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- ...deal up to {{hp|9}} damage: {{hp|5}} projectile damage, and {{hp|4}} fire damage from being set on fire. These fireballs can prime [[minecarts with TNT]]. ...age is actually fire [[damage]], as seen by the fact that they do not deal damage to a [[player]] with [[Fire Resistance]].8 KB (1,145 words) - 14:41, 13 May 2021
- Landing on a slime block does not cause fall damage unless the player is {{control|sneaking}}. ...other slime block is treated like landing on a solid block, receiving fall damage and not bouncing.11 KB (1,759 words) - 14:21, 13 May 2021
- ...n the shield blocks an attack of {{hp|4}} or stronger, it takes durability damage equal to the strength of the attack rounded up. ** These still cause environmental damage.14 KB (2,018 words) - 14:13, 13 May 2021
- === Damage === ...g burning nor destroy items. Damage taken is considered [[Damage#Fire|fire damage]] and is reduced by [[armor]] (which loses [[Item durability#Armor durabili15 KB (2,314 words) - 14:16, 13 May 2021
- ...hile holding a shovel is a stronger attack than barehanded. Shovels take 2 damage when used as a weapon. ...ake 1 second to [[Damage#Attack cooldown|recover]]. Shovels deal different damage based on the type:21 KB (3,018 words) - 14:13, 13 May 2021
- ...II) of dropping it upon death by the player. It usually has some amount of damage and is sometimes enchanted. {{IN|bedrock}}, axes always attack instantly and deal {{hp|1}} less damage than a [[sword]] of the same quality:25 KB (3,739 words) - 14:12, 13 May 2021
- ...e sides of a honey block slide down at a slow speed and do not take fall [[damage]], similar to going down a [[ladder]] but with a gradually decreasing horiz ...om a height that would cause {{hp|10}} fall damage, it would take {{hp|2}} damage.9 KB (1,480 words) - 14:20, 13 May 2021
- A '''sword''' is a melee weapon that is mainly used to damage [[entities]] and for mining [[cobweb]]s or [[bamboo]]. A sword is made from Pressing {{control|attack}} while holding a sword inflicts damage on both mobs and other players. Upon damaging a mob or player, the sword's35 KB (5,121 words) - 14:13, 13 May 2021
- ...lly charged shot. The damage dealt can ultimately be less than the maximum damage if the arrow slows down after being shot. A drawing bow can be canceled by Fully charged shots randomly deal an additional damage amount from {{hp|0}} to {{hp|2.5}}. Critical shots occour randomly from ful17 KB (2,637 words) - 14:41, 13 May 2021
- {| class="wikitable" style="text-align:center" data-description="Crossbow Damage Statistic" ! colspan="2" | Damage19 KB (2,639 words) - 14:41, 13 May 2021
- ...{{in|java}}. {{IN|bedrock}}, hoes can do as much as a pickaxe in terms of damage. Hoes use 1 durability when used as a weapon. {| class="wikitable" style="text-align:center" data-description="Attack damage"19 KB (2,964 words) - 14:13, 13 May 2021
- ...mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively The following table shows the amount of damage each piece of armor can absorb before being destroyed.31 KB (4,508 words) - 16:12, 13 May 2021
- ...pickaxes have an attack speed of 1.2 hits per second. They deal different damage based on the type: {|class="wikitable" style="text-align:center" data-description="Attack damage"27 KB (3,823 words) - 14:13, 13 May 2021
- ...late in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively The following table shows the amount of damage each piece of armor can absorb before being destroyed.27 KB (4,054 words) - 16:11, 13 May 2021
- ...mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively The following table shows the amount of damage each piece of armor can absorb before being destroyed.30 KB (4,467 words) - 16:11, 13 May 2021
- |stackable=Yes (64), same damage state only ...ears. However, if a player is merely touched by a falling anvil entity, no damage is dealt unless the falling anvil becomes an anvil block in the same block19 KB (3,051 words) - 14:19, 13 May 2021
- ...t is half of a chestplate in the armor bar. Each defense point reduces any damage dealt to the player, which is absorbed by armor by 4%, increasing additivel The following table shows the amount of damage each piece of armor can absorb before being destroyed.42 KB (6,327 words) - 16:11, 13 May 2021
- ...nder dragon charging from the crystal when it is destroyed takes {{hp|10}} damage. ...re is checked only when an entity moves, end crystals do not normally take damage from their own fire.12 KB (1,817 words) - 14:20, 13 May 2021
- ...[[endermen]], [[strider]]s, or [[blaze]]s. Cauldrons do not deal drowning damage to mobs inside of them and [[fish]] act as if there is no water inside it. ...ty inside of it; {{in|be|ee|short=1}}, this includes mobs that do not take damage from lava like [[zombified piglins]].33 KB (5,041 words) - 16:12, 13 May 2021
- ...ly and drops itself when broken using anything. The tool does not take any damage when breaking the underwater torch.4 KB (591 words) - 14:21, 13 May 2021
- ...tly and drop itself when broken using anything. The tool does not take any damage.5 KB (658 words) - 14:20, 13 May 2021
