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	<title>Fishing Rod - Revision history</title>
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		<updated>2021-05-13T18:41:50Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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		<title>Torch&gt;Dhranios at 10:36, 7 April 2021</title>
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		<updated>2021-04-07T10:36:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Dungeons hatnote|type=artifact}}&lt;br /&gt;
{{Item&lt;br /&gt;
|image=Fishing Rod.png&lt;br /&gt;
|image2=Cast Fishing Rod.png&lt;br /&gt;
|invimage=Fishing Rod&lt;br /&gt;
|invimage2=Cast Fishing Rod&lt;br /&gt;
|rarity=Common&lt;br /&gt;
|renewable=Yes&lt;br /&gt;
|durability=64&lt;br /&gt;
|stackable=No&lt;br /&gt;
}}&lt;br /&gt;
A '''fishing rod''' is a [[tool]] used primarily for [[fishing]].&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|head=1&lt;br /&gt;
|showname=0&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|C1= Stick&lt;br /&gt;
|B2= Stick&lt;br /&gt;
|C2= String&lt;br /&gt;
|A3= Stick&lt;br /&gt;
|C3= String&lt;br /&gt;
|Output= Fishing Rod&lt;br /&gt;
|type= Tool&lt;br /&gt;
}}&lt;br /&gt;
{{crafting&lt;br /&gt;
|foot=1&lt;br /&gt;
|ignoreusage=1&lt;br /&gt;
|Damaged Fishing Rod&lt;br /&gt;
|Damaged Fishing Rod&lt;br /&gt;
|Output= Fishing Rod&lt;br /&gt;
|description= The durability of the two fishing rods is added together, plus an extra 5% durability.&lt;br /&gt;
|type= Tool&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
&lt;br /&gt;
Enchanted fishing rods can be obtained as a &amp;quot;treasure&amp;quot; [[item]] from [[fishing]], and unenchanted ones as a &amp;quot;junk&amp;quot; [[item]].&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
&lt;br /&gt;
Journeyman-level [[fisherman]] [[villager]]s sell enchanted fishing rods for 6 [[emerald]]s.&lt;br /&gt;
The [[enchantment]]s are the same as the ones obtained from an [[enchantment table]] at levels 5–19.&lt;br /&gt;
&lt;br /&gt;
=== Natural generation ===&lt;br /&gt;
&lt;br /&gt;
{{LootChestItem|enchanted-fishing-rod}} &lt;br /&gt;
&lt;br /&gt;
{{notelist}}&lt;br /&gt;
&lt;br /&gt;
=== Carrot or warped fungus on a stick ===&lt;br /&gt;
&lt;br /&gt;
If a [[carrot on a stick]] or a [[warped fungus on a stick]] is used to the point of zero durability, it becomes a normal fishing rod.&lt;br /&gt;
&lt;br /&gt;
=== Mob loot ===&lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, the [[drowned]] mob has a 3.75% chance of spawning with a fishing rod equipped.&lt;br /&gt;
{{IN|bedrock}}, naturally-spawned drowned has 0.85% chance to spawn with fishing rod, while converted drowned has 1% chance to spawn with it.&lt;br /&gt;
If killed, they have an 8.5% chance of dropping this fishing rod. That chance increases by 1% for each level of Looting applied to a weapon (up to 11.5% chance). The dropped item is damaged and never enchanted.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
{{main|Fishing}}&lt;br /&gt;
&lt;br /&gt;
Fishing rods can be cast into water. After a short period of time, a stream of bubble particles approach the fishing rod. If the rod is reeled in once the particles &amp;quot;bite&amp;quot; the bobber, the player obtains a fish, junk, or possibly a treasure item.&lt;br /&gt;
&lt;br /&gt;
=== Crafting ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{crafting usage|Fishing Rod, Damaged Fishing Rod}}&lt;br /&gt;
&lt;br /&gt;
=== Hooking mobs and other entities ===&lt;br /&gt;
&lt;br /&gt;
The fishing rod can be used to hook [[mobs]], [[Item (entity)|items]]{{only|java}} and some [[entities]], and even players. The fishing rod can then be reeled in, which drags them toward the player and deals no damage. Reeling in a mob or entity costs 5 points of durability, and reeling in an item costs 3 points. Reeling a mob pulls it toward the player with a speed of {{frac|1|10}} the distance between mob and player.&lt;br /&gt;
