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	<id>https://wiki.boxofrocks.net/index.php?action=history&amp;feed=atom&amp;title=Shield</id>
	<title>Shield - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.boxofrocks.net/index.php?action=history&amp;feed=atom&amp;title=Shield"/>
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	<updated>2026-05-31T05:26:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.boxofrocks.net/index.php?title=Shield&amp;diff=529&amp;oldid=prev</id>
		<title>BoxWiki: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://wiki.boxofrocks.net/index.php?title=Shield&amp;diff=529&amp;oldid=prev"/>
		<updated>2021-05-13T18:13:37Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:13, 13 May 2021&lt;/td&gt;
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		<author><name>BoxWiki</name></author>
		
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	<entry>
		<id>https://wiki.boxofrocks.net/index.php?title=Shield&amp;diff=528&amp;oldid=prev</id>
		<title>174.246.17.146: /* Defense */Added some facts</title>
		<link rel="alternate" type="text/html" href="https://wiki.boxofrocks.net/index.php?title=Shield&amp;diff=528&amp;oldid=prev"/>
		<updated>2021-04-26T14:43:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Defense: &lt;/span&gt;Added some facts&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Item&lt;br /&gt;
|image=Shield.png&lt;br /&gt;
|imagesize=x150px&lt;br /&gt;
|image2=White Shield.png;&lt;br /&gt;
Orange Shield.png;&lt;br /&gt;
Magenta Shield.png;&lt;br /&gt;
Light Blue Shield.png;&lt;br /&gt;
Yellow Shield.png;&lt;br /&gt;
Lime Shield.png;&lt;br /&gt;
Pink Shield.png;&lt;br /&gt;
Gray Shield.png;&lt;br /&gt;
Light Gray Shield.png;&lt;br /&gt;
Cyan Shield.png;&lt;br /&gt;
Purple Shield.png;&lt;br /&gt;
Blue Shield.png;&lt;br /&gt;
Brown Shield.png;&lt;br /&gt;
Green Shield.png;&lt;br /&gt;
Red Shield.png;&lt;br /&gt;
Black Shield.png&lt;br /&gt;
|image2size=x150px&lt;br /&gt;
|invimage2=----&lt;br /&gt;
|invimage3=White Shield &lt;br /&gt;
|invimage4=Orange Shield&lt;br /&gt;
|invimage5=Magenta Shield&lt;br /&gt;
|invimage6=Light Blue Shield&lt;br /&gt;
|invimage7=Yellow Shield&lt;br /&gt;
|invimage8=Lime Shield&lt;br /&gt;
|invimage9=Pink Shield&lt;br /&gt;
|invimage10=Gray Shield&lt;br /&gt;
|invimage11=Light Gray Shield&lt;br /&gt;
|invimage12=Cyan Shield&lt;br /&gt;
|invimage13=Purple Shield&lt;br /&gt;
|invimage14=Blue Shield&lt;br /&gt;
|invimage15=Brown Shield&lt;br /&gt;
|invimage16=Green Shield&lt;br /&gt;
|invimage17=Red Shield&lt;br /&gt;
|invimage18=Black Shield&lt;br /&gt;
|invimage19=Ominous Shield&lt;br /&gt;
|durability=336&lt;br /&gt;
|renewable=Yes&lt;br /&gt;
|stackable=No&lt;br /&gt;
}}&lt;br /&gt;
A '''shield''' is a tool used for protecting the [[player]] against attacks.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
  |showname=0&lt;br /&gt;
  |A1=Any Planks &amp;lt;!-- the recipe changed in 15w37a, do not change it to the old recipe without reason --&amp;gt;&lt;br /&gt;
  |B1=Iron Ingot&lt;br /&gt;
  |C1=Any Planks&lt;br /&gt;
  |A2=Any Planks&lt;br /&gt;
  |B2=Any Planks&lt;br /&gt;
  |C2=Any Planks&lt;br /&gt;
  |B3=Any Planks&lt;br /&gt;
  |Output=Shield&lt;br /&gt;
  |type=Combat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting|Shield|Matching Banner|B2Link=Banner|OLink=Shield|Output=Matching Shield|type=combat}}&lt;br /&gt;
&lt;br /&gt;
=== Repairing ===&lt;br /&gt;
&lt;br /&gt;
{{Crafting&lt;br /&gt;
  |ignoreusage=1&lt;br /&gt;
  |showdescription=1&lt;br /&gt;
  |Damaged Shield&lt;br /&gt;
  |Damaged Shield&lt;br /&gt;
  |Output=Shield&lt;br /&gt;
  |description= The durability of the two shields is added together, plus an extra 5% durability. The repaired shield has no pattern.&lt;br /&gt;
