Door
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tools | |
Blast resistance |
3 (Wood) |
Hardness |
3 (Wood) |
Luminant |
No |
Transparent |
Partial |
Flammable |
No |
Catches fire from lava |
Overworld Wood: Yes |
A door is a block that can be used as a barrier that can be opened by hand or with redstone.
Contents
Obtaining
Doors can be found in any Overworld biome, and can also be crafted from any type of wood as well as materials found in The Nether. Some have built-in openings that are useful for determining the time of day.
- Doors using Overworld materials
- Oak Door.png
Oak (Java Edition)
- Oak Door BE.png
Oak (Bedrock Edition)
- Spruce Door.png
Spruce
- Birch Door.png
Birch
- Jungle Door.png
Jungle
- Acacia Door.png
Acacia
- Dark Oak Door.png
Dark oak
- Iron Door.png
Iron
- Doors using Nether materials
- Crimson Door.png
Crimson
- Warped Door.png
Warped
Breaking
Wooden doors can be broken with anything, but axes are fastest. A pickaxe is needed to obtain an iron door by breaking it. All doors drop themselves if they no longer have a block beneath them that can support them.
Block | Oak Spruce Birch Jungle Acacia Dark Oak Crimson Warped |
Iron | |
---|---|---|---|
Hardness | 3 | 5 | |
Tool | |||
Breaking time[FN 1] | |||
Default | 4.5 | 25 | |
Wooden | 2.25 | 3.75 | |
Stone | 1.15 | 1.9 | |
Iron | 0.75 | 1.25 | |
Diamond | 0.6 | 0.95 | |
Netherite | 0.5 | 0.85 | |
Golden | 0.4 | 0.65 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
A door is removed and drops itself as an item:
- if the block beneath the door is moved, removed, or destroyed
- if a piston tries to push the door (trying to pull a door does nothing) or moves a block into its space
Natural generation
Doors generate in some generated structures, forming the entrances to the majority of buildings. Doors do not generate in zombie villages.
- Oak
Oak doors generate as part of:
- Plains villages
- Strongholds
- Right-side-up Shipwrecks
- Spruce
Spruce doors generate as part of:
- Taiga, snowy tundra and snowy taiga villages
- Right-side-up Shipwrecks
- Birch
Birch doors generate as part of:
- Right-side-up Shipwrecks
- Jungle
Jungle doors generate as part of:
- Desert villages
- Acacia
Acacia doors generate as part of:
- Savanna villages
- Dark oak
Dark oak doors generate as part of:
- Master bedroom closets in woodland mansions
- Right-side-up Shipwrecks
- Iron
Iron doors generate as part of:
- Prison rooms in woodland mansions
- Strongholds with a stone button to open
Crafting
Name | Ingredients | Crafting recipe |
---|---|---|
Wood Door | Matching Planks | |
Iron Door | Iron Ingot |
Usage
Wooden doors can be opened and closed by players, villagers, wandering traders[BE only], vindicators[JE only], and piglins. Wooden doors can be broken by all variants of zombies (except drowned) and vindicators in Hard difficulty.
Iron doors can be opened only with redstone power.
Placement
Doors must be "attached" to a block beneath them. To place a door, use a door item while pointing at the top of the block it should be attached to. A door can be attached to:
- the top of any full solid opaque block (stone, dirt, blocks of gold, etc.)
- the top of an upside-down slab or upside-down stairs
- the top of a slime block or downward-facing piston
More information about placement on transparent blocks can be found at Opacity/Placement.
When placed, a door occupies the side of the block facing the player, or behind a player if placed in the player's own space.
By default, a door's "hinge" appears on the side of the half of the block that the player pointed at when placing and its "handle" on the opposite side[Java Edition only], but the hinge is forced to other side by:
- placing a door besides another door (creating a double door where both doors open away from each other)
- placing a door between a full solid and any opaque block (top or bottom), making the hinge appear to attach to the solid block.
Behavior
Water and lava flow around doors. Lava can create fire in air blocks next to wood doors as if the wood doors were flammable, but the doors do not burn (and cannot be burned by other methods either, except throwing them into lava).
Mobs can still spawn in a space occupied by a door.
The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds.