&lt;br /&gt;
Besides mobs and items, entities that can be reeled in include: &lt;br /&gt;
* {{ItemLink|id=oak boat|Boat}}s&lt;br /&gt;
* {{ItemSprite|Minecart}} [[Minecart]]s of any type&lt;br /&gt;
* {{ItemLink|Armor Stand}}s&lt;br /&gt;
* {{EntityLink|Shulker Bullet}}s&lt;br /&gt;
* {{ItemLink|id=fire-charge|Ghast|Ghast fireballs}}&lt;br /&gt;
* {{ItemSprite|fire-charge}} Shot [[fire charge]]s&lt;br /&gt;
* {{EntitySprite|TNT}} Primed [[TNT]]&lt;br /&gt;
* Any falling block&lt;br /&gt;
** Such as {{EntityLink|Sand}}, {{EntityLink|Gravel}}, {{EntityLink|Dragon Egg}}s or {{EntityLink|Anvil}}s.&lt;br /&gt;
&lt;br /&gt;
Some entities can be hooked, but cannot be reeled in: &lt;br /&gt;
* {{EntitySprite|Horse}} Mobs riding/being ridden by other mobs&lt;br /&gt;
* {{EntityLink|Painting}}s&lt;br /&gt;
* {{EntityLink|Item Frame}}s&lt;br /&gt;
* {{EntityLink|id=leash-knot|Lead}} knots&lt;br /&gt;
* {{EntityLink|End Crystal}}s&lt;br /&gt;
* {{EntityLink|Shulker}}s&lt;br /&gt;
&lt;br /&gt;
Attempting to reel in said entities still costs durability to the rod.&lt;br /&gt;
&lt;br /&gt;
The rest of the entities cannot be hooked at all: &lt;br /&gt;
&lt;br /&gt;
* {{EntitySprite|egg}} Thrown [[egg]]s&lt;br /&gt;
* {{EntitySprite|snowball}} Thrown [[snowball]]s&lt;br /&gt;
* {{EntitySprite|ender-pearl}} Thrown [[ender pearl]]s&lt;br /&gt;
* {{EntitySprite|eye-of-ender}} Thrown [[eyes of ender]]&lt;br /&gt;
* {{ItemSprite|splash-potion}} Thrown [[potion]]s&lt;br /&gt;
* {{ItemSprite|bottle-o'-enchanting|附魔之瓶}} Thrown [[bottles o' enchanting]]&lt;br /&gt;
* {{EntitySprite|dragon-fireball}} [[Dragon fireball]]s&lt;br /&gt;
* {{EntitySprite|Wither Skull}} [[Wither#Wither Skull|Wither skull]]s&lt;br /&gt;
* {{ItemSprite|firework-rocket}} [[Firework rocket]]s in flight&lt;br /&gt;
* {{EntitySprite|arrow}} [[Arrow]]s in flight&lt;br /&gt;
* {{EffectSprite|particle-speed}} [[Lingering Potion#Area effect cloud|Area effect cloud]]&lt;br /&gt;
* {{EntityLink|id=experience-orb|Experience|XP orbs}}&lt;br /&gt;
&lt;br /&gt;
Using it on a [[villager]] lowers the player's popularity and cause any naturally-spawned [[iron golem]]s nearby to attack.&lt;br /&gt;
&lt;br /&gt;
Reeling in an entity riding on another entity causes it to dismount.{{only|bedrock}}&lt;br /&gt;
&lt;br /&gt;
=== Fuel ===&lt;br /&gt;
&lt;br /&gt;
A fishing rod can be used as fuel in [[furnace]]s, smelting 1.5{{only|java|short=1}}/1{{only|bedrock|short=1}} items per fishing rod.&lt;br /&gt;
&lt;br /&gt;
=== Other usage ===&lt;br /&gt;
&lt;br /&gt;
The hook can also be used to activate wooden [[pressure plate]]s or [[weighted pressure plate]]s.&lt;br /&gt;
&lt;br /&gt;
=== Enchantments ===&lt;br /&gt;
&lt;br /&gt;
A fishing rod can receive the following enchantments:&lt;br /&gt;
{| class=&amp;quot;wikitable col-2-center&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Max Level&lt;br /&gt;
![[Enchanting|Method]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lure]]&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Lure levels above V don't work.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|III&lt;br /&gt;
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Luck of the Sea]]&lt;br /&gt;
|III&lt;br /&gt;
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Unbreaking]]&lt;br /&gt;
|III&lt;br /&gt;
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mending]]&lt;br /&gt;
|I&lt;br /&gt;
|{{Inventory slot|Anvil}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse of Vanishing]]&lt;br /&gt;
|I&lt;br /&gt;
|{{Inventory slot|Anvil}}&lt;br /&gt;