  |type= Combat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Shields may also be repaired on an [[anvil]] by using [[planks]] or another shield. Shields repaired on anvils retain their pattern.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
&lt;br /&gt;
Journeyman-level armorer [[villager]]s have {{frac|1|3}}{{only|Bedrock|short=1}}/{{frac|2|5}}{{only|Java|short=1}} chance of selling a shield for 5 [[emerald]]s as their sixth trade.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Despite using iron in its crafting recipe, it cannot be smelted into [[iron nugget]]s.&amp;lt;ref&amp;gt;{{bug|MC-111738}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
&lt;br /&gt;
Shields are used for [[blocking]] incoming attacks. {{control|Using}}{{Only|Java|short=1}} or {{Control|sneaking}}{{Only|Bedrock|short=1}} causes a player to slow to a [[sneaking]] pace, and after {{convert|5|ticks|seconds}}, attacks coming from in front of the player are blocked, dealing no damage. When the shield blocks an attack of {{hp|4}} or stronger, it takes durability damage equal to the strength of the attack rounded up.&lt;br /&gt;
&lt;br /&gt;
Most blocked projectiles that carry status effects (such as shulker bullets{{only|java|short=1}}, flaming [[arrow]]s, or tipped arrows) do not affect the blocker. [[Trident]]s &amp;amp; arrows can be deflected into other targets. Knockback from melee attacks and projectiles is prevented, while knockback from explosions, [[hoglin]] and [[ravager]] attacks is significantly reduced.&lt;br /&gt;
&lt;br /&gt;
The shield directionally blocks all attacks coming from within 90° of the direction the wielder is facing, providing a full hemisphere of coverage to them. If the wielder faces straight up or straight down, they are likely to miss their blocks.&lt;br /&gt;
&lt;br /&gt;
Blockable attacks include:&lt;br /&gt;
*Melee attacks, except by axe-wielding mobs or by a sprinting player wielding an axe, however even without sprinting an axe still greatly decreases the durability &lt;br /&gt;
*Normal, tipped and spectral [[arrow]]s&lt;br /&gt;
** Arrows are totally deflected and can hit other targets.&lt;br /&gt;
** Status effects do not carry through to the blocker{{only|java|short=1}}.&lt;br /&gt;
*[[Flame|Flaming arrows]]&lt;br /&gt;
** Burning does not carry through to the blocker{{only|java|short=1}}.&lt;br /&gt;
*[[Trident]]s&lt;br /&gt;
*[[Snowball]]s and [[egg]]s&lt;br /&gt;
*Spines from [[pufferfish]]&lt;br /&gt;
*Bullets from [[shulker]]s&lt;br /&gt;
** The levitation effect does not carry through to the blocker{{only|java|short=1}}.&lt;br /&gt;
*Spit from [[llama]]s&lt;br /&gt;
*[[Fireball]]s, such as from [[blaze]]s and [[fire charge]]s&lt;br /&gt;
** Burning does not carry through to the blocker.&lt;br /&gt;
*Direct hits from [[ghast]] [[fireball]]s&lt;br /&gt;
** These still cause environmental damage.&lt;br /&gt;
*Explosion damage from [[creeper]]s&lt;br /&gt;
*[[TNT]] that another player lit&lt;br /&gt;
*[[Ravager]] headbutts&lt;br /&gt;
** These still knock the blocker back by about 3 blocks.&lt;br /&gt;
** Blocking these strikes can stun the ravager for a moment, and it roars afterward.&lt;br /&gt;
*Ravager roars are blocked but still knock back the blocker.&lt;br /&gt;
*[[Bee]] stings are blocked, but bees continuously attack until the player stops blocking and the player is stung.&lt;br /&gt;
&lt;br /&gt;
They cannot block:&lt;br /&gt;
*Arrows from a [[crossbow]] enchanted with [[Piercing]]&lt;br /&gt;
** This does not reduce the shield's durability.&lt;br /&gt;
*[[Status effect]]s from tipped arrows or shulker bullets {{only|bedrock|short=1}} &amp;lt;ref&amp;gt;{{bug|MCPE-52904}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Direct projectile damage is blocked, but the effect still carries through.&lt;br /&gt;
*Status effects from splash/lingering [[potion]]s, [[evoker]]s' fangs, or breath from the [[ender dragon]]&lt;br /&gt;
