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  • ...chance is increased by 1% per level of Looting, for a maximum of 5.5% with Looting III. ...ooting I, 7% ({{frac|7|100}}) with Looting II, and 8% ({{frac|2|25}}) with Looting III.{{until|Java 1.17}}
    12 KB (1,759 words) - 16:11, 13 May 2021
  • ...found using the formula <code>2 / (Looting Level + 3)</code>. For example, Looting III gives a {{frac|1|3}} chance of not dropping any coal. All other amounts
    8 KB (1,208 words) - 14:41, 13 May 2021
  • ...em]]s drop 3-5 iron ingots upon death, regardless of the way they die. The looting enchantment does not increase the amount of iron ingots dropped. ...hen killed by a player or tamed wolf. This is increased by 1% per level of looting. This gives iron ingots the following chances of dropping:
    14 KB (2,118 words) - 16:11, 13 May 2021
  • ...of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The [[drop]]ped crossbow can rarely (10% chance) be [[enchanted]] at l ...of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5&ndash;19 regardless
    19 KB (2,639 words) - 14:41, 13 May 2021
  • ...ted with [[Looting]], they may drop an additional gold nugget per level of Looting used, up to a maximum of 4.
    8 KB (1,165 words) - 16:11, 13 May 2021
  • ...l enchanted with [[Looting]], there is a chance equivalent to the level of Looting used to drop the jack o'lantern, up to a maximum of a 3% chance of a drop.
    10 KB (1,525 words) - 14:42, 13 May 2021
  • ...an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. It usually has some amount of ...an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. Also, {{in|java}}, [[Zombifie
    25 KB (3,739 words) - 14:12, 13 May 2021
  • ...ave an 8.5% (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) chance of dropping that shovel if they are killed by the player. The d
    21 KB (3,018 words) - 14:13, 13 May 2021
  • ...an 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop leggings upon death. The leggings are usually badl
    31 KB (4,508 words) - 16:12, 13 May 2021
  • ...s a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop boots upon death. The boots are usually badly dama
    27 KB (4,054 words) - 16:11, 13 May 2021
  • ...e of dropping 0–6 sticks upon death. This is increased by 3 per level of [[Looting]], for a chance of 0-15 sticks.
    7 KB (1,084 words) - 14:13, 13 May 2021
  • ...increased by 1 per level of [[Looting]], for a maximum of 0–5 arrows with Looting III. ...op by 50% of the previous chance. This results in a maximum of 93.75% with Looting III.
    39 KB (6,053 words) - 14:41, 13 May 2021
  • ...is increased by 1% per level of [[Looting]], up to a maximum of 11.5% with Looting III. [[Zombie]]s and [[husk]]s can drop iron swords, [[zombified piglin]]s ...is 0. However, this chance increases by 1 percentage point per level of [[Looting]]. It is never damaged{{only|java}} and may be enchanted.
    35 KB (5,121 words) - 14:13, 13 May 2021
  • ...8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a helmet upon death. The dropped helmet is usually
    30 KB (4,467 words) - 16:11, 13 May 2021
  • ...y the player. The chance of dropping a bow is increased by 1% per level of Looting, allowing up to an 11.5% chance of dropping. The chance of dropping a bow is increased by 1% per level of [[looting]], allowing up to an 11.5% chance of dropping.
    17 KB (2,637 words) - 14:41, 13 May 2021
  • ...8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a chestplate upon death. The chestplate the mob dr
    42 KB (6,327 words) - 16:11, 13 May 2021
  • A redstone repeater can be obtained by crafting, by looting jungle temples, or by breaking a previously-placed repeater.
    23 KB (3,359 words) - 16:09, 13 May 2021
  • ...f dropping this fishing rod. That chance increases by 1% for each level of Looting applied to a weapon (up to 11.5% chance). The dropped item is damaged and n
    17 KB (2,525 words) - 14:41, 13 May 2021
  • ...nchantment now appears in the tooltip when selecting an enchantment (e.g ''Looting III?...'').
    19 KB (2,846 words) - 14:20, 13 May 2021
  • ...same color as the sheep. The drop rates are not affected by the Fortune or Looting [[enchantment]]s. Baby sheep cannot be sheared.
    27 KB (4,222 words) - 14:21, 13 May 2021

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