When placed using the /setblock
command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower.
Barrier
A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc.
In Java Edition, doors provide a breathable space if placed underwater. In Bedrock Edition, doors in water source blocks are waterlogged and do not displace water source blocks.
Doors are 0.1875 (3⁄16) blocks thick (0.1825 in Bedrock Edition). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,[1] in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door.
To open or close a wooden door, use the Use Item/Place Block control. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through". Moving doors do not push entities the way that pistons do.
Villagers, wandering traders,[BE only] vindicators[JE only], and piglins can open and close wooden doors when pathfinding.
Some zombies can break wooden doors in Hard difficulty. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a raid in Normal and Hard difficulty can also break wooden doors, but they do so only to reach targeted players, villagers, or wandering traders. Some vindicators may sometimes open a wooden door instead of breaking it.[Java Edition only] Both zombies and vindicators attempt to break wooden doors only when in their "closed" state, even if a door is placed so that its "open" state blocks access (for example, by facing sideways when placing a door so that it allows passage when closed and blocks passage when open).
Iron doors can be opened only with redstone power (a button, a redstone circuit, etc.). Villagers, wandering traders, evokers, vindicators, and zombies can activate an iron door by stepping on a pressure plate or by triggering a tripwire.
Redstone component
Both wood and iron doors can be controlled with redstone power.
A door is a redstone mechanism component and can be activated by:
- an adjacent active power component, including above or below: for example, a redstone torch, a block of redstone, a daylight sensor, etc.
- an adjacent powered block (for example, a block with an active redstone torch under it), including above or below
- a powered redstone comparator or redstone repeater facing the door
- powered redstone dust configured to point at the door or a directionless "dot" next to it; a door is not activated by adjacent powered redstone dust that is configured to point in another direction.
All methods of activating a door can be applied to either the top or bottom parts of a door.
When activated, a door immediately rotates around its hinge side to its open state. When deactivated, a door immediately returns to its closed state.
An activated wood door can still be closed by a player or villager and does not re-open until it receives a new activation signal (if a door has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).
Fuel
Wooden doors can be used as a fuel in furnaces, smelting 1 item per door.
Note Blocks
Wooden doors can be placed under note blocks to produce "bass" sound.
Sounds
Generic
Iron
Template:Sound table/Block/Metal
Wood
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
File:Wood dig1.ogg | Block broken | Blocks | Once the block has broken | block.wood.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 |
File:Wood hit1.ogg | None[sound 1] | Blocks | Falling on the block with fall damage | block.wood.fall | None[sound 1] | 0.5 | 0.75 | 16 |
File:Wood hit1.ogg | Block breaking | Blocks | While the block is in the process of being broken | block.wood.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 |
File:Wood dig1.ogg | Block placed | Blocks | When the block is placed | block.wood.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 |
File:Wood hit1.ogg | Footsteps | Blocks | Walking on the block | block.wood.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 |
Sound | Source | Description | Namespaced ID | Volume | Pitch |
---|---|---|---|---|---|
? | Blocks | Once the block has broken | dig.wood | 1.0 | 0.8 |
? | Blocks | Falling on the block with fall damage | fall.wood | 0.4 | 1.0 |
? | Blocks | While the block is in the process of being broken | hit.wood | 0.23 | 0.5 |
? | Blocks | Jumping from the block | jump.wood | 0.12 | 1.0 |
