Fishing Rod
A fishing rod is a tool used primarily for fishing.
Contents
Obtaining
Crafting
Ingredients | Crafting recipe | Description |
---|---|---|
Stick + String |
||
Damaged Fishing Rod | The durability of the two fishing rods is added together, plus an extra 5% durability. |
Fishing
Enchanted fishing rods can be obtained as a "treasure" item from fishing, and unenchanted ones as a "junk" item.
Trading
Journeyman-level fisherman villagers sell enchanted fishing rods for 6 emeralds. The enchantments are the same as the ones obtained from an enchantment table at levels 5–19.
Natural generation
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Enchanted Fishing Rod[FN 1] | Underwater ruins | Big ruins chest | 1 | 21.7% |
Small ruins chest | 1 | 41.7% | ||
Bedrock Edition | ||||
Enchanted Fishing Rod[FN 1] | Underwater ruins | Big ruins chest | 1 | 21.7% |
Small ruins chest | 1 | 41.7% |
- ↑ 1.0 1.1 All enchantments are equally probable, including treasure enchantments (except Soul Speed), and any level of the enchantment is equally probable.
Carrot or warped fungus on a stick
If a carrot on a stick or a warped fungus on a stick is used to the point of zero durability, it becomes a normal fishing rod.
Mob loot
In Java Edition, the drowned mob has a 3.75% chance of spawning with a fishing rod equipped. In Bedrock Edition, naturally-spawned drowned has 0.85% chance to spawn with fishing rod, while converted drowned has 1% chance to spawn with it. If killed, they have an 8.5% chance of dropping this fishing rod. That chance increases by 1% for each level of Looting applied to a weapon (up to 11.5% chance). The dropped item is damaged and never enchanted.
Usage
Fishing
Fishing rods can be cast into water. After a short period of time, a stream of bubble particles approach the fishing rod. If the rod is reeled in once the particles "bite" the bobber, the player obtains a fish, junk, or possibly a treasure item.
Crafting ingredient
Hooking mobs and other entities
The fishing rod can be used to hook mobs, items[Java Edition only] and some entities, and even players. The fishing rod can then be reeled in, which drags them toward the player and deals no damage. Reeling in a mob or entity costs 5 points of durability, and reeling in an item costs 3 points. Reeling a mob pulls it toward the player with a speed of 1⁄10 the distance between mob and player.
Besides mobs and items, entities that can be reeled in include:
- Boats
- Minecarts of any type
- Armor Stands
- Template:EntityLinks
- Ghast fireballs
- Shot fire charges
- Template:EntitySprite Primed TNT
- Any falling block
Some entities can be hooked, but cannot be reeled in:
- Template:EntitySprite Mobs riding/being ridden by other mobs
- Template:EntityLinks
- Template:EntityLinks
- Template:EntityLink knots
- Template:EntityLinks
- Template:EntityLinks
Attempting to reel in said entities still costs durability to the rod.
The rest of the entities cannot be hooked at all:
- Template:EntitySprite Thrown eggs
- Template:EntitySprite Thrown snowballs
- Template:EntitySprite Thrown ender pearls
- Template:EntitySprite Thrown eyes of ender
- Thrown potions
- Thrown bottles o' enchanting
- Template:EntitySprite Dragon fireballs
- Template:EntitySprite Wither skulls
- Firework rockets in flight
- Template:EntitySprite Arrows in flight
- Template:EffectSprite Area effect cloud
- Template:EntityLink
Using it on a villager lowers the player's popularity and cause any naturally-spawned iron golems nearby to attack.
Reeling in an entity riding on another entity causes it to dismount.[Bedrock Edition only]
Fuel
A fishing rod can be used as fuel in furnaces, smelting 1.5[JE only]/1[BE only] items per fishing rod.
Other usage
The hook can also be used to activate wooden pressure plates or weighted pressure plates.
Enchantments
A fishing rod can receive the following enchantments:
Name | Max Level | Method |
---|---|---|
Lure[note 1] | III | |
Luck of the Sea | III | |
Unbreaking | III | |
Mending | I | |
Curse of Vanishing | I |
- ↑ Lure levels above V don't work.
A fishing rod with the Mending enchantment has infinite durability if used for fishing only. The rod incrementally repairs itself using the experience gained each time a player reels in a fish, even if starting from nearly 0% durability. Players wearing damaged Mending armor have a lower average rate of repair, because the mending mechanic can ignore damage to the rod while repairing armor instead. Unbreaking III can nearly guarantee that the rod does not break, unless it's already at low durability.