*Beam attacks from [[guardian]]s or [[elder guardian]]s&lt;br /&gt;
*TNT that the blocking player lit themselves{{only|java|short=1}}&lt;br /&gt;
*TNT that a [[Redstone (disambiguation)|redstone mechanism]] lit{{only|java|short=1}}&lt;br /&gt;
*Teleport and fall damage&lt;br /&gt;
*Strikes from any [[axe]]-wielding mob (e.g., [[vindicator]]s, [[piglin brute]]s, [[zombie]]s) or from axe-wielding players that are sprinting&lt;br /&gt;
** Such axe strikes disable the shield for 5 seconds{{only|java|short=1}}.&lt;br /&gt;
** Axe strikes from a player that isn't sprinting still have a 25% chance to disable the shield.&lt;br /&gt;
&lt;br /&gt;
=== Applying patterns ===&lt;br /&gt;
{{exclusive|java|section=1}}&lt;br /&gt;
[[File:Cyan Shield Screenshot.png|250px|thumb|A custom shield.]]&lt;br /&gt;
Shields can be decorated by applying a banner pattern.&lt;br /&gt;
&lt;br /&gt;
{{Crafting&lt;br /&gt;
  |showdescription=1&lt;br /&gt;
  |Shield&lt;br /&gt;
  |Matching Banner&lt;br /&gt;
  |Output=Matching Shield&lt;br /&gt;
  |B2link=Banner&lt;br /&gt;
  |Olink=Shield&lt;br /&gt;
  |type=Combat&lt;br /&gt;
  |description=Applies the banner pattern to the shield. The banner is consumed.&amp;lt;br&amp;gt;The shield must have no preexisting patterns.&amp;lt;br&amp;gt;Does not change existing durability or enchantments on the shield.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike with [[banner]]s, shields cannot be repainted or washed in a [[cauldron]]. Shields have only half the resolution of banners, making patterns look slightly different. In the game files, the pattern textures can be found in a separate directory called entity/shield.&lt;br /&gt;
&lt;br /&gt;
Shields with patterns can also be obtained using the same commands as banners, except &amp;lt;code&amp;gt;banner&amp;lt;/code&amp;gt; has to be replaced with &amp;lt;code&amp;gt;shield&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Enchantments ===&lt;br /&gt;
&lt;br /&gt;
A shield can receive the following [[enchantments]], but only through an [[anvil]]:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable col-2-center&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Max Level&lt;br /&gt;
![[Enchanting|Method]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Unbreaking]]&lt;br /&gt;
|III&lt;br /&gt;
|{{Inventory slot|Anvil}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mending]]&lt;br /&gt;
|I&lt;br /&gt;
|{{Inventory slot|Anvil}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse of Vanishing]]&lt;br /&gt;
|I&lt;br /&gt;
|{{Inventory slot|Anvil}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
&lt;br /&gt;
{{Sound table&lt;br /&gt;
|sound=Shield block1.ogg&lt;br /&gt;
|sound2=Shield block2.ogg&lt;br /&gt;
|sound3=Shield block3.ogg&lt;br /&gt;
|sound4=Shield block4.ogg&lt;br /&gt;
|sound5=Shield block5.ogg&lt;br /&gt;
|subtitle=Shield blocks&lt;br /&gt;
|id=item.shield.block&lt;br /&gt;
|translationkey=subtitles.item.shield.block&lt;br /&gt;
|distance=16}}&lt;br /&gt;
{{Sound table&lt;br /&gt;
|sound=Random break.ogg&lt;br /&gt;
|subtitle=Item breaks&lt;br /&gt;
|description=When durability is exhausted&lt;br /&gt;
|id=item.shield.break&lt;br /&gt;
|translationkey=subtitles.entity.item.break&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.9&lt;br /&gt;
|distance=16&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=java&lt;br /&gt;
|displayname=Shield&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=shield&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=bedrock&lt;br /&gt;
|displayname=Shield&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=shield&lt;br /&gt;
|id=513&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|Not Today}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History||July 10, 2011|link=http://minetimes.wordpress.com/2011/07/10/interview-mit-jeb-ihr-konntet-die-fragen-stellen/|During an interview, [[Jeb]] says that &amp;quot;shields for the left arm&amp;quot; might be added.}}&lt;br /&gt;
