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  • ...use the NetherStar to create your warp. Name your warp. Click on the name tag after naming. Right click your head to configure. You can set the descripti
    945 bytes (155 words) - 22:00, 1 August 2021
  • === Custom name === ...an [[anvil]] before placing it, or by changing the <code>CustomName</code> tag using the {{cmd|data}} command.{{only|java}}
    8 KB (1,259 words) - 14:20, 13 May 2021
  • === Custom name === ...an [[anvil]] before placing it, or by changing the <code>CustomName</code> tag using the {{cmd|data}} command{{only|Java}}.
    8 KB (1,326 words) - 14:16, 13 May 2021
  • ! <abbr title="Type (Byte tag in NBT structure)">Type</abbr> |translationkey=item.fireworksCharge.name
    7 KB (952 words) - 14:20, 13 May 2021
  • ...the player is holding an item with the same name as the <code>Lock</code> tag's text. For example, to lock a barrel at (0,64,0) so that the barrel cannot
    8 KB (1,236 words) - 14:12, 13 May 2021
  • |name=[[Shulker Box]] ...ed by naming it in an [[anvil]] or by changing the <code>CustomName</code> tag using the {{cmd|data}} command{{only|Java}}.
    17 KB (2,630 words) - 14:21, 13 May 2021
  • ...ves of a large trapped chest have different names, the GUI label takes the name of the northernmost or westernmost half of the large trapped chest dependin ...e as the <code>Lock</code> tag's text. A trapped chest's <code>Lock</code> tag can be set or unset with the [[Commands/data|data]] command. For example, t
    12 KB (1,865 words) - 14:21, 13 May 2021
  • ...ept by players holding an item with the same name as the <code>Lock</code> tag's text. For example, to lock a dropper at (0,64,0) so that only players hol |subtitle=Dispensed item<ref group="sound" name="StupidSubtitles">The dropper reuses the dispenser's sound events instead o
    11 KB (1,774 words) - 16:09, 13 May 2021
  • * {{nbt|compound|tag}}: The item's '''tag''' tag. ...014|slink={{Tweet|SeargeDP|496673890148823040}}|Showed crafting recipe and name "[Armor Stand]", both were changed before release.}}
    15 KB (2,364 words) - 14:19, 13 May 2021
  • !Name |translationkey=item.lodestonecompass.name
    10 KB (1,443 words) - 16:09, 13 May 2021
  • ...: in general, repairing works for items with their material in the default name. For example, an anvil can repair an ''iron'' pickaxe with materials (iron * A [[name tag]] must be renamed before it can be used.
    19 KB (3,051 words) - 14:19, 13 May 2021
  • === Custom name === ...an [[anvil]] before placing it, or by changing the <code>CustomName</code> tag using the {{cmd|data}} command{{only|Java}}.
    22 KB (3,381 words) - 14:20, 13 May 2021
  • ...el. If both halves of a large chest have different names, the GUI uses the name of the northernmost or westernmost half. ...the player is holding an item with the same name as the <code>Lock</code> tag's text. For example, to lock a chest at (0,64,0) so that the chest cannot b
    22 KB (3,570 words) - 14:13, 13 May 2021
  • ...ept by players holding an item with the same name as the <code>Lock</code> tag's text. For example, to lock a hopper at (0,64,0) so that only players hold
    23 KB (3,773 words) - 16:12, 13 May 2021
  • ...name as the <code>Lock</code> tag's text. A dispenser's <code>Lock</code> tag can be set or unset with the [[Commands#data|data]] command. For example, t ...y block above water &mdash; otherwise dropped, which is unintentional.<ref name="LousyDispensers">{{bug|MC-114111}}</ref>
    26 KB (4,018 words) - 16:09, 13 May 2021
  • !Name |source=Players<ref group=sound name="source">The source is Players when the item is used by a player, but Hosti
    19 KB (2,639 words) - 14:41, 13 May 2021
  • ...the item frame has been renamed using an [[anvil]], it displays its custom name when the cursor is over the item frame. If the player places a block inside ...tory||1.7.2|snap=13w36a|Items renamed using an [[anvil]] now display their name when looked at up close.}}
    17 KB (2,573 words) - 14:20, 13 May 2021
  • |id=item.firecharge.use<ref name="helpmyspacebarisbroken">{{bug|MC-177457}}</ref> |translationkey=subtitles.item.firecharge.use<ref name="helpmyspacebarisbroken"/>
    8 KB (1,145 words) - 14:41, 13 May 2021
  • !Name |id=item.flintandsteel.use<ref name="helpmyspacebarisbroken">{{bug|MC-177457}}</ref>
    8 KB (1,267 words) - 16:12, 13 May 2021
  • ...ion obtained via [[commands]] cannot craft arrows with the potion's custom name, lore, or the <code>CustomPotionColor</code>. ...Effects</code>), all potion effects, including vanilla potion effects (NBT tag <code>Potion</code>) are removed 30 seconds after the arrow stops moving.