? | Blocks | Falling on the block without fall damage | land.wood | 0.18 | 1.0 |
? | Blocks | Walking on the block | step.wood | 0.3 | 1.0 |
? | Blocks | When the block is placed | use.wood | 1.0 | 0.8 |
Unique
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
File:Iron Door open1.ogg | Door creaks | Blocks | Iron door opening | block.iron_door.open | subtitles.block.door.toggle | 1.0 | 0.9 - 1.0 | 16 |
File:Iron Door close1.ogg | Door creaks | Blocks | Iron door closing | block.iron_door.close | subtitles.block.door.toggle | 1.0 | 0.9 - 1.0 | 16 |
File:Wooden Door open3.ogg | Door creaks | Blocks | Wooden door opening | block.wooden_door.open | subtitles.block.door.toggle | 1.0 | 0.9 - 1.0 | 16 |
File:Wooden Door close2.ogg | Door creaks | Blocks | Wooden door closing | block.wooden_door.close | subtitles.block.door.toggle | 1.0 | 0.9 - 1.0 | 16 |
File:Zombie hit wood1.ogg | Door shakes | ? | When a zombie attacks a door | entity.zombie.attack_wooden_door | subtitles.entity.zombie.attack_wooden_door | ? | ? | 16 |
File:Zombie hit metal1.ogg | Block broken | ? | Unused sound event[sound 1] | entity.zombie.attack_iron_door | subtitles.block.generic.break | None | None | None |
File:Zombie breaks door.ogg | Door breaks | ? | When a zombie breaks a door | entity.zombie.break_wooden_door | subtitles.entity.zombie.break_wooden_door | ? | ? | 16 |
Data values
ID
Name | Namespaced ID | Block tags (JE) | Item tags (JE) | Form | Translation key |
---|---|---|---|---|---|
Iron Door | iron_door | doors | doors | Block & Item | block.minecraft.iron_door |
Oak Door | oak_door | doors wooden_doors | doors wooden_doors | Block & Item | block.minecraft.oak_door |
Spruce Door | spruce_door | doors wooden_doors | doors wooden_doors | Block & Item | block.minecraft.spruce_door |
Birch Door | birch_door | doors wooden_doors | doors wooden_doors | Block & Item | block.minecraft.birch_door |
Jungle Door | jungle_door | doors wooden_doors | doors wooden_doors | Block & Item | block.minecraft.jungle_door |
Acacia Door | acacia_door | doors wooden_doors | doors wooden_doors | Block & Item | block.minecraft.acacia_door |
Dark Oak Door | dark_oak_door | doors wooden_doors | doors wooden_doors | Block & Item | block.minecraft.dark_oak_door |
Crimson Door | crimson_door | doors non_flammable_wood wooden_doors | doors non_flammable_wood wooden_doors | Block & Item | block.minecraft.crimson_door |
Warped Door | warped_door | doors non_flammable_wood wooden_doors | doors non_flammable_wood wooden_doors | Block & Item | block.minecraft.warped_door |
Door | Namespaced ID | Numeric ID | Form | Translation key |
---|---|---|---|---|
Iron block | iron_door | 71 | Block | tile.iron_door.name |
Oak block | wooden_door | 64 | Block | tile.wooden_door.name |
Spruce block | spruce_door | 193 | Block | tile.spruce_door.name |
Birch block | birch_door | 194 | Block | tile.birch_door.name |
Jungle block | jungle_door | 195 | Block | tile.jungle_door.name |
Acacia block | acacia_door | 196 | Block | tile.acacia_door.name |
Dark Oak block | dark_oak_door | 197 | Block | tile.dark_oak_door.name |
Crimson block | crimson_door | 499 | Block | tile.crimson_door.name |
Warped block | warped_door | 500 | Block | tile.warped_door.name |
Iron item | iron_door | 330 | Item | item.iron_door.name |
Oak item | wooden_door | 324 | Item | item.wooden_door.name |
Spruce item | spruce_door | 427 | Item | item.spruce_door.name |
Birch item | birch_door | 428 | Item | item.birch_door.name |
Jungle item | jungle_door | 429 | Item | item.jungle_door.name |
Acacia item | acacia_door | 430 | Item | item.acacia_door.name |
Dark Oak item | dark_oak_door | 431 | Item | item.dark_oak_door.name |
Crimson item | crimson_door | 755 | Item | item.crimson_door.name |
Warped item | warped_door | 756 | Item | item.warped_door.name |
Metadata
In Bedrock Edition, a door specifies its hinge side in the block data of its upper block, and its facing and opened status in the block data of its lower block.
Block states
Video
Note: They do not mention or state that the player can make crimson and warped doors because that was made before 1.16.
