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local p = {}
function p.table( f )
local args = f.args
if args[1] == nil then
args = f:getParent().args
end
local caption = args.caption or ''
local captionstyle = args.captionstyle or ''
local clear = args.clear or ''
local float = args.float or ''
local size = tonumber( args.size ) or 32
local style = args.style or ''
local tablestyle = args.tablestyle or ''
local sprite = require( 'Module:Sprite' ).sprite
local ids = mw.loadData( 'Module:Schematic/data' ).ids
local titles = mw.loadData( 'Module:Schematic/titles' )
local isTable = false
if args[2] or '' ~= '' then
isTable = true
end
local categories = {}
הההההההההההההההההההההההההההההההההההההההההההההההההה
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
000
1:0
Debug console
* The module exports are available as the variable "p", including unsaved modifications. * Precede a line with "=" to evaluate it as an expression or use print(). Use mw.logObject() for tables. * Use mw.log() and mw.logObject() in module code to send messages to this console.

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