View source for Module:Command/Syntax

Jump to navigation Jump to search

You do not have permission to edit this page, for the following reason:

The action you have requested is limited to users in the group: Users.


You can view and copy the source of this page.

return {
command = {{command={'advancement','attribute','ban','ban-ip','banlist','bossbar','clear','clone','data','datapack','defaultgamemode','deop',
'difficulty','effect','enchant','experience','xp','fill','forceload','function','gamemode','gamerule','give','help','kick','kill','help','list','locate','locatebiome',
'loot','me','msg','tell','w','op','pardon','pardon-ip','particle','playsound','publish','recipe','reload','save-all','save-off','save-on','say','schedule','scorboard', 'seed',
'setblock','setidletimeout','setworldspawn','spawnpoint','spectate','spreadplayers','stop','stopsound','summon','tag','team','tm','teammsg','teleport','tp',
'tellraw','time','title','trigger','whether','whitelist','worldboard','execute'
}}},
commandexecute = {{exe={'align','anchored','as','at','facing','in','positioned','rotated','if','unless','store','run'}}},
exealign = {'<axes>', redirect='commandexecute'},
exeanchored = {'<anchor>', redirect='commandexecute'},
exeas = {'<targets>', redirect='commandexecute'},
exeat = {'<targets>', redirect='commandexecute'},
exefacing = { {exefac = {"<''x''>",'entity'}},redirect='commandexecute'},
exefacentity = {'<targets>','<anchor>'},
["exefac<''x''>"] = {"<''y''>","<''z''>"},
exein = {'<dimension>', redirect='commandexecute'},
exepositionef = { {exefac = {"<''x''>",'as'}},redirect='commandexecute'},
exefacas = {'<targets>'},
exerotated = { {exefac = {"<''yaw''>",'as'}},redirect='commandexecute'},
["exefac<''yaw''>"] = {"<''pitch''>"},
הההההההההההההההההההההההההההההההההההההההההההההההההה
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
000
1:0
Debug console
* The module exports are available as the variable "p", including unsaved modifications. * Precede a line with "=" to evaluate it as an expression or use print(). Use mw.logObject() for tables. * Use mw.log() and mw.logObject() in module code to send messages to this console.

Template used on this page:

Return to Module:Command/Syntax.