Fishing Bobber
Fishing bobbers have entity data associated with them that contain various properties of the entity. They also appear to despawn after a while.
Data values
ID
Name | Namespaced ID | Translation key |
---|---|---|
Template:EntitySprite Fishing Bobber | fishing_bobber | entity.minecraft.fishing_bobber |
Name | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Template:EntitySprite Fishing Bobber | fishing_hook | 77 | entity.fishing_hook.name |
Entity data
Sounds
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
File:Fishing rod cast.ogg | Bobber thrown | ? | ? | entity.fishing_bobber.throw | subtitles.entity.fishing_bobber.throw | ? | ? | 16 |
File:Fishing rod reel in1.ogg | Bobber retrieved | Friendly Creatures | When reeling rod in | entity.fishing_bobber.retrieve | subtitles.entity.fishing_bobber.retrieve | ? | 2.4 | 16 |
File:Water Splash Old.ogg | Fishing hook splashes | Friendly Creatures | ? | entity.fishing_bobber.splash | subtitles.entity.fishing_bobber.splash | ? | ? | 16 |
File:Random break.ogg | Item breaks | ? | When durability is exhausted | entity.item.break | subtitles.entity.item.break | 1.0 | 0.9 | 16 |
Data values
ID
Name | Namespaced ID | Form | Translation key |
---|---|---|---|
Fishing Rod | fishing_rod | Item | item.minecraft.fishing_rod |
Name | Namespaced ID | Numeric ID | Form | Translation key |
---|---|---|---|---|
Fishing Rod | fishing_rod | 346 | Item | item.fishing_rod.name |
Achievements
Advancements
History
Java Edition Alpha | |||||
---|---|---|---|---|---|
v1.1.1 | 32px Added fishing rods. | ||||
Fishing rods currently have no function. | |||||
Fishing rods are stackable. | |||||
v1.2.0 | ? | Fishing rods have been updated to be able to catch fish from any body of water. | |||
32px Cast fishing rods use the stick texture in first and third person, and do not appear cast in the hotbar. | |||||
v1.2.2 | Fishing rods now work in multiplayer. Previously, fishing rods could be used in multiplayer, but would produce fake client-side fish that could not be picked up. | ||||
Fishing rods in multiplayer repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast. | |||||
Java Edition Beta | |||||
1.6 | Test Build 3 | Fishing rods are now no longer stackable, stacking rods would allow the player to change the damage values of any rods stacked to the first rod. This could be exploited to have fishing rods that lasted forever. | |||
32px In first person, cast fishing rods now use a texture without the line to show that it is no longer on the rod. The stick texture is still used in third person, however. | |||||
Sound Update | The fishing rod cast sound has been changed. | ||||
Java Edition | |||||
1.3.1 | 12w17a | Fishing rods now have infinite durability in creative mode. | |||
12w18a | Fishing rods in multiplayer no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast. | ||||
1.4.2 | 12w36a | Added carrot on a stick, which can be crafted using a fishing rod and a carrot. | |||
12w37a | Fishing now give the player experience with each fish caught. | ||||
1.4.6 | 12w49a | Fishing rods can now be enchanted with Unbreaking using enchanted books. | |||
1.7.2 | 13w36a | Fishing rods now have 2 new enchantments: Lure and Luck of the Sea. | |||
Fishing rods can now be enchanted in an enchantment table. | |||||
Enchanted fishing rods can now be obtained as a "treasure" item from fishing, and unenchanted ones as a "junk" item. | |||||
1.8 | 14w02a | Fisherman villagers now sell enchanted fishing rods for 7–8 emeralds. | |||
14w33b | Cast fishing rods now use the cast texture in third person, rather than the stick texture. | ||||
1.9 | 15w31a | Cast fishing rods now look cast in the hotbar and inventory. | |||
15w32a | Fishing rods no longer damage the ender dragon. | ||||
15w36a | Fishing rods now properly hook entities. | ||||
Reeling in while hooked to a non-item entity now costs 5 durability (was 3) to the fishing rod. | |||||
1.10 | 16w21a | Fishing rods now hook items, which costs 3 durability. | |||
1.11 | 16w33a | Fishing rods can now be used to fuel furnaces. | |||
1.12 | 17w13a | The sound of the bobbers of fishing rods being thrown has been changed. | |||
17w16a | Added sounds for reeling in fishing bobbers. | ||||
1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 346. | |||
17w50a | Crafting a carrot on a stick no longer requires the fishing rod to be at full durability.[1] | ||||