- ...ternal source. Arrows fired from [[crossbow]]s do {{hp|6}} to {{hp|11}} of damage. ...while it is invulnerable lose all speed and drop to the ground, dealing no damage unless they contact another mob.39 KB (6,053 words) - 14:41, 13 May 2021
- ...being made from [[netherite]], lodestones are not immune to fire and lava damage.<ref>[[bugtracker:MC-176618|MC-176618]] resolved as "Works as Intended"</re4 KB (546 words) - 14:20, 13 May 2021
- ...t]] loot chests. Unlike other items, they are immune to fire and [[lava]] damage. They are primarily used to upgrade [[diamond]] gear and craft [[lodestone]5 KB (674 words) - 16:12, 13 May 2021
- ...rod can then be reeled in, which drags them toward the player and deals no damage. Reeling in a mob or entity costs 5 points of durability, and reeling in an ...ve a lower average rate of repair, because the mending mechanic can ignore damage to the rod while repairing armor instead. [[Unbreaking]] III can nearly gua17 KB (2,525 words) - 14:41, 13 May 2021
- [[Tools]] and [[weapons]] with damage above 4 can instantly destroy a boat in one hit.{{only|Java}} ...they have [[health]]. Boats effectively have just over {{hp|4}} (exactly 4 damage is not quite enough to destroy a boat), and regenerate {{frac|1|10}} per ga26 KB (4,160 words) - 14:12, 13 May 2021
- ...is taken. Falling onto the narrow top surface of the ladder incurs falling damage as normal.12 KB (1,836 words) - 14:20, 13 May 2021
- ...block of headroom above the cart, the player takes {{hp|1}} of suffocation damage. When a minecart is exited, it searches for an adjacent or diagonal 2×2×3 ...necart, if the minecart lands on a rail, the player does not take any fall damage. <!--Minecarts and arrows don't interact anymore.-->20 KB (3,076 words) - 16:12, 13 May 2021
- ...e]] only when destroyed or when breaking [[tall grass]] or [[leaves]], the damage remaining the same for all other [[block]]s.<ref>{{bug|MC-5313}}</ref>}}12 KB (1,805 words) - 16:12, 13 May 2021
- * Putting firework stars on rockets causes the player to take explosion damage when using them for flying with [[elytra]].7 KB (952 words) - 14:20, 13 May 2021
- * A [[player]] may take damage from hitting an armor stand that holds armor enchanted with [[Thorns]]. ...an 8.5% chance of dropping when the armor stand "dies" from the [[Instant Damage]] or the [[Wither (status effect)|Wither]] status effect. If the dropped it15 KB (2,364 words) - 14:19, 13 May 2021
- * Even though the iron blade appears to be spinning rapidly, it deals no damage and has no hitbox.10 KB (1,306 words) - 14:21, 13 May 2021
- |description=Falling on the block with fall damage |description=Falling on the block with fall damage28 KB (3,923 words) - 14:21, 13 May 2021
- ...[iron]], [[gold]], [[diamond]], or [[netherite]]. Jump attacks do critical damage! (Jump and press the attack button before touching the ground, if you did i An arrow shot from a bow deals more damage the further the bow is drawn back, so make sure to pull the bow all the way65 KB (11,306 words) - 14:13, 13 May 2021
- ...}} × 0.4 per second) for 5 seconds (long enough to heal {{hp|4}} points of damage)9 KB (1,303 words) - 16:11, 13 May 2021
- ...ty is 66% of the impact velocity. The player also takes 50% of normal fall damage. ...{{control|use}} on a bed within reach before hitting the ground, the fall damage is delayed until the player wakes.44 KB (7,262 words) - 14:12, 13 May 2021
- |Use a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it. |Deal nine hearts of damage in a single hit.29 KB (4,347 words) - 13:23, 13 May 2021
- ...ound level with a [[carpet]] on top of it to prevent bees from taking fire damage from the campfire while hovering over it.13 KB (2,079 words) - 14:12, 13 May 2021
- ...he ground cover turns white on the top and around the sides. Snow does not damage tilled and hydrated field areas – it cannot be placed on farmland. A grav16 KB (2,588 words) - 14:21, 13 May 2021
- ..., cacti do not harm the player or destroy items, nor do wither roses cause damage.28 KB (4,482 words) - 14:20, 13 May 2021
- {{History||1.7|Added [[shears]], to shear [[sheep]] without [[damage|hurting]] them, dropping 2-4 wool.27 KB (4,222 words) - 14:21, 13 May 2021
- |Hoppers with the [[damage]] value of 1, which are obtainable only through world editing, point in no23 KB (3,773 words) - 16:12, 13 May 2021
- ...ed. Players can open chests when players are being hurt (effect of instant damage, poison, wither, fatal poison or on fire) or hurt by anyone ([[player]]s, [22 KB (3,570 words) - 14:13, 13 May 2021
- ...unches in the direction the dispenser is facing. It can be used to inflict damage if it was crafted with stars.26 KB (4,018 words) - 16:09, 13 May 2021
- {{History||xbox=TU14|ps=1.04|Doors being broken by [[zombie]]s now show [[damage]].}}35 KB (5,678 words) - 14:13, 13 May 2021
- ...likely due to the fact that the slab types were differentiated by their [[damage]] values instead of by different [[data values]], similar to [[wood]], [[co73 KB (10,846 words) - 14:13, 13 May 2021
- |Activate a [[totem of undying]] by taking fatal damage.48 KB (6,822 words) - 13:23, 13 May 2021