Difference between revisions of "Armor Stand"

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Latest revision as of 13:19, 13 May 2021

Template:ItemEntity Armor stands are entities that are able to hold and display wearable items.

Obtaining

An armor stand can be broken by quickly attacking it twice, dropping itself, and any armor placed onto it.

Crafting

Ingredients Crafting recipe
Stick +
Smooth Stone Slab

Natural generation

Two armor stands are found in each taiga village outdoor armory, one equipped with an iron helmet, the other with an iron chestplate.

Usage

Template:FakeImage

Players can use armor stands to hold armor, mob heads, carved pumpkins, and elytra. Commands can be used to give them other items. The stand does not have a GUI, so players interact with it directly. Armor stands are also able to be placed in different orientations, similar to banners or signs. Armor stands are entities, allowing them to be pushed by pistons, moved by flowing water, pulled with fishing rods, and bounced by slime blocks.

Using armor on the stand places the armor if done on a bare spot. Conversely, clicking on armor with a bare hand removes the armor and places it in the highlighted hot-bar slot. It is not possible to take or place items from the armor stand's hands unless playing on Bedrock Edition*.

Armor, a mob head or a carved pumpkin can be automatically placed on armor stands with a dispenser.

Armor stands can be customized further to have arms, pose, disobey gravity, dual wield and other things by summoning them using /summon with NBT tags.

In maps heavily using command blocks, armor stands can be used to keep scoreboard objectives that are 'global' to the map, run commands, etc.

In Bedrock Edition, the pose of the armor stand can be changed by sneaking and clicking on the pose button, or by using a redstone signal. There are 13 possible poses. Armor stands can also hold items by clicking on the equip button.

Pose types.
No. Namespace ID Redstone power
0 animation.armor_stand.default_pose 0
1 animation.armor_stand.no_pose 1
2 animation.armor_stand.solemn_pose 2
3 animation.armor_stand.athena_pose 3
4 animation.armor_stand.brandish_pose 4
5 animation.armor_stand.honor_pose 5
6 animation.armor_stand.entertain_pose 6
7 animation.armor_stand.salute_pose 7
8 animation.armor_stand.hero_pose 8, 13 or more
9 animation.armor_stand.riposte_pose 9
10 animation.armor_stand.zombie_pose 10
11 animation.armor_stand.cancan_a_pose 11
12 animation.armor_stand.cancan_b_pose 12

Behavior

Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full blocks such as enchantment tables, snow layers and slabs.

Any armor on the stand drops when the stand is broken. Armor stands can display enchanted and all forms of dyed armor. The effects of most enchanted armor have no effect when on an armor stand, with three exceptions:

Armor stands are not damaged by cacti but can be broken by arrows. An armor stand destroyed by an explosion or a firework does not drop as an item. Armor stands in water and lava at the same time are not consumed by the lava.

In Bedrock Edition, armor stands can be affected by status effects. They can be 'killed' by Harming and Decay splash/lingering potions, lava, fire, and campfires, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the Instant Damage or the Wither status effect. If the dropped item is any form of weapon, tool or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment".[1]

The stand wobbles slightly when being hit by the player.

In Java Edition, it is possible to create an armor stand with arms using the /summon command. It is also possible to change an armor stand without arms into a stand with arms by using the /data command. The commands are as follows:

  • /data merge entity @e[type=armor_stand,r=8] {ShowArms:1}, which will change all armor stands within 8 blocks into armor stands with arms.
  • /summon minecraft:armor_stand ~ ~ ~ {ShowArms:1}, which will summon a new armor stand.

Sounds

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
File:Armor Stand hit1.oggFile:Armor Stand hit2.oggFile:Armor Stand hit3.oggFile:Armor Stand hit4.oggBlock breakingFriendly CreaturesHitting the entityentity.armor_stand.hitsubtitles.block.generic.hit1.01.016
File:Armor Stand break1.oggFile:Armor Stand break2.oggFile:Armor Stand break3.oggFile:Armor Stand break4.oggBlock brokenFriendly CreaturesDestroying the entityentity.armor_stand.breaksubtitles.block.generic.break1.01.016
File:Stone dig1.oggFile:Stone dig2.oggFile:Stone dig3.oggFile:Stone dig4.oggBlock placedBlocksPlacing the entityentity.armor_stand.placesubtitles.block.generic.place1.01.016
File:Wood dig1.oggFile:Wood dig2.oggFile:Wood dig3.oggFile:Wood dig4.oggBlock placedFriendly CreaturesThe entity falls onto a blockentity.armor_stand.fallsubtitles.entity.armorstand.fall1.01.016

Data values

ID

Java Edition:

Armor StandNamespaced IDFormTranslation key
Itemarmor_standItemitem.minecraft.armor_stand
Armor StandNamespaced IDTranslation key
Template:EntitySprite Entityarmor_standentity.minecraft.armor_stand

Bedrock Edition:

Armor StandNamespaced IDNumeric ID FormTranslation key
Itemarmor_stand425Itemitem.armor_stand.name
Armor StandNamespaced IDNumeric ID Translation key
Template:EntitySprite Entityarmor_stand61entity.armor_stand.name

Item data

Entity data

See also: Chunk format

Armor stands have entity data associated with them that contain various properties of the entity.