    39 KB (6,053 words) - 14:41, 13 May 2021
  • |translationkey=tile.enderChest.name ...n ender chest are not stored in the block, but in the player-nbt under the tag {{code|EnderItems}}. Thus ender chests can be viewed as "portals" to a play
    10 KB (1,457 words) - 14:20, 13 May 2021
  • |Added <code>iron_ores</code> block [[tag]].
    10 KB (1,479 words) - 16:11, 13 May 2021
  • Advancement icons display a header name and description when hovered over. The advancement descriptions are a separ ...<code>[[Tag#items stone_tool_materials|#stone_tool_materials]]</code> item tag:
    48 KB (6,822 words) - 13:23, 13 May 2021
  • ...Custom recipes are now loaded from data packs in data/(namespace)/recipes/(name).json. {{History|||snap=17w49a|Recipes can now refer to a tag instead of an item.}}
    10 KB (1,503 words) - 11:55, 13 May 2021
  • |name=Leggings |name=Leggings
    31 KB (4,508 words) - 16:12, 13 May 2021
  • |name=[[Boots]] |name=[[Boots]]
    27 KB (4,054 words) - 16:11, 13 May 2021
  • ! Name !! Location !! Appearance !! Design If a banner is renamed on an [[anvil]], it retains its name when a pattern is added, but not when a pattern is removed.
    27 KB (4,077 words) - 14:19, 13 May 2021
  • ...[[Redstone (disambiguation)|redstone]]-related [[block]]s had no official name).}} |Added <code>redstone_ores</code> block [[tag]].}}
    12 KB (1,721 words) - 16:09, 13 May 2021
  • |Ender crystals now have a compound BeamTarget tag that hold the X, Y, Z block location the beam points to.}}
    12 KB (1,817 words) - 14:20, 13 May 2021
  • |name=[[Helmet]] |name=[[Helmet]]
    30 KB (4,467 words) - 16:11, 13 May 2021
  • | 1<ref group="note" name="stripped">The stripping must be done with an axe, which is not counted</re | 4<ref group="note" name="stripped">The stripping must be done with an axe, which is not counted</re
    43 KB (7,246 words) - 14:16, 13 May 2021
  • |name=[[Chestplate]] |name=[[Chestplate]]
    42 KB (6,327 words) - 16:11, 13 May 2021
  • ...9|snap=15w34a|The power state of note blocks is now controlled through a [[tag]], and therefore can now be controlled independently of any [[Redstone (dis
    14 KB (2,022 words) - 14:13, 13 May 2021
  • === Custom name === ...an [[anvil]] before placing it or by changing the <code>CustomName</code> tag using the {{cmd|data}} command{{only|Java}}.
    19 KB (2,846 words) - 14:20, 13 May 2021
  • |translationkey=item.boat.oak.name}} |translationkey=item.boat.spruce.name}}
    26 KB (4,160 words) - 14:12, 13 May 2021
  • {{History||1.11.1|snap=16w50a|Added a new byte tag <code>source</code> for the <code>piston_extension</code> block entity, whi |This item has a blank name in the inventory.
    31 KB (4,819 words) - 14:13, 13 May 2021