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  • ...deal up to {{hp|9}} damage: {{hp|5}} projectile damage, and {{hp|4}} fire damage from being set on fire. These fireballs can prime [[minecarts with TNT]]. ...age is actually fire [[damage]], as seen by the fact that they do not deal damage to a [[player]] with [[Fire Resistance]].
    8 KB (1,145 words) - 14:41, 13 May 2021
  • Landing on a slime block does not cause fall damage unless the player is {{control|sneaking}}. ...other slime block is treated like landing on a solid block, receiving fall damage and not bouncing.
    11 KB (1,759 words) - 14:21, 13 May 2021
  • ...n the shield blocks an attack of {{hp|4}} or stronger, it takes durability damage equal to the strength of the attack rounded up. ** These still cause environmental damage.
    14 KB (2,018 words) - 14:13, 13 May 2021
  • === Damage === ...g burning nor destroy items. Damage taken is considered [[Damage#Fire|fire damage]] and is reduced by [[armor]] (which loses [[Item durability#Armor durabili
    15 KB (2,314 words) - 14:16, 13 May 2021
  • ...hile holding a shovel is a stronger attack than barehanded. Shovels take 2 damage when used as a weapon. ...ake 1 second to [[Damage#Attack cooldown|recover]]. Shovels deal different damage based on the type:
    21 KB (3,018 words) - 14:13, 13 May 2021
  • ...II) of dropping it upon death by the player. It usually has some amount of damage and is sometimes enchanted. {{IN|bedrock}}, axes always attack instantly and deal {{hp|1}} less damage than a [[sword]] of the same quality:
    25 KB (3,739 words) - 14:12, 13 May 2021
  • ...e sides of a honey block slide down at a slow speed and do not take fall [[damage]], similar to going down a [[ladder]] but with a gradually decreasing horiz ...om a height that would cause {{hp|10}} fall damage, it would take {{hp|2}} damage.
    9 KB (1,480 words) - 14:20, 13 May 2021
  • A '''sword''' is a melee weapon that is mainly used to damage [[entities]] and for mining [[cobweb]]s or [[bamboo]]. A sword is made from Pressing {{control|attack}} while holding a sword inflicts damage on both mobs and other players. Upon damaging a mob or player, the sword's
    35 KB (5,121 words) - 14:13, 13 May 2021
  • ...lly charged shot. The damage dealt can ultimately be less than the maximum damage if the arrow slows down after being shot. A drawing bow can be canceled by Fully charged shots randomly deal an additional damage amount from {{hp|0}} to {{hp|2.5}}. Critical shots occour randomly from ful
    17 KB (2,637 words) - 14:41, 13 May 2021
  • {| class="wikitable" style="text-align:center" data-description="Crossbow Damage Statistic" ! colspan="2" | Damage
    19 KB (2,639 words) - 14:41, 13 May 2021
  • ...{{in|java}}. {{IN|bedrock}}, hoes can do as much as a pickaxe in terms of damage. Hoes use 1 durability when used as a weapon. {| class="wikitable" style="text-align:center" data-description="Attack damage"
    19 KB (2,964 words) - 14:13, 13 May 2021
  • ...mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively The following table shows the amount of damage each piece of armor can absorb before being destroyed.
    31 KB (4,508 words) - 16:12, 13 May 2021
  • ...pickaxes have an attack speed of 1.2 hits per second. They deal different damage based on the type: {|class="wikitable" style="text-align:center" data-description="Attack damage"
    27 KB (3,823 words) - 14:13, 13 May 2021
  • ...late in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively The following table shows the amount of damage each piece of armor can absorb before being destroyed.
    27 KB (4,054 words) - 16:11, 13 May 2021
  • ...mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively The following table shows the amount of damage each piece of armor can absorb before being destroyed.
    30 KB (4,467 words) - 16:11, 13 May 2021
  • |stackable=Yes (64), same damage state only ...ears. However, if a player is merely touched by a falling anvil entity, no damage is dealt unless the falling anvil becomes an anvil block in the same block
    19 KB (3,051 words) - 14:19, 13 May 2021
  • ...t is half of a chestplate in the armor bar. Each defense point reduces any damage dealt to the player, which is absorbed by armor by 4%, increasing additivel The following table shows the amount of damage each piece of armor can absorb before being destroyed.
    42 KB (6,327 words) - 16:11, 13 May 2021
  • ...nder dragon charging from the crystal when it is destroyed takes {{hp|10}} damage. ...re is checked only when an entity moves, end crystals do not normally take damage from their own fire.
    12 KB (1,817 words) - 14:20, 13 May 2021
  • ...[[endermen]], [[strider]]s, or [[blaze]]s. Cauldrons do not deal drowning damage to mobs inside of them and [[fish]] act as if there is no water inside it. ...ty inside of it; {{in|be|ee|short=1}}, this includes mobs that do not take damage from lava like [[zombified piglins]].
    33 KB (5,041 words) - 16:12, 13 May 2021
  • ...ly and drops itself when broken using anything. The tool does not take any damage when breaking the underwater torch.
    4 KB (591 words) - 14:21, 13 May 2021

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