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  • ...the [[human]]. They were merely aesthetic at the time and had no effect on gameplay.}} ...late has been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}}
    42 KB (6,327 words) - 16:11, 13 May 2021
  • {{Gameplay}} [[Category:Rewritten gameplay]]
    29 KB (4,347 words) - 13:23, 13 May 2021
  • |Campfires are available only through [[Experimental Gameplay]].}}
    15 KB (2,314 words) - 14:16, 13 May 2021
  • ...erical metadata variants]] 10 to 15, which are inaccessible through normal gameplay or even commands and as such require the use of external editors to exist,
    16 KB (2,562 words) - 14:42, 13 May 2021
  • ...al metadata variants]] 6 through 15, which are inaccessible through normal gameplay, now have a missing texture [[File:Missing Texture Block JE3 BE2.png|32px]]
    21 KB (3,188 words) - 14:29, 13 May 2021
  • ...[[File:Active Redstone Wire (W).png|32px]] While not accessible in normal gameplay, redstone dust that points into one side, but not the opposite, now visuall
    29 KB (4,536 words) - 16:09, 13 May 2021
  • ...ped arrow is a tipped arrow with no effect that is unobtainable in regular gameplay. It is available in two variants that don't stack together:
    39 KB (6,053 words) - 14:41, 13 May 2021
  • ...prismarine, prismarine brick and dark prismarine as part of [[Experimental Gameplay]].}}
    73 KB (10,846 words) - 14:13, 13 May 2021
  • {{Gameplay}}
    48 KB (6,822 words) - 13:23, 13 May 2021
  • Adventure mode is a [[Gameplay#Game_modes|gamemode]] for world builders. In Adventure mode, players must u
    65 KB (11,306 words) - 14:13, 13 May 2021

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