18w02a | The bobber of fishing rods now has its own entity ID: fishing_bobber , although summoning the bobber alone is still not possible. | ||||
18w09a | Enchanted fishing rods now generate in the chests of underwater ruins. | ||||
18w11a | Added drowned, which have a chance to spawn drop fishing rods upon death. | ||||
18w14a | Catching a fish with the fishing rod now grants the "Fishy Business" advancement. | ||||
? | Fishing rods no longer display as unknown when called by a target selector. | ||||
1.14 | 18w43a | 32px32px The textures of fishing rods have been changed. | |||
1.16 | 20w14a | The bobber of fishing rods is now considered a projectile and can ignite (if on fire) TNT, activate targets and ring bells. | |||
Pocket Edition Alpha | |||||
v0.11.0 | build 1 | 32px32px Added fishing rods. | |||
build 8 | If an entity is mounted on another entity, reeling it in with a fishing rod now pulls it off its ride. | ||||
build 11 | Fishing rods are now functional in third person view. | ||||
v0.12.1 | build 12 | Fishing rods now make a less repetitive sound. | |||
Fishing rods now grant experience when successful. | |||||
Fishing rods can now be enchanted. | |||||
Enchanted fishing rods can now be found as "treasure" from fishing. | |||||
v0.15.0 | build 1 | Fishing rods are now used to craft carrot on a stick. | |||
Pocket Edition | |||||
1.0.4 | alpha 1.0.4.0 | Fisherman villagers now sell enchanted fishing rods. | |||
1.1.0 | alpha 1.1.0.0 | The entity ID of fishing rods has been changed from fishinghook to fishing_hook . | |||
Bedrock Edition | |||||
1.4.0 | beta 1.2.13.8 | Added drowned, which can spawn with and drop fishing rods. | |||
beta 1.2.20.1 | Fishing rods and enchanted fishing rods can now be found in underwater ruins. | ||||
1.10.0 | beta 1.10.0.3 | 32px32px The textures of fishing rods have been changed. | |||
1.11.0 | beta 1.11.0.4 | Fisherman villagers now sell enchanted fishing rods for 6 emeralds as part of their third tier trade. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | 32px Added fishing rods. |
As a result of Legacy Console Edition using an internal server, fishing rods repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast. | |||||
TU7 | 32px32px Fishing rods no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast. | ||||
The cast fishing rod texture appears in first person, while the stick texture is used instead in third person. | |||||
TU27 | CU15 | 1.18 | Cast fishing rods now use the cast texture in third person, rather than the stick texture. | ||
TU69 | 1.76 | Patch 38 | Enchanted fishing rods now generate in the chests of underwater ruins. | ||
Added drowned, which have a chance to spawn drop fishing rods upon death. | |||||
1.90 | 32px32px The textures of fishing rods have been changed. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | 32px32px Added fishing rods. |
Issues
Issues relating to "Fishing Rod" are maintained on the bug tracker. Report issues there.
Trivia
- The maximum distance the player can get between the bobber and themselves is 33 blocks.
- Skeletons can be pulled into their own arrows.
- When casting the rod into a portal, the bobber may stick to it like a normal block, go through and travel in the Nether, or stop on the next block behind the portal.
- If the player stands directly in front of a column and casts the line onto a block above the player, the line falls downward.
- If the bobber hits a painting, the painting breaks.
- The player can get into bed after casting a line, and the line remains in the water until the player wakes up and reels it in.
Gallery
- 13w36a banner.png
13w36a snapshot banner.
- Bobber and bubbles.png
Trail of bubbles indicating that a fish is about to bite.
- Bobber2D.png
Two-dimensional bobber in Java Edition.
- Bobber3D.png
Three-dimensional bobber in Bedrock Edition.
- Drowned with Fishing rod.png
A drowned holding a fishing rod.
- Enchanted Fishing Rod.gif
An enchanted fishing rod.
- Firebobber.png
A bobber cast in fire.
- Fishingbobber.png
Fishing in 2010.
References
cs:Rybářský prut de:Angel es:Caña de pescar fr:Canne à pêche hu:Horgászbot it:Canna da pesca ja:釣竿 ko:낚싯대 nl:Vishengel pl:Wędka pt:Vara de pesca ru:Удочка uk:Вудка zh:钓鱼竿
Bedrock Edition specific information
Items
Java Edition specific information
Pages missing sound description
Pages missing sound pitch
Pages missing sound source
Pages missing sound volume
Pages with broken file links
Recipe using Stick
Recipe using String
Tool recipe
Tools
Unknown Java version history