Crossbow

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A crossbow is a ranged weapon similar to a bow that uses arrows or fireworks as ammunition.

Obtaining

Crafting

Ingredients Crafting recipe
Stick +
Iron Ingot +
String +
Tripwire Hook

Repairing

Template:Grinding

Ingredients Crafting recipe Description
Damaged Crossbow or
Damaged Arrow Loaded Crossbow or
Damaged Firework Loaded Crossbow


The durability of the two crossbows is added together, plus an extra 5% durability.‌ Any loaded ammunition is lost.

Mob loot

Pillagers

When killed, a pillager has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random durability; the drop rate increases by 1% per level of Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The dropped crossbow can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when it spawned.

Crossbows dropped by pillagers may have multiple enchantments, including duplicate enchantments on the same weapon.

Piglins

Piglins have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when spawned.

Chest loot

Item Structure Container Quantity Chance
Java Edition
Crossbow Bastion remnant Generic chest 1 9.8%
Pillager Outpost Chest 1 100%
Damaged Enchanted Crossbow[FN 1][FN 2] Bastion remnant Bridge chest 1 11.2%
Damaged Enchanted Crossbow[FN 1][FN 3] Bastion remnant Generic chest 1 6.7%
Bedrock Edition
Crossbow Bastion remnant Generic chest 1 16%
Pillager Outpost Chest 1 100%
Damaged Enchanted Crossbow[FN 1][FN 2] Bastion remnant Bridge chest 1 12.2%
Generic chest 1 12%
  1. 1.0 1.1 1.2 All enchantments are equally probable, including treasure enchantments (except Soul Speed), and any level of the enchantment is equally probable.
  2. 2.0 2.1 The item has between 10% and 50% of its total durability.
  3. The item has between 10% and 90% of its total durability.

Trading

Journeyman-level Fletcher villagers offer to sell an unenchanted crossbow for 3 emeralds.

Master-level Fletcher villagers have a 116 (6.25%) chance of selling an enchanted crossbow for 8 emeralds.‌[Bedrock Edition only]

Master-level Fletcher villagers have 23 chance of selling an enchanted crossbow for 7-22 emeralds.‌[Java Edition only]

Usage

150px150px

Despite using iron ingots in their crafting recipe, crossbows cannot be smelted into iron nuggets.[1]

Weapon

File:Crossbowcooldown.gif
Charging and shooting the crossbow in Bedrock Edition.

Crossbows are similar to bows, but take longer to load and are slightly more powerful, shooting farther with slightly higher accuracy. Load them by using them, which makes the player move at sneak speed. Unlike bows, the arrow or firework rocket can be fired only after it is fully charged. At this point, it must be used once more to fire its bolt.

Once it has reached full charge, the player's speed returns to normal. After that, shooting a charged crossbow does not delay any of the player's current action like sprinting or swimming.

The crossbow can even be placed in another inventory slot or into an item frame without the arrow or firework rocket being unloaded or fired. A charged crossbow also remains charged after enchanting it with an enchantment table or with an anvil.

In order to use the crossbow, at least one arrow or firework rocket must be present in the inventory. The player can choose which type of arrow to fire based on its location in their inventory:

  • Arrows in the off-hand, or the selected hotbar slot if the crossbow is in the off-hand, are prioritized first.
  • If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected.

Crossbows take 1.25 seconds (25 ticks) to load.

The player can load either an arrow (tipped still works) or a firework of any color.

Endermen teleport away from projectile paths, so they cannot be hit with crossbow arrows. However, they can still get harmed by firework rocket explosions, if they can't detect the firework rocket.

Attack strength

Java Edition:

Damage
Minimum 69px9px9px
Maximum 119px × 5.5
Maximum (With Firework) 189px × 9
Average 99px9px9px9px9px

Bedrock Edition

Fireworks

Firework rockets can be fired by loading the crossbow only while holding the rockets in the off-hand. They fly at 32 m/s. Firework rockets with higher flight duration have a longer time before they explode and therefore travel farther. Firing a firework rocket uses 3 durability points per shot.

Firework rockets also work with the Multishot enchantment, enabling the player to shoot 3 firework rockets at a time. The increased durability usage stacks, resulting in 9 durability being consumed with each shot.

