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local p = {}
local breakingTimeHeader;
local function getBreakingTimeHeader( f )
if breakingTimeHeader == nil then
breakingTimeHeader = '[[Breaking]] time' .. f:preprocess( '<ref group="FN" name="breakingtimenote">Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see [[Breaking#Speed|Breaking § Speed]].</ref>' )
end
return breakingTimeHeader
end
function p.row( f )
local args = require( [[Module:ProcessArgs]] ).norm()
local sprite = require( [[Module:Sprite]] )
local function getDplVar( var )
local val = f:callParserFunction( '#dplvar', 'breaking ' .. var )
if val == '' then
val = false
end
return val
end
הההההההההההההההההההההההההההההההההההההההההההההההההה
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
000
1:0
Debug console
* The module exports are available as the variable "p", including unsaved modifications. * Precede a line with "=" to evaluate it as an expression or use print(). Use mw.logObject() for tables. * Use mw.log() and mw.logObject() in module code to send messages to this console.

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