|}&lt;br /&gt;
{{Notelist|note}}&lt;br /&gt;
&lt;br /&gt;
A fishing rod with the [[Mending]] enchantment has infinite durability if used for fishing only. The rod incrementally repairs itself using the experience gained each time a player reels in a fish, even if starting from nearly 0% durability. Players wearing damaged [[Mending]] armor have a lower average rate of repair, because the mending mechanic can ignore damage to the rod while repairing armor instead. [[Unbreaking]] III can nearly guarantee that the rod does not break, unless it's already at low durability.&lt;br /&gt;
&lt;br /&gt;
== Fishing Bobber ==&lt;br /&gt;
{{Entity &lt;br /&gt;
|title=Fishing Bobber&lt;br /&gt;
|image2=Fishing Bobber BE.png&lt;br /&gt;
|imagesize=100px&lt;br /&gt;
|networkid='''[[JE]]:''' 90&lt;br /&gt;
}}&lt;br /&gt;
{{see also|Chunk format}}&lt;br /&gt;
'''Fishing bobbers''' have entity data associated with them that contain various properties of the entity. They also appear to despawn after a while.&lt;br /&gt;
&lt;br /&gt;
=== Data values ===&lt;br /&gt;
==== ID ====&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|generatetranslationkeys=java&lt;br /&gt;
|displayname=Fishing Bobber&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=fishing_bobber&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|generatetranslationkeys=bedrock&lt;br /&gt;
|displayname=Fishing Bobber&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=fishing_hook&lt;br /&gt;
|id=77&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
==== Entity data ====&lt;br /&gt;
{{/ED}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{more sounds|type=old|Old throwing sound (pre-Sound Update), which was used for fishing rods}}&lt;br /&gt;
&lt;br /&gt;
{{Sound table&lt;br /&gt;
|sound=Fishing rod cast.ogg&lt;br /&gt;
|subtitle=Bobber thrown&lt;br /&gt;
|id=entity.fishing_bobber.throw&lt;br /&gt;
|translationkey=subtitles.entity.fishing_bobber.throw&lt;br /&gt;
|distance=16}}&lt;br /&gt;
{{Sound table&lt;br /&gt;
|sound=Fishing rod reel in1.ogg&lt;br /&gt;
|sound2=Fishing rod reel in2.ogg&lt;br /&gt;
|sound3=Bobber retrieve3.ogg&lt;br /&gt;
|subtitle=Bobber retrieved&lt;br /&gt;
|description=When reeling rod in&lt;br /&gt;
|id=entity.fishing_bobber.retrieve&lt;br /&gt;
|translationkey=subtitles.entity.fishing_bobber.retrieve&lt;br /&gt;
|pitch=2.4&lt;br /&gt;
|distance=16&lt;br /&gt;
|source=Friendly Creatures}}&lt;br /&gt;
{{Sound table&lt;br /&gt;
|sound=Water Splash Old.ogg&lt;br /&gt;
|subtitle=Fishing hook splashes&lt;br /&gt;
|id=entity.fishing_bobber.splash&lt;br /&gt;
|translationkey=subtitles.entity.fishing_bobber.splash&lt;br /&gt;
|distance=16&lt;br /&gt;
|source=Friendly Creatures}}&lt;br /&gt;
{{Sound table&lt;br /&gt;
|sound=Random break.ogg&lt;br /&gt;
|subtitle=Item breaks&lt;br /&gt;
|source=Player&lt;br /&gt;
|description=When durability is exhausted&lt;br /&gt;
|id=entity.item.break&lt;br /&gt;
|translationkey=subtitles.entity.item.break&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.9&lt;br /&gt;
|distance=16&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=java&lt;br /&gt;
|displayname=Fishing Rod&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=fishing_rod&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=bedrock&lt;br /&gt;
|displayname=Fishing Rod&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=fishing_rod&lt;br /&gt;
|id=346&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Achievements==&lt;br /&gt;
{{load achievements|Cow Tipper}}&amp;lt;!--This is due to the fact that leather can be obtained via fishing, which grants the achievement.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|Fishy Business}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|java alpha}}&lt;br /&gt;