A shot firework rocket explodes instantly when it hits a mob or block.‌[Java Edition only] If the firework rocket has no explosion effect, it deals no damage. The explosion of a firework rocket deals 59px9px9px to 69px9px9px points of damage, with one firework star. The explosion has a radius of roughly 4 blocks, which is unaffected by the firework star's effect. Each additional firework star on the rocket deals an additional 19px to 29px points of damage, for a maximum of 119px × 5.5 to 189px × 9 with 7 firework stars. The flight duration of the firework does not affect the damage output of the firework, only increasing the maximum range the firework can travel before exploding. Likewise, the damage remains the same regardless of any dyes used. The Piercing enchantment causes the firework rocket to pierce a number of entities based on its respective level before exploding.‌[Java Edition only]

Repair

Crossbows can be repaired in an anvil or grindstone by combining two crossbows. Any loaded ammunition is retained from the crossbow in the first slot but sacrificed from the crossbow in the second slot.

Enchantments

Name Description Max Level
Quick Charge Decreases the reloading time of the crossbow by level * 0.25 seconds. Crossbows with Quick Charge III fire slightly faster than bows. If commands are used to enchant a crossbow with Quick Charge V, the crossbow charges instantaneously. A crossbow enchanted with Quick Charge VI is effectively impossible to charge, which renders it useless. This can be done only in Java Edition. III
Multishot Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile, which is useful for targeting mobs spread out in a small area. This works for both arrows and firework rockets. Firing with this enchantment still only uses one projectile, and because of that, it is possible to recover only one of three arrows shot from a Multishot crossbow. Multishot crossbows use 3 durability points per shot, unless using fireworks for ammunition, in which case 9 durability is consumed. Mutually exclusive with Piercing. I
Piercing Makes arrows shot from the crossbow pierce entities they hit and continue their flight, which allows each arrow to hit up to level + 1 entities. This is useful for targeting mobs closely packed together, and for conserving arrows, as they can be picked up after piercing entities. Mutually exclusive with Multishot. IV
Unbreaking Causes a(100/(Level+1))% chance a shot fired reduces the durability of the crossbow. III
Mending Allows a certain proportion of experience orbs collected to contribute toward repairing the crossbow, rather than raising the player's experience. I
Curse of Vanishing Causes the crossbow to disappear instead of dropping on the ground when the player dies. The /gamerule keepInventory overrides this. I

Multishot and Piercing are mutually exclusive. Normal methods of enchanting allow only one of them to be applied to a crossbow.

Crossbows can receive 3 unique enchantments, and have a base enchantability of 1. Enchantments specific to crossbows include Quick Charge, Multishot and Piercing.

Fuel

Crossbows can be used as fuel in furnaces, smelting 1.5 items per crossbow.

Sounds

Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
File:Crossbow loading start.oggCrossbow charges up?When crossbow starts to loaditem.crossbow.loading_startsubtitles.item.crossbow.charge0.151.016
File:Crossbow loading middle1.oggFile:Crossbow loading middle2.oggFile:Crossbow loading middle3.oggFile:Crossbow loading middle4.oggNone[sound 2]?While crossbow is loadingitem.crossbow.loading_middleNone[sound 2]0.3250.9 / 0.95 / 1.0 / 1.05 / 1.216
File:Crossbow loading end.oggCrossbow loads?When crossbow loading endsitem.crossbow.loading_endsubtitles.item.crossbow.load1.00.866... - 1.216
File:Crossbow quick charge one1.oggFile:Crossbow quick charge one2.oggFile:Crossbow quick charge one3.oggCrossbow charges up?While crossbow with Quick Charge I is loadingitem.crossbow.quick_charge_1subtitles.item.crossbow.charge0.25 / 0.3250.9 / 0.95 / 1.016
File:Crossbow quick charge two1.oggFile:Crossbow quick charge two2.oggFile:Crossbow quick charge two3.oggCrossbow charges up?While crossbow with Quick Charge II is loadingitem.crossbow.quick_charge_2subtitles.item.crossbow.charge0.25 / 0.3250.9 / 0.95 / 1.0 / 1.0516
File:Crossbow quick charge three1.oggFile:Crossbow quick charge three2.oggFile:Crossbow quick charge three3.oggCrossbow charges up?While crossbow with Quick Charge III is loadingitem.crossbow.quick_charge_3subtitles.item.crossbow.charge0.25 / 0.3250.9 / 0.95 / 1.0 / 1.0516
File:Crossbow shoot1.oggFile:Crossbow shoot2.oggFile:Crossbow shoot3.oggCrossbow fires?When a crossbow firesitem.crossbow.shootsubtitles.item.crossbow.shoot0.8 / 0.90.9 / 1.016
File:Arrow hit1.oggFile:Arrow hit2.oggFile:Arrow hit3.oggFile:Arrow hit4.oggArrow hitsFriendly CreaturesWhen arrow hits a block or entityitem.crossbow.hitsubtitles.item.crossbow.hit1.01.0909... - 1.33...16
File:Succesfull Hit.oggPlayer hitPlayersPlays when an arrow shot by a player hits another playerentity.arrow.hit_playersubtitles.entity.arrow.hit_player1.01.016
File:Random break.oggItem breaks?When durability is exhaustedentity.item.breaksubtitles.entity.item.break0.80.8 - 1.2 Template:Checkthecode?
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 The source is Players when the item is used by a player, but Hostile Creatures when it is not.
  2. 2.0 2.1 MC-203146