{{History|java}}&lt;br /&gt;
{{History||1.9|snap=15w33c|[[File:White Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Pink Shield.png|22px]]  [[File:Gray Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Purple Shield.png|22px]][[File:Blue Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Black Shield.png|22px]] Added shields.&lt;br /&gt;
|Shields replace the [[blocking]] functionality of [[sword]]s, although blocking more [[damage]].&lt;br /&gt;
|The current [[crafting]] recipe of shields includes [[wool]], producing 16 possible colored shields. There currently isn't a blank, uncolored shield.&lt;br /&gt;
{{{!}} class{{=}}&amp;quot;collapsible collapsed&amp;quot; data-description{{=}}&amp;quot;Recipe&amp;quot;&lt;br /&gt;
! Recipe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1=Matching Wool |B1=Any Planks&lt;br /&gt;
|A2=Matching Wool |B2=Any Planks |C2=Iron Ingot&lt;br /&gt;
|A3=Matching Wool |B3=Any Planks&lt;br /&gt;
|Output=Matching Shield&lt;br /&gt;
|ignoreusage=1&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Any of the colored base shields can be [[crafting|crafted]] with a [[banner]] of the same base color, to produce a patterned shield.&lt;br /&gt;
}}&lt;br /&gt;
{{History|||snap=15w34c|When an attack is blocked by a shield, the attacker now may be knocked back.&lt;br /&gt;
|Being attacked with an [[axe]] now may disable shield use for 5 seconds.}}&lt;br /&gt;
{{History|||snap=15w37a|The [[crafting]] recipe of shields has been changed to 6 [[planks]] and 1 [[iron ingot]].&lt;br /&gt;
{{{!}} class{{=}}&amp;quot;collapsible collapsed&amp;quot; data-description{{=}}&amp;quot;Recipe&amp;quot;&lt;br /&gt;
! Recipe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1=Any Planks |B1=Iron Ingot |C1=Any Planks&lt;br /&gt;
|A2=Any Planks |B2=Any Planks |C2=Any Planks&lt;br /&gt;
|B3=Any Planks&lt;br /&gt;
|Output=Shield&lt;br /&gt;
|ignoreusage=1&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|[[File:Shield JE1.png|22px]] Crafting a shield now produces a base wooden shield that can be crafted together with any [[banner]].&lt;br /&gt;
|The cooldown of shields has been reduced from 0.5s to 0.25s.&lt;br /&gt;
|Blocking with shields now prevents some side effects.{{verify}}&lt;br /&gt;
|[[Arrow]]s now ricochet off shields.}}&lt;br /&gt;
{{History|||snap=15w44a|Shields can now be repaired by combining with other shields. This removes any [[banner]] that had been applied.}}&lt;br /&gt;
{{History|||snap=15w45a|Crafting a banner onto a shield now consumes the banner.}}&lt;br /&gt;
{{History|||snap=15w47b|Added shield blocking [[sound]]s.}}&lt;br /&gt;
{{History|||snap=16w07a|Added more variation of shield blocking sounds.}}&lt;br /&gt;
{{History|||snap=pre1|The [[item durability|durability]] of shields has been increased from 181 to 337.}}&lt;br /&gt;
{{History||1.11|snap=16w33a|[[Crafting]] a shield with a banner no longer changes the durability, nor does it remove [[enchanting|enchantments]] from it.}}&lt;br /&gt;
{{History|||snap=16w35a|Shields now block 100% of [[damage]]/[[knockback]]/debuffs dealt in melee combat.}}&lt;br /&gt;
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 442.}}&lt;br /&gt;
{{History||1.14|snap=18w43a|[[File:Shield JE2 BE1.png|22px]] The texture of shields has been changed.&lt;br /&gt;
|Shields no longer knockback attackers when they block due to a bug with rework of the blocking mechanic with the introduction of the ravager.&amp;lt;ref&amp;gt;{{bug|MC-147694}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{History|||snap=19w11a|Shields can now be [[trading|bought]] from armorer [[villager]]s.}}&lt;br /&gt;
{{History||1.14.3|snap=Pre-Release 3|Shields blocking flaming [[arrow]]s no longer put the [[player]] on [[fire]].}}&lt;br /&gt;