Template:/ED

Video

Note: This video is outdated as Zoglins now attack armor stands

History

Java Edition
1.8August 5, 201432px 32px Searge tweeted a image of an armor stand. The appearance was changed before release.
August 5, 2014Showed crafting recipe and name "[Armor Stand]", both were changed before release.
14w32a32px
32px Added armor stands.
14w32bPick-block can now be used on armor stands.
Armor stands can now no longer be crafted using slabs other than stone slabs.
14w32cAdded a NoBasePlate tag for the armor stand.
14w33aBreaking particles have been added for the armor stand.
1.8.1pre1Added Marker tag for armor stands.
1.915w31aArmor stands can now dual wield.
HandItems and ArmorItems tags added for armor stands, which is intended to replace the Equipment tag.
15w33aThe Equipment tag has been removed from armor stands.
15w47aThe armor stand now wobbles when hit by the player.
16w02aMarker ArmorStands will now only outline their equipment when glowing.
1.1116w32aThe entity ID of the armor stand has been changed from ArmorStand to armor_stand.
1.1317w47aPrior to The Flattening, this item's numeral ID was 416.
1.1418w43a32px The texture of armor stands has been changed to the new oak planks texture.
32px The texture of armor stand items has been slightly changed. (Comparison: 32px)
18w50a32px The texture of armor stands has been changed again.
Armor stands now generate in taiga villages.
1.1519w42aArmor stands can now be placed by dispensers.
1.1620w07aArmor stands no longer fall through fences and walls when placed.[2]
20w14aZoglins now attack armor stands.
Upcoming Java Edition
1.1720w45a32px The model of the armor stand has been changed.
20w46a32px The model of the armor stand has been changed back to how it was in 1.16.
Bedrock Edition
1.2.0beta 1.2.0.232px
32px Added armor stands.
1.10.0beta 1.10.0.332px The texture of armor stands has been changed.
32px The texture of armor stand items has been slightly changed.
1.12.0beta 1.12.0.232px Leather armor no longer shows as being dyed properly when worn by armor stands.
beta 1.12.0.3x73pxx73px x73px x73px x73px When armor stands hold a raw chicken, raw rabbit, raw salmon, pufferfish or a slime block, they now wear these mob counterparts.[3]
1.13.0beta 1.13.0.1Leather armor now shows as being dyed properly when worn by armor stands.
beta 1.13.0.4Armor stands no longer hold certain mobs if they are holding a item related to them.
Armor stands now have a smoother animation when changing poses.
1.16.0?Armor stands are now targeted by zoglins.
1.16.210beta 1.16.210.51Armor stands are no longer attacked by goats.
Legacy Console Edition
TU31CU19 1.22 Patch 31.0.132px
32px Added armor stands.
TU43CU33 1.36 Patch 13Added sounds for armor stands.
TU60CU51 1.64 Patch 301.0.1132px Armor stands now have arms and the player can now change the pose of the armor stand.
1.90 32px The texture of armor stands has been changed.
32px The texture of armor stand items has been slightly changed.

Issues

Issues relating to "Armor Stand" are maintained on the bug tracker. Report issues there.

Trivia

  • Equipping armor stands with certain blocks and items can cause rendering glitches. According to Searge this is due to transparent rendering on entities not yet being supported.[4][5]
  • Bedrock Edition has a version exclusive armor stand model, which includes posable arms.
  • Using redstone to change the stands reverse the poses, starting with the Can-can pose first.
  • Placing the stand within three powered redstone dust always changes its pose to the Honor pose. Repeaters also switch the stand to the honor pose if not set four blocks from one.
  • Using external tools, armor stand spawners can be placed.

Gallery

References

  1. MCPE-24341
  2. MC-65951
  3. MCPE-48629
  4. MC-67415 – "Armor Stands with Slime Block rendering entities behind them" resolved as "Won't Fix"
  5. MC-67674 – "Armor Stand wearing a Skull and Holding Stained Glass causes Graphical issues" resolved as "Won't Fix"

Template:Entities de:Rüstungsständer es:Soporte para armaduras fr:Porte-armure ja:防具立て ko:갑옷 거치대 pl:Stojak na zbroję pt:Suporte de armaduras ru:Стойка для брони th:แท่นวางชุดเกราะ uk:Стійка для броні zh:盔甲架