History
Java Edition Infdev | |||||
---|---|---|---|---|---|
3 June 2010 | Notch states plans to implement doors. | ||||
Minecraft Infdev | 20100607 | 32px 32px 32px Added wooden doors. | |||
20100608 | Doors have been given smarter rotation logic. | ||||
20100611 | 32px 32px The models of doors have been changed to use door bottom half texture on sides. | ||||
20100618 | 32px 32px The textures of doors have been changed. | ||||
20100624 | 32px The model of door with right hinge has been changed to mirror and use textures of door with left hinge. | ||||
Java Edition Alpha | |||||
v1.0.1 | 32px 32px Added iron doors. | ||||
32px The texture of wooden doors in item form has been changed. | |||||
Java Edition Beta | |||||
1.7.3 | Doors no longer produce missing texture particles while being mined.[verify] | ||||
1.8 | Pre-release | Doors now occur naturally in villages and strongholds. | |||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 6 | Wooden doors are now broken faster using an axe. | |||
Iron doors are broken much faster using a pickaxe, and the mining speed is now tier dependent. | |||||
RC1 | The opening and closing sounds for doors have been changed. | ||||
1.2.1 | 12w05b | Villagers can now open and close doors. | |||
12w06a | 32px 32px The models of doors have been changed. | ||||
Zombies can now break wooden doors. | |||||
Doors have been changed to properly detect if they are open or closed. Placing two pressure plates directly in front of doors and stepping on them now opens them correctly. | |||||
1.8 | December 13, 2013 | Jeb tweeted an image showing that the crafting recipes for doors are changed so that 3 doors are crafted at once. Doors are also stackable to 64. | |||
14w02a | Doors are now stackable to 64. | ||||
The crafting recipes of doors now yield 3 doors instead of 1. | |||||
14w10a | 32px 32px The models of doors have been changed. | ||||
August 8, 2014 | TheMogMiner tweeted an image showing new types of wood doors. | ||||
14w32d | 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px New types of wood doors have been added: spruce, birch, jungle, acacia and dark oak. | ||||
14w33a | 32px 32px The models of jungle and acacia doors no longer have inner faces in the holes in their models. | ||||
32px 32px 32px 32px 32px Item textures of new doors have been changed to match the dimensions of oak and iron doors. | |||||
The wooden door (Door) has been renamed to Oak Door. | |||||
14w33b | 32px 32px 32px 32px 32px 32px32px All item textures for all doors have been changed. Doors now have hinges on the left and handles on the right, existing wooden doors & iron doors have a slight item textures change as well. | ||||
1.9 | 15w31a | 32px 32px 32px 32px Shading on the block textures of acacia, birch, dark oak and jungle doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right. | |||
15w43a | Iron doors now have different sounds than wooden doors. | ||||
Doors now have sounds for placing and different sounds for opening and closing - see sounds section. | |||||
15w47a | Doors now make sounds when placed,[2] despite these apparently already being added in 15w43a. | ||||
15w49a | Doors are now placed facing left/right depending on which half of the block the player clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way. | ||||
1.10 | 16w20a | Acacia and spruce doors now generate in savanna and taiga villages. | |||
1.11 | 16w33a | Wooden doors can now be used to fuel furnaces. | |||
16w39a | Dark oak doors and iron doors now generate in woodland mansions. | ||||
July 19, 2017 | Jeb tweets image of a new jungle wood planks, jungle doors, cauldron, and dandelion textures. | ||||
1.13 | 17w47a | The oak door ID has been changed from wooden_door to oak_door .
