Difference between revisions of "Armor Stand"
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Latest revision as of 13:19, 13 May 2021
Template:ItemEntity Armor stands are entities that are able to hold and display wearable items.
Contents
Obtaining
An armor stand can be broken by quickly attacking it twice, dropping itself, and any armor placed onto it.
Crafting
Ingredients | Crafting recipe |
---|---|
Stick + Smooth Stone Slab |
Natural generation
Two armor stands are found in each taiga village outdoor armory, one equipped with an iron helmet, the other with an iron chestplate.
Usage
Players can use armor stands to hold armor, mob heads, carved pumpkins, and elytra. Commands can be used to give them other items. The stand does not have a GUI, so players interact with it directly. Armor stands are also able to be placed in different orientations, similar to banners or signs. Armor stands are entities, allowing them to be pushed by pistons, moved by flowing water, pulled with fishing rods, and bounced by slime blocks.
Using armor on the stand places the armor if done on a bare spot. Conversely, clicking on armor with a bare hand removes the armor and places it in the highlighted hot-bar slot. It is not possible to take or place items from the armor stand's hands unless playing on Bedrock Edition*.
Armor, a mob head or a carved pumpkin can be automatically placed on armor stands with a dispenser.
Armor stands can be customized further to have arms, pose, disobey gravity, dual wield and other things by summoning them using /summon
with NBT tags.
In maps heavily using command blocks, armor stands can be used to keep scoreboard objectives that are 'global' to the map, run commands, etc.
In Bedrock Edition, the pose of the armor stand can be changed by sneaking and clicking on the pose button, or by using a redstone signal. There are 13 possible poses. Armor stands can also hold items by clicking on the equip button.
- Pose types.
No. | Namespace ID | Redstone power |
---|---|---|
0 | animation.armor_stand.default_pose
|
0 |
1 | animation.armor_stand.no_pose
|
1 |
2 | animation.armor_stand.solemn_pose
|
2 |
3 | animation.armor_stand.athena_pose
|
3 |
4 | animation.armor_stand.brandish_pose
|
4 |
5 | animation.armor_stand.honor_pose
|
5 |
6 | animation.armor_stand.entertain_pose
|
6 |
7 | animation.armor_stand.salute_pose
|
7 |
8 | animation.armor_stand.hero_pose
|
8, 13 or more |
9 | animation.armor_stand.riposte_pose
|
9 |
10 | animation.armor_stand.zombie_pose
|
10 |
11 | animation.armor_stand.cancan_a_pose
|
11 |
12 | animation.armor_stand.cancan_b_pose
|
12 |
Behavior
Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full blocks such as enchantment tables, snow layers and slabs.
Any armor on the stand drops when the stand is broken. Armor stands can display enchanted and all forms of dyed armor. The effects of most enchanted armor have no effect when on an armor stand, with three exceptions:
- Frost Walker creates frosted ice blocks on water as usual if an armor stand is pushed with a piston.
- Depth Strider slows the movement of the armor stand when being pushed with water.
- A player may take damage from hitting an armor stand that holds armor enchanted with Thorns.
Armor stands are not damaged by cacti but can be broken by arrows. An armor stand destroyed by an explosion or a firework does not drop as an item. Armor stands in water and lava at the same time are not consumed by the lava.
In Bedrock Edition, armor stands can be affected by status effects. They can be 'killed' by Harming and Decay splash/lingering potions, lava, fire, and campfires, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the Instant Damage or the Wither status effect. If the dropped item is any form of weapon, tool or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment".[1]
The stand wobbles slightly when being hit by the player.
In Java Edition, it is possible to create an armor stand with arms using the /summon
command. It is also possible to change an armor stand without arms into a stand with arms by using the /data
command. The commands are as follows:
/data merge entity @e[type=armor_stand,r=8] {ShowArms:1}
, which will change all armor stands within 8 blocks into armor stands with arms./summon minecraft:armor_stand ~ ~ ~ {ShowArms:1}
, which will summon a new armor stand.
Sounds
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
File:Armor Stand hit1.ogg | Block breaking | Friendly Creatures | Hitting the entity | entity.armor_stand.hit | subtitles.block.generic.hit | 1.0 | 1.0 | 16 |
File:Armor Stand break1.ogg | Block broken | Friendly Creatures | Destroying the entity | entity.armor_stand.break | subtitles.block.generic.break | 1.0 | 1.0 | 16 |
File:Stone dig1.ogg | Block placed | Blocks | Placing the entity | entity.armor_stand.place | subtitles.block.generic.place | 1.0 | 1.0 | 16 |
File:Wood dig1.ogg | Block placed | Friendly Creatures | The entity falls onto a block | entity.armor_stand.fall | subtitles.entity.armorstand.fall | 1.0 | 1.0 | 16 |
Data values
ID
Armor Stand | Namespaced ID | Form | Translation key |
---|---|---|---|
Item | armor_stand | Item | item.minecraft.armor_stand |
Armor Stand | Namespaced ID | Translation key |
---|---|---|
Template:EntitySprite Entity | armor_stand | entity.minecraft.armor_stand |
Armor Stand | Namespaced ID | Numeric ID | Form | Translation key |
---|---|---|---|---|
Item | armor_stand | 425 | Item | item.armor_stand.name |
Armor Stand | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Template:EntitySprite Entity | armor_stand | 61 | entity.armor_stand.name |
Item data
- Template:Nbt: The item's tag tag.
