0.12 | 1.0 |
? | Blocks | Falling on the block without fall damage | land.stone | 0.22 | 1.0 |
File:Stone hit1.ogg | Blocks | Walking on the block | step.stone | 0.3 | 1.0 |
File:Stone dig1.ogg | Blocks | When the block is placed | use.stone | 1.0 | 0.8 |
Unique
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
File:Click.ogg | Dispensed item | Blocks | Dispenser drops an item | block.dispenser.dispense | subtitles.block.dispenser.dispense | 1.0 | 1.0 | 16 |
File:Click.ogg | Dispenser fails | Blocks | Dispenser fails to activate | block.dispenser.fail | subtitles.block.dispenser.fail | 1.0 | 1.2 | 16 |
File:Bow shoot.ogg | Dispensed item | Blocks | Dispenser shoots | block.dispenser.launch | subtitles.block.dispenser.dispense | 1.0 | 1.2 | 16 |
Data values
ID
Name | Namespaced ID | Form | Translation key |
---|---|---|---|
Dispenser | dispenser | Block & Item | block.minecraft.dispenser |
Name | Namespaced ID |
---|---|
Block entity | dispenser |
Name | Namespaced ID | Numeric ID | Form | Translation key |
---|---|---|---|---|
Dispenser | dispenser | 23 | Block & Item | tile.dispenser.name |
Name | Savegame ID |
---|---|
Block entity | Dispenser |
Metadata
In Bedrock Edition, a dispenser uses its block data field to store its orientation and activation status:
Block states
Block data
A dispenser has a block entity associated with it that holds additional data about the block.
Video
Achievements
History
Java Edition Beta | |||||
---|---|---|---|---|---|
1.2 | 32px 32px 32px 32px Added dispensers. | ||||
The top and bottom textures of dispensers currently remain fixed regardless of the facing direction. | |||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 6 | Dispensers now take much shorter to destroy, and the breaking time is now tier dependent. | |||
1.2.1 | 12w03a | Dispensers are now able to spawn mobs from a spawn egg. | |||
12w04a | 32px 32px 32px 32px The texture of dispensers has been changed. | ||||
1.3.1 | 12w15a | Dispensers can now place boats and minecarts. | |||
12w21a | Dispensers can now shoot the liquids inside water and lava buckets. | ||||
Dispensers can now suck up liquids if activated again, filling up the buckets with the liquid dropped. | |||||
12w22a | Dispensers can now naturally generate within jungle temples and are filled with a random amount of arrows that shoot the player should they touch the tripwire connected to it or destroy it without shears. | ||||
January 18, 2013 | Dinnerbone stated that dispensers are to have more features in the future, so players should stick to using droppers to dispense items. | ||||
1.5 | 13w04a | 32px 32px Dispensers can now face all 6 directions. | |||
Dispensers now use many new items. These items include TNT, bone meal, flint and steel and armor. | |||||
13w10b | Powered dispensers no longer fire if they receive a redstone update. | ||||
1.8 | 14w04a | Dispensers can now be used to place pumpkins to activate iron golems and snow golems. | |||
Dispensers can now place wither skeleton skulls to activate the wither. | |||||
14w07a | Dispensers can now place command blocks instead of shooting them out. | ||||
14w10a | 32px Upwards facing dispensers now have a missing model. | ||||
14w10b | 32px Upwards facing dispensers now have a valid model again.[10] | ||||
14w25a | 32px 32px 32px 32px 32px The models of dispenser have been changed - the top and bottom faces for horizontal dispensers now rotate accordingly, and are rotated for downwards facing. | ||||
1.8.6 | Dispensers no longer place command blocks, as it constituted a vulnerability.[11] | ||||
1.9 | 15w33a | Dispensers can now shoot splash potions and lingering potions much farther than before. | |||
15w33c | Dispensers can now shoot fire charges as ender dragon fireballs, instead of as blaze fireballs. | ||||
15w39c | Dispensers can now equip mob heads and pumpkins. | ||||
15w44b | Dispensers can now once again shoot fire charges as blaze fireballs. | ||||
1.9.1 | pre1 | Dispensers can now use loot tables. | |||
Dispensers generated in jungle temples now use loot tables. | |||||
1.10 | 16w21a | Dispensers can now equip shields, like armor. | |||
1.11 | 16w32a | The block entity ID for dispensers has been changed from Trap to dispenser . | |||
16w39c | Dispensers can now dispense boats facing the same way as the dispenser, instead of toward the dispenser. | ||||
1.13 | 17w47a | Crafting a dispenser no longer requires the bow to be at full durability.[12] | |||
Prior to The Flattening, this block's numeral ID was 23. | |||||
1.14 | 18w43a | 32px 32px 32px 32px 32px 32px The textures of the dispenser have been changed. | |||