Data values

ID

Java Edition:

NameNamespaced IDFormTranslation key
CrossbowcrossbowItemitem.minecraft.crossbow

Bedrock Edition:

NameNamespaced IDNumeric ID FormTranslation key
Crossbowcrossbow471Itemitem.crossbow.name

Item data

Achievements

Template:AchievementsTemplate:AchievementsTemplate:Achievements

Advancements

Template:AdvancementsTemplate:AdvancementsTemplate:AdvancementsTemplate:AdvancementsTemplate:AdvancementsTemplate:AdvancementsTemplate:Advancements

History

September 29, 2018Crossbows are announced at MINECON Earth 2018.
Java Edition
1.1418w43a32px32px32px32px 32px32px32px32px32px 32px32px Added crossbows.
Crossbows can be enchanted with either the Quick Charge (Highest Level III), Piercing (Highest Level IV) or Multishot (Highest Level I).
18w47aCrossbows can now be found inside loot chests at the top of pillager outposts.
1.1620w07aAdded piglins, which can spawn with and drop crossbows.
20w16aCrossbows now generate randomly enchanted in bastion remnants chests.
Bedrock Edition
1.8.0beta 1.8.0.1032px32px32px32px 32px32px32px32px32px 32px32px Added crossbows.
Crossbows are currently apart of Experimental Gameplay.
1.9.0beta 1.9.0.0Added pillagers, which use and drop crossbows.
beta 1.9.0.3Crossbows now appear bigger in a pillager's hand.
1.10.0beta 1.10.0.3Crossbows are now fully implemented and separate from Experimental Gameplay.
Crossbows can now be found in pillager outpost chests.
1.11.0beta 1.11.0.4Unenchanted and enchanted crossbows can now be bought from fletcher villagers.
1.12.0beta 1.12.0.3Journeyman-level fletcher villagers now have 100% chance to sell unenchanted crossbow, rather than 50% chance.
1.16.0beta 1.16.0.51Added piglins, which can spawn with and drop crossbows.
beta 1.16.0.57Crossbows now generate randomly enchanted in bastion remnants chests.
PlayStation 4 Edition
1.9032px32px32px32px 32px32px32px32px32px 32px32px Added crossbows.

Issues

Issues relating to "Crossbow" are maintained on the bug tracker. Report issues there.

Trivia

  • Crossbows enchanted with Quick Charge VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete.
  • Loading a crossbow with fireworks and then firing it at an enderman or wither with its Wither Armor active can damage it. This is because fireworks deal explosion damage and not projectile damage. This is the only method of damaging an enderman or a wither with its Wither Armor at a long-range.
  • The Piercing enchantment can be useful to save arrows because they can still be picked up after they hit a wall.
  • Although Piercing allows arrows to bypass shields, they can't get through the Wither Armor.
  • The Advancement "Ol' Betsy" is most likely a reference to the character Trigger from the 1973 Disney animated film Robin Hood, who has a crossbow he calls Ol' Betsy.
  • The crossbow's first-person loading animation in Bedrock is different from Java.
  • Even if a crossbow is already wound with a projectile, when it drops on the ground, it always looks uncharged.[2]

Gallery

References

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