Difference between revisions of "Target"
Redstone>Velentos |
m (1 revision imported) |
Latest revision as of 15:10, 13 May 2021
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
0.5 |
Hardness |
0.5 |
Luminant |
None |
Transparent | |
Flammable |
Yes (15) |
Catches fire from lava |
No |
A target is a block that provides a temporary redstone charge when hit by a projectile. It also has utility in redstone circuitry for redirecting redstone dust, making it a useful redstone component.
Contents
Obtaining
Breaking
Targets can be mined using any tool or by hand, but a hoe is the fastest way to break it.
Block | Target | |
---|---|---|
Hardness | 0.5 | |
Tool | ||
Breaking time[FN 1] | ||
Default | 0.75 | |
Wooden | 0.4 | |
Stone | 0.2 | |
Iron | 0.15 | |
Diamond | 0.1 | |
Netherite | 0.1 | |
Golden | 0.1 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Crafting
Ingredients | Crafting recipe |
---|---|
Redstone Dust + Hay Bale |
Usage
Targets emit a redstone signal when hit by most projectiles. This includes arrows, tridents, eggs, snowballs, splash potions, fire charges fired by a dispenser, firework rockets[Java Edition only][1], lingering potions, bottles o' enchanting[Java Edition only] [1], ender pearls[Java Edition only][1], and llama spit. The closer a projectile is to the center of the block, the stronger the redstone signal that is produced.
Redstone component
When struck by most projectiles, the target emits redstone power for 4 redstone ticks (0.4 seconds). Arrows and tridents instead cause the target to emit power for 10 redstone ticks (1 second), similar to stone buttons. A target can be hit with any of the projectiles mentioned above.
The strength of the signal depends on how close the projectile is to the center of the block, from 1 to 15.
The target also provides a block update when hit, meaning that an observer can detect if the target has been hit and has produced a redstone signal.[Java Edition only][2]
When used as part of a redstone circuit, a target has the unique property of being an opaque block that is not a mechanism component but still can redirect nearby redstone dust into itself.[Java Edition only][3] Also, a target can redirect a redstone signal powering adjacent blocks, but only when the target itself is powered.
Sounds
Template:Sound table/Block/Grass
Data values
ID
Name | Namespaced ID | Form | Translation key |
---|---|---|---|
Target | target | Block & Item | block.minecraft.target |
Name | Namespaced ID | Numeric ID | Form | Translation key |
---|---|---|---|---|
Target | target | 494 | Block & Item | tile.target.name |
Block states
Achievements
Advancements
History
Java Edition | |||||
---|---|---|---|---|---|
September 28, 2019 | 32px The target block is showcased at Minecon Live 2019. | ||||
1.16 | 20w09a | 32px Added targets. | |||
20w10a | Targets are now flammable. | ||||
Targets can now be activated by ender pearls and bottles o' enchanting. | |||||
Targets can now support ladders and tripwire hooks.[4] | |||||
20w11a | Targets can now be broken faster using hoes. | ||||
20w18a | Targets now conduct redstone power. | ||||
Bedrock Edition | |||||
1.16.0 | beta 1.16.0.51 | 32px Added targets. | |||
Targets are currently available only through Experimental Gameplay. | |||||
beta 1.16.0.57 | Targets are no longer behind Experimental Gameplay. |
Issues
Issues relating to "Target" are maintained on the bug tracker. Report issues there.
Gallery
- TargetBlock.png
The target block shown at MINECON Live 2019.
Official Artwork
- Target Artwork.png
Official target block artwork.
References
de:Zielblock fr:Cible ja:的 pl:Tarcza strzelecka pt:Alvo ru:Мишень zh:标靶