Dispensers with shears in them now shear sheep with wool. | |||||
1.15 | 19w34a | Dispensers can now harvest honeycombs when dispensing shears on bee nests and bee hives filled with honey. | |||
Dispensers can now collect honey bottles when dispensing glass bottles on bee hives. | |||||
Dispensers can now collect water bottles when dispensing glass bottles on water. | |||||
19w36a | Fireworks dispensed from a dispenser now travel in the direction fired. | ||||
19w41a | Dispensers now eject empty bottles properly when not facing water. | ||||
19w42a | Dispensers can now place armor stands. | ||||
1.16 | 20w15a | Dispensers can now saddle pigs, striders and tamed horses, donkeys and mules. | |||
Dispensers can now put horse armor on horses. | |||||
Dispensers can now put carpets on llamas. | |||||
Dispensers can now put chests on llamas, donkeys, and mules. | |||||
Dispensers can now shear a Mooshroom. | |||||
Dispensers can now shear snow golems. | |||||
Upcoming Java Edition | |||||
1.17 | 20w46a | Can now place powder snow using a powder snow bucket. Also can remove it using a bucket. | |||
21w11a | Dispensers can now dispense honeycomb onto copper blocks to wax them. | ||||
Pocket Edition Alpha | |||||
v0.14.0 | build 1 | 32px 32px 32px 32px 32px 32px Added dispensers. | |||
build 5 | The inventory for dispensers is now more consistent with other inventories. | ||||
v0.15.0 | build 1 | Dispensers can now be moved by pistons. | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | 32px 32px 32px 32px 32px 32px The textures of the dispenser have been changed. | |||
Dispensers with shears in them now shear sheep with wool. | |||||
1.13.0 | ? | Damaged bows can no longer be used to craft dispensers. | |||
1.14.0 | beta 1.14.0.1 | Dispensers can now harvest honeycombs when dispensing shears on bee nests and bee hives filled with honey. | |||
Dispensers can now collect honey bottles when dispensing glass bottles on bee hives. | |||||
Dispensers can now collect water bottles when dispensing glass bottles on water. | |||||
1.16.0 | beta 1.15.0.51 | Crafting a dispenser no longer requires the bow to be at full durability. | |||
1.16.210 | beta 1.16.210.57 | Dispensers can now wax copper blocks. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | 32px 32px 32px 32px Added dispensers. |
TU3 | 32px 32px 32px 32px The dispenser texture has been changed to the Java Edition 1.2.1 (12w04a) texture. | ||||
TU5 | Added quick move to the dispenser. | ||||
TU9 | Dispensers are now able to spawn mobs from a spawn egg. | ||||
Dispensers can now shoot out the liquids inside water and lava buckets. | |||||
Dispensers can now suck up the liquids if activated again, but do not fill up the buckets with the liquid dropped due to a bug. | |||||
TU10 | The bug where the liquid from dispensers did not properly fill empty buckets has been fixed. | ||||
TU19 | CU7 | 1.12 | 32px 32px Dispensers can now face in any direction. | ||
TU31 | CU19 | 1.22 | Patch 3 | Dispensers can now place pumpkins or wither skeleton skulls to spawn golems and withers providing the body is already built in a valid configuration. | |
PlayStation 4 Edition | |||||
1.90 | 32px 32px 32px 32px 32px 32px The textures of the dispenser have been changed. | ||||
Dispensers with shears in them now shear sheep with wool. | |||||
New Nintendo 3DS Edition | |||||
0.1.0 | 32px 32px 32px 32px 32px 32px Added dispensers. |
Issues
Issues relating to "Dispenser" are maintained on the bug tracker. Report issues there.
Trivia
- A dispenser was shown inside a minecart in one of the 1.5 teaser images, although this was never added to the game.
- Dispensers resemble a face when not facing up or down.
Gallery
- DispenserPlacement.png
Dispensers can be placed facing up and down, as well as the side orientation.
- DispenserArrows.png
A distribution of arrows shot straight up by a dispenser.
See also
Some other blocks can also be used to move items:
- Droppers can throw items or push them into adjacent containers.
- Hoppers can push items into adjacent containers.
- Ice and packed ice have reduced friction to the item entity movement.
- Slime blocks can impart velocity to item entities when pushed by a piston.
- Water can push item entities.
- Quasi-connectivity Applies to Dispensers.
References
- ↑ MCPE-80145
- ↑ 2.0 2.1 2.2 2.3 2.4 MC-114111
- ↑ MCPE-80151
- ↑ MCPE-80151
- ↑ Template:Snap
- ↑ MCPE-80149
- ↑ MCPE-80146
- ↑ MCPE-80152
- ↑ MCPE-80155
- ↑ MC-50259
- ↑ https://bugs.mojang.com/browse/MC-80671?focusedCommentId=228546&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-228546
- ↑ MC-122844 resolved as "Works As Intended"
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