| |||
Prior to The Flattening, these blocks' numeral IDs were 64, 71, 193, 194, 195, 196 and 197, and the items' 234, 330, 427, 428, 429, 430 and 431. | |||||
1.14 | 18w43a | 32px 32px 32px 32px 32px 32px 32px The textures of all doors have been changed. | |||
Vindicators can now break doors. | |||||
18w47b | 32px The textures of spruce doors have been changed. | ||||
18w49a | Added snowy tundra villages, which generate with spruce doors. | ||||
18w50a | The updated desert villages now generate with jungle doors instead of oak doors. | ||||
19w08a | 32px The texture of oak doors has been changed. | ||||
19w12b | Doors can now be placed on glass, ice, glowstone and sea lanterns. | ||||
19w13a | Evokers and pillagers can now open doors during raids. | ||||
19w14a | Pillagers can no longer open doors. | ||||
1.15 | 19w39a | Iron doors must now be mined with a pickaxe for it to be dropped as an item. | |||
1.16 | 20w06a | 32px 32px 32px 32px Added crimson and warped doors. | |||
20w07a | Added piglins, which can open and close doors. | ||||
20w19a | 32px 32px 32px 32px The textures of crimson and warped doors have been changed. | ||||
Upcoming Java Edition | |||||
1.17 | 21w11a | 32px Changed the texture of the jungle door item. | |||
Pocket Edition Alpha | |||||
v0.1.0 | 32px 32px Added doors. 32px 32px These are the item textures defined for doors in gui_blocks.png. Whether this is used for the usually obtainable door item or the unobtainable door block item (see section below) is unknown. | ||||
v0.1.3 | 32px 32px The models of doors have been changed to not display transparency on upper half. | ||||
v0.2.0 | 32px 32px Added door inventory icons. | ||||
32px 32px The models of doors have been changed to display transparency on upper half. | |||||
Wooden doors are now available in the inventory. | |||||
v0.2.1 alpha2 | 32px The textures of iron doors have been changed. | ||||
v0.3.0 | A crafting recipe for wooden doors has been added. | ||||
Survival players no longer start out with an infinite stack of wooden doors in the inventory. | |||||
v0.5.0 | 32px 32px The models of doors have been changed. | ||||
Wooden doors can now be obtained after activating the nether reactor. | |||||
v0.8.0 | build 2 | 32px The textures of iron doors have been changed to before v0.2.1 alpha2. | |||
v0.11.0 | build 1 | Door has been now renamed to Oak Door. | |||
v0.12.1 | build 1 | Doors are now stackable to 64. | |||
The crafting recipes of doors now yield 3 doors instead of 1. | |||||
Zombies can now break down wooden doors. | |||||
Oak doors can now be opened by villagers. | |||||
Oak doors are no longer available from the nether reactor. | |||||
v0.13.0 | build 1 | 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px Added spruce, birch, jungle, acacia and dark oak doors. | |||
Iron doors are now available in the creative mode inventory. | |||||
A crafting recipe for iron doors has been added. | |||||
Redstone mechanics added, making iron doors able to function normally. | |||||
build 2 | Spruce, birch, jungle, acacia, and dark oak doors can now be opened by villagers. | ||||
build 4 | 32px 32px The item textures of oak and iron door has been changed. | ||||
v0.15.0 | build 1 | Acacia doors now generate in savanna villages. | |||
Spruce doors now generate in taiga and snowy tundra villages. | |||||
Pocket Edition | |||||
1.1.0 | alpha 1.1.0.0 | Dark oak doors and iron doors now generate in woodland mansions. | |||
Doors now have sounds when placed.[3] | |||||
Bedrock Edition | |||||
1.4.0 | beta 1.2.14.2 | Various wooden doors now generate in shipwrecks. | |||
1.10.0 | beta 1.10.0.3 | 32px 32px 32px 32px 32px 32px 32px The textures of all doors have been changed. | |||
Jungle doors now generate in the new desert villages. | |||||
Added wandering traders, which can open and close wooden doors. | |||||
1.11.0 | beta 1.11.0.7 | Vindicators can now break doors during raids. | |||
1.16.0 | beta 1.15.0.51 | Zombies can no longer break iron doors.[4] | |||
beta 1.16.0.51 | 32px 32px 32px 32px Added crimson and warped doors. | ||||
Added piglins, which can open and close doors. | |||||
beta 1.16.0.63 | 32px 32px 32px 32px The textures of crimson and warped doors have been changed. | ||||
Upcoming Bedrock Edition | |||||
1.17.0 | beta 1.17.0.50 | 32px Changed the texture of the jungle door item. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | 32px 32px 32px 32px Added doors. |
TU14 | 1.04 | Doors being broken by zombies now show damage. | |||
TU25 | CU14 | 1.17 | 32px 32px 32px 32px 32px 32px Added spruce, birch, and jungle door variants. | ||
The crafting recipes of doors now yield 3 doors instead of 1. | |||||
The original wooden door (Door) has been renamed to Oak Door. | |||||
TU27 | CU15 | 1.18 | 32px 32px 32px 32px Acacia and dark oak doors have been added to the creative inventory. | ||
TU31 | CU19 | 1.22 | Patch 3 | Acacia doors and dark oak doors are now obtainable in survival mode. | |
1.90 | 32px 32px 32px 32px 32px 32px 32px The textures of all doors have been changed. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px Added doors. |
Historical sounds:
Sound | From | to | Pitch |
---|---|---|---|
File:Door closing old.ogg | ? | Sound Update | ? |
File:Door open.ogg | Sound Update | 15w43a | ? |
Door "items"
- Bedrock Edition history (addition, changes made)
- Pick Block functionality.
