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  • ...ct that falling blocks, minecarts, and boats don't bounce by having sticky pistons with slime blocks bounce them. === Pistons ===
    11 KB (1,759 words) - 14:21, 13 May 2021
  • 4 KB (546 words) - 14:20, 13 May 2021
  • Three sticky pistons generate as part of each [[jungle temple]]. Pistons are always placed facing toward the player. When powered, the piston's wood
    31 KB (4,819 words) - 14:13, 13 May 2021
  • A honey block adjacent to a block that cannot be moved by pistons ignores the immobile block. However, if an adjacent block ''could'' be move Honey blocks moved by pistons do not move entities that are touching the side or bottom of the block. Thi
    9 KB (1,480 words) - 14:20, 13 May 2021
  • 7 KB (1,037 words) - 14:13, 13 May 2021
  • Trapped chests can be moved by pistons.{{only|bedrock}} [[Water]] and [[lava]] flow around without affecting them.
    12 KB (1,865 words) - 14:21, 13 May 2021
  • 12 KB (1,980 words) - 14:41, 13 May 2021
  • 14 KB (1,652 words) - 15:58, 13 May 2021
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  • 10 KB (1,457 words) - 14:20, 13 May 2021
  • 11 KB (1,774 words) - 16:09, 13 May 2021
  • ...eak on a rod oriented horizontally. End rods can be pushed and pulled by [[pistons]], no matter the orientation.
    5 KB (771 words) - 14:20, 13 May 2021
  • 6 KB (815 words) - 16:09, 13 May 2021
  • ...ce it "passes through"—moving fence gates don't push entities the way that pistons do. When opened by hand, a fence gate always opens away from the player. Fence gates can be moved by pistons. When an activated fence gate is moved by a piston to a position where it s
    16 KB (2,467 words) - 14:13, 13 May 2021
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  • 5 KB (806 words) - 16:12, 13 May 2021
  • 14 KB (2,118 words) - 16:11, 13 May 2021
  • ...ty]]. This is different {{in|be}} where anvils can be pushed and pulled by pistons. Anvils make a metallic clang sound when they land.
    19 KB (3,051 words) - 14:19, 13 May 2021
  • ...note blocks are no longer [[block entities]], they can now be pushed by [[pistons]].
    14 KB (2,022 words) - 14:13, 13 May 2021
  • 21 KB (3,353 words) - 14:20, 13 May 2021
  • ...ace it "passes through". Moving trapdoors don't push entities the way that pistons do.
    20 KB (2,987 words) - 14:13, 13 May 2021
  • 8 KB (1,259 words) - 14:20, 13 May 2021
  • 29 KB (4,536 words) - 16:09, 13 May 2021
  • Smokers cannot be pushed by pistons.{{only|java}}
    8 KB (1,326 words) - 14:16, 13 May 2021
  • 21 KB (3,188 words) - 14:29, 13 May 2021
  • Chests can be moved by pistons,{{only|bedrock|short=1}} and [[water]] and [[lava]] flow around chests with
    22 KB (3,570 words) - 14:13, 13 May 2021
  • 33 KB (5,041 words) - 16:12, 13 May 2021
  • 22 KB (3,381 words) - 14:20, 13 May 2021
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  • 43 KB (7,246 words) - 14:16, 13 May 2021
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  • 23 KB (3,773 words) - 16:12, 13 May 2021
  • 12 KB (1,786 words) - 16:09, 13 May 2021
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  • 17 KB (2,630 words) - 14:21, 13 May 2021
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  • 18 KB (2,682 words) - 14:14, 13 May 2021
  • 15 KB (2,364 words) - 14:19, 13 May 2021
  • ...cky piston]]. When broken this way, it drops 1 [[charcoal]] rather than 2. Pistons cannot move or break campfires {{in|je}}.
    15 KB (2,314 words) - 14:16, 13 May 2021
  • ...16.100.55|Observers no longer get stuck in an active state when moved by [[pistons]].}}
    17 KB (2,544 words) - 15:58, 13 May 2021
  • 22 KB (3,099 words) - 14:21, 13 May 2021
  • 27 KB (4,077 words) - 14:19, 13 May 2021
  • 29 KB (4,122 words) - 14:13, 13 May 2021
  • ...space it "swings through". Moving doors do not push entities the way that pistons do.
    35 KB (5,678 words) - 14:13, 13 May 2021
  • ...ir items when broken. Shulker boxes break and drop as an item if pushed by pistons, and can be placed using dispensers.
    65 KB (11,306 words) - 14:13, 13 May 2021