Entity data
Armor stands have entity data associated with them that contain various properties of the entity.
Video
Note: This video is outdated as Zoglins now attack armor stands
History
Java Edition | |||||
---|---|---|---|---|---|
1.8 | August 5, 2014 | 32px 32px Searge tweeted a image of an armor stand. The appearance was changed before release. | |||
August 5, 2014 | Showed crafting recipe and name "[Armor Stand]", both were changed before release. | ||||
14w32a | 32px 32px Added armor stands. | ||||
14w32b | Pick-block can now be used on armor stands. | ||||
Armor stands can now no longer be crafted using slabs other than stone slabs. | |||||
14w32c | Added a NoBasePlate tag for the armor stand. | ||||
14w33a | Breaking particles have been added for the armor stand. | ||||
1.8.1 | pre1 | Added Marker tag for armor stands. | |||
1.9 | 15w31a | Armor stands can now dual wield. | |||
HandItems and ArmorItems tags added for armor stands, which is intended to replace the Equipment tag. | |||||
15w33a | The Equipment tag has been removed from armor stands. | ||||
15w47a | The armor stand now wobbles when hit by the player. | ||||
16w02a | Marker ArmorStand s will now only outline their equipment when glowing. | ||||
1.11 | 16w32a | The entity ID of the armor stand has been changed from ArmorStand to armor_stand . | |||
1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 416. | |||
1.14 | 18w43a | 32px The texture of armor stands has been changed to the new oak planks texture. | |||
32px The texture of armor stand items has been slightly changed. (Comparison: 32px) | |||||
18w50a | 32px The texture of armor stands has been changed again. | ||||
Armor stands now generate in taiga villages. | |||||
1.15 | 19w42a | Armor stands can now be placed by dispensers. | |||
1.16 | 20w07a | Armor stands no longer fall through fences and walls when placed.[2] | |||
20w14a | Zoglins now attack armor stands. | ||||
Upcoming Java Edition | |||||
1.17 | 20w45a | 32px The model of the armor stand has been changed. | |||
20w46a | 32px The model of the armor stand has been changed back to how it was in 1.16. | ||||
Bedrock Edition | |||||
1.2.0 | beta 1.2.0.2 | 32px 32px Added armor stands. | |||
1.10.0 | beta 1.10.0.3 | 32px The texture of armor stands has been changed. | |||
32px The texture of armor stand items has been slightly changed. | |||||
1.12.0 | beta 1.12.0.2 | 32px Leather armor no longer shows as being dyed properly when worn by armor stands. | |||
beta 1.12.0.3 | x73pxx73px x73px x73px x73px When armor stands hold a raw chicken, raw rabbit, raw salmon, pufferfish or a slime block, they now wear these mob counterparts.[3] | ||||
1.13.0 | beta 1.13.0.1 | Leather armor now shows as being dyed properly when worn by armor stands. | |||
beta 1.13.0.4 | Armor stands no longer hold certain mobs if they are holding a item related to them. | ||||
Armor stands now have a smoother animation when changing poses. | |||||
1.16.0 | ? | Armor stands are now targeted by zoglins. | |||
1.16.210 | beta 1.16.210.51 | Armor stands are no longer attacked by goats. | |||
Legacy Console Edition | |||||
TU31 | CU19 | 1.22 | Patch 3 | 1.0.1 | 32px 32px Added armor stands. |
TU43 | CU33 | 1.36 | Patch 13 | Added sounds for armor stands. | |
TU60 | CU51 | 1.64 | Patch 30 | 1.0.11 | 32px Armor stands now have arms and the player can now change the pose of the armor stand. |
1.90 | 32px The texture of armor stands has been changed. | ||||
32px The texture of armor stand items has been slightly changed. |
- Armour stand 1.png
The first image of the armor stand.
- JE 1.8 Dev Armor Stand crafting.png
The first image of armor stand crafting recipe.
- The Bountiful Update.png
Armor stands in the 1.8 poster.
Issues
Issues relating to "Armor Stand" are maintained on the bug tracker. Report issues there.
Trivia
- Equipping armor stands with certain blocks and items can cause rendering glitches. According to Searge this is due to transparent rendering on entities not yet being supported.[4][5]
- Bedrock Edition has a version exclusive armor stand model, which includes posable arms.
- Using redstone to change the stands reverse the poses, starting with the Can-can pose first.
- Placing the stand within three powered redstone dust always changes its pose to the Honor pose. Repeaters also switch the stand to the honor pose if not set four blocks from one.
- Using external tools, armor stand spawners can be placed.
Gallery
- Armor Stand Demo.png
Armor stands in various positions with various armor.
- Armor Stand glass and sword.png
Armor stands can wear blocks on their heads. This is accessible with commands such as
/replaceitem
. - Bedrock edition armor stand poses.png
All armor stand poses as seen in Bedrock Edition.
References
- ↑ MCPE-24341
- ↑ MC-65951
- ↑ MCPE-48629
- ↑ MC-67415 – "Armor Stands with Slime Block rendering entities behind them" resolved as "Won't Fix"
- ↑ MC-67674 – "Armor Stand wearing a Skull and Holding Stained Glass causes Graphical issues" resolved as "Won't Fix"
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