{{History|upcoming java}}&lt;br /&gt;
{{History||Combat Tests|snap=1.14.3 - Combat Test|Critical hits now bypass shields.&lt;br /&gt;
|The warm-up delay has been removed from shields.&lt;br /&gt;
|When in the off-hand, shields now activate when [[sneaking]].}}&lt;br /&gt;
{{History|||snap=Combat Test 2|Shields now protect against critical attacks again.&lt;br /&gt;
|Shields can only be activated when the weapon is charged to 200%.}}&lt;br /&gt;
{{History|||snap=Combat Test 3|A &amp;quot;Shield Indicator&amp;quot; option that displays when the shield is active, similar to the attack indicator, has been added.&lt;br /&gt;
|An option to hide shields when active has been added.&lt;br /&gt;
|The arc of available protection of shields has been decreased to 100 degrees instead of 180 degrees.}}&lt;br /&gt;
{{History|||snap=Combat Test 4|An option to disable shields being activated by pressing {{ctrl|crouch}} has been added.&lt;br /&gt;
|The option to hide the shield has been removed.}}&lt;br /&gt;
{{History|||snap=Combat Test 6|Shields now protect up to 5 [[damage]] for melee attacks (still 100% against projectiles).&lt;br /&gt;
|Shields activate instantly regardless if the weapon is charged, similar to Combat test 1.&lt;br /&gt;
|Shields now recover faster after an attack.}}&lt;br /&gt;
{{History|||snap=Combat Test 7c|Shields now add a 50% knockback resistance when active.&lt;br /&gt;
|Shields now protect against 100% [[explosions|explosion]] damage.}}&lt;br /&gt;
{{History|||snap=Combat Test 8c|The knockback calculations for shields have been fixed.{{Info needed}}&lt;br /&gt;
|Crouch-shielding while jumping has been disabled.&lt;br /&gt;
|Shields with [[banner]]s are now temporarily stronger than normal shields (10 absorption instead of 5, and better knockback resistance) to test different shield types.}}&lt;br /&gt;
&lt;br /&gt;
{{History|bedrock}}&lt;br /&gt;
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Shield JE2 BE1.png|22px]] Added shields.&lt;br /&gt;
|Shields cannot be customized with [[banner]]s.&lt;br /&gt;
|Shields are activated by [[sneaking|crouching]] or mounting [[mob]]s.}}&lt;br /&gt;
{{History||1.11.0|snap=beta 1.11.0.4|Shields can now be [[trading|bought]] from armorer [[villager]]s.}}&lt;br /&gt;
&lt;br /&gt;
{{History||1.16.210|snap=beta 1.16.210.51|Now grants partial knockback protection from the [[goat]] ram attack.}}&lt;br /&gt;
{{History|upcoming bedrock}}&lt;br /&gt;
{{History||1.16.220|snap=beta 1.16.220.50|[[Mob]]s that pick up shields now place them to their off-hand.}}&lt;br /&gt;
&lt;br /&gt;
{{History|PS4}}&lt;br /&gt;
{{History||1.90|[[File:Shield JE2 BE1.png|22px]] Added shields.&lt;br /&gt;
|Shields do not have [[banner]] application features.}}&lt;br /&gt;
{{History|foot}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
&lt;br /&gt;
{{issue list|-wither}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:JebShield.png|One of the first images of shields. [[Jeb]] wearing diamond armor while holding a creeper-emblazoned shield during [[MineCon]] 2015.&lt;br /&gt;
File:Player with Shield.png|Player holding the default shield.&lt;br /&gt;
File:Shield Block.png|A player blocking with a shield.&lt;br /&gt;
File:Enchanted Shield (item).gif|An enchanted shield.&lt;br /&gt;
File:-ominous- shield.png|Shield with [[ominous banner]] on it in [[inventory]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{items}}&lt;br /&gt;
&lt;br /&gt;
[[de:Schild (Kampf)]]&lt;br /&gt;
[[fr:Bouclier]]&lt;br /&gt;
[[it:Scudo]]&lt;br /&gt;
[[ja:盾]]&lt;br /&gt;
[[ko:방패]]&lt;br /&gt;
[[nl:Schild]]&lt;br /&gt;
[[pl:Tarcza]]&lt;br /&gt;
[[pt:Escudo]]&lt;br /&gt;
[[ru:Щит]]&lt;br /&gt;
[[th:โล่]]&lt;br /&gt;
[[zh:盾牌]]&lt;/div&gt;</summary>
		<author><name>174.246.17.146</name></author>
		
	</entry>
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