Java Edition Infdev | |||||
---|---|---|---|---|---|
Minecraft Infdev | 20100607 | 32px Oak doors have an extra, unobtainable item form corresponding to its block ID, which uses the bottom half texture of the door. It can be obtained via inventory editors with numeric item ID 64. | |||
20100618 | 32px The textures of the oak door have been changed, also changing its item form. | ||||
Java Edition Alpha | |||||
v1.0.1 | 32px The newly added iron door has an extra, unobtainable item form corresponding to its block ID, which uses the bottom half texture of the door. It can be obtained via inventory editors with numeric item ID 71. | ||||
Java Edition Beta | |||||
? | The items are now labelled as "Wooden Door" and "Iron Door" in the inventory. | ||||
1.6 | Test Build 3 | Oak door items can be obtained from the newly added debug chests, mainly from the 6th slot of the 3rd chest from the left, and the 17th slot of the 6th chest from the left. | |||
Iron door items can be obtained from the newly added debug chests, mainly from the 13th slot of the 3rd chest from the left, and the 24th slot of the 6th chest from the left. | |||||
release | Debug chests no longer spawn, preventing oak door and iron door items from being obtained this way. | ||||
Java Edition | |||||
1.3.1 | 12w16a | Oak and iron door items can now be obtained in singleplayer worlds via the /give command using their respective numeric IDs. | |||
1.5 | 13w02a | Following texture storage reforms, the oak and iron door blocks now appear completely invisible as an item. | |||
13w03a | 32px 32px The aforementioned oak and iron door blocks now point to the missing texture, presumably to fix several crash bugs relating to invalid textures. | ||||
13w04a | 32px 32px The oak and iron door block items now point to the door bottom half textures again. | ||||
1.7.2 | 13w37a | The direct item forms of oak and iron doors have been removed from the game. They can no longer exist as items in any way, only as a placed block. |
Issues
Issues relating to "Door" are maintained on the bug tracker. Report issues there.
Trivia
- The tops of doors do not rotate in an expected way when opened and closed.[5]
- Doors are intentionally modelled as to have an extra hinge appear on the opposite side of the actual functional hinge.[6] Why this was done is unknown.
Gallery
- Iron Door in Stronghold.png
Naturally occurring iron door in a stronghold.
- Wooden Doors 1.8.png
First picture of new 1.8 variants of doors.
- Doortypes.png
All types of doors with their respective trapdoors.
- FloatingDoorArrows.jpg
Arrows shot into a door that was opened, causing a floating bug.
References
cs:Dveře de:Tür el:Door es:Puerta fr:Porte hu:Ajtók it:Porta ja:ドア ko:문 nl:Deur pl:Drzwi pt:Porta ru:Дверь th:ประตู zh:门
- Pages with broken file links
- Verify
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- Renewable resources
- Redstone recipe
- Recipe using Planks
- Recipe using Iron Ingot
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- Pages missing sound volume
- Pages missing sound pitch
- Pages with videos
- Java Edition upcoming
- Bedrock Edition upcoming
- Articles to be expanded
- Unknown Java Beta version history
- Redstone
- Upcoming
- Bedrock Edition upcoming tag
- Java Edition upcoming tag
- Pages using deprecated sprite names
- Pages with missing sprites
- Blocks
- Items
- Mechanics
- Redstone mechanics
- Mechanisms
Articles to be expanded
Bedrock Edition upcoming
Bedrock Edition upcoming tag
Blocks
Items
Java Edition upcoming
Java Edition upcoming tag
Mechanics
Mechanisms
Pages missing sound pitch
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