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  • Fisherman Pete<br>
    437 bytes (62 words) - 23:47, 16 September 2020
  • Novice-level fisherman villagers have a 50% chance to buy 10 coal for an emerald. {{History||1.8|snap=14w02a|Fisherman, armorer, tool smith, weapon smith and butcher [[villager]]s now [[trading|
    8 KB (1,208 words) - 14:41, 13 May 2021
  • Journeyman-level [[fisherman]] [[villager]]s sell enchanted fishing rods for 6 [[emerald]]s. {{History||1.8|snap=14w02a|Fisherman [[villager]]s now [[trading|sell]] enchanted fishing rods for 7–8 [[emera
    17 KB (2,525 words) - 14:41, 13 May 2021
  • Master-level fisherman [[Villager|villagers]] always offer to buy a boat for an emerald. The type {{History||1.11.0|snap=beta 1.11.0.4|Boats can now be [[trading|bought]] from fisherman [[villager]]s.}}
    26 KB (4,160 words) - 14:12, 13 May 2021
  • {{IN|bedrock}}, apprentice-level fisherman [[villager]]s have a 50% chance of selling a campfire for 5 [[emerald]]s. {{IN|java}}, apprentice-level fisherman villagers have a {{frac|2|3}} chance of selling a campfire for 2 [[emerald]
    15 KB (2,314 words) - 14:16, 13 May 2021
  • A '''barrel''' is a [[fisherman]]'s [[job site block]], used to store items. It functions like a single [[c ...a chosen [[job site]] block has a chance to change their profession into a fisherman.‌
    8 KB (1,236 words) - 14:12, 13 May 2021