{{History||v1.1.1|[[File:Fishing Rod JE1 BE1.png|32px]] Added fishing rods.&lt;br /&gt;
|Fishing rods currently have no function.&lt;br /&gt;
|Fishing rods are stackable.}}&lt;br /&gt;
{{History||v1.2.0|snap=&amp;lt;nowiki&amp;gt;?&amp;lt;/nowiki&amp;gt;|slink=:Category:Information needed requiring unarchived version|Fishing rods have been updated to be able to catch [[fish]] from any body of [[water]].&lt;br /&gt;
|[[File:Stick JE1 BE1.png|32px]] Cast fishing rods use the [[stick]] texture in first and third person, and do not appear cast in the hotbar.}}&lt;br /&gt;
{{History||v1.2.2|Fishing rods now work in [[multiplayer]]. Previously, fishing rods could be used in multiplayer, but would produce fake client-side fish that could not be picked up.&lt;br /&gt;
|Fishing rods in multiplayer repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast.}}&lt;br /&gt;
{{History|java beta}}&lt;br /&gt;
{{History||1.6|snap=Test Build 3|Fishing rods are now no longer stackable, stacking rods would allow the [[player]] to change the damage values of any rods stacked to the first rod. This could be exploited to have fishing rods that lasted forever.&lt;br /&gt;
|[[File:Cast Fishing Rod JE2 BE1.png|32px]] In first person, cast fishing rods now use a texture without the line to show that it is no longer on the rod. The stick texture is still used in third person, however.}}&lt;br /&gt;
{{History||Sound Update|The fishing rod cast [[sound]] has been changed.}}&lt;br /&gt;
{{History|java}}&lt;br /&gt;
{{History||1.3.1|snap=12w17a|Fishing rods now have infinite [[item durability|durability]] in [[creative]] mode.}}&lt;br /&gt;
{{History|||snap=12w18a|Fishing rods in multiplayer no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast.}}&lt;br /&gt;
{{History||1.4.2|snap=12w36a|Added [[carrot on a stick]], which can be [[crafting|crafted]] using a fishing rod and a [[carrot]].}}&lt;br /&gt;
{{History|||snap=12w37a|Fishing now give the [[player]] [[experience]] with each [[fish]] caught.}}&lt;br /&gt;
{{History||1.4.6|snap=12w49a|Fishing rods can now be [[enchanting|enchanted]] with [[Unbreaking]] using [[enchanted book]]s.}}&lt;br /&gt;
{{History||1.7.2|snap=13w36a|Fishing rods now have 2 new [[enchanting|enchantments]]: [[Lure]] and [[Luck of the Sea]].&lt;br /&gt;
|Fishing rods can now be [[enchanted]] in an [[enchantment table]].&lt;br /&gt;
|Enchanted fishing rods can now be obtained as a &amp;quot;treasure&amp;quot; [[item]] from [[fishing]], and unenchanted ones as a &amp;quot;junk&amp;quot; item.}}&lt;br /&gt;
{{History||1.8|snap=14w02a|Fisherman [[villager]]s now [[trading|sell]] enchanted fishing rods for 7–8 [[emerald]]s.}}&lt;br /&gt;
{{History|||snap=14w33b|Cast fishing rods now use the cast texture in third person, rather than the stick texture.}}&lt;br /&gt;
{{History||1.9|snap=15w31a|Cast fishing rods now look cast in the [[hotbar]] and [[inventory]].}}&lt;br /&gt;
{{History|||snap=15w32a|Fishing rods no longer [[damage]] the [[ender dragon]].}}&lt;br /&gt;
{{History|||snap=15w36a|Fishing rods now properly hook [[entity|entities]].&lt;br /&gt;
|Reeling in while hooked to a non-[[item]] entity now costs 5 [[item durability|durability]] (was 3) to the fishing rod.}}&lt;br /&gt;
{{History||1.10|snap=16w21a|Fishing rods now hook [[item]]s, which costs 3 durability.}}&lt;br /&gt;
{{History||1.11|snap=16w33a|Fishing rods can now be used to fuel [[furnace]]s.}}&lt;br /&gt;
{{History||1.12|snap=17w13a|The [[sound]] of the bobbers of fishing rods being thrown has been changed.}}&lt;br /&gt;
{{History|||snap=17w16a|Added sounds for reeling in fishing bobbers.}}&lt;br /&gt;
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 346.}}&lt;br /&gt;
{{History|||snap=17w50a|[[Crafting]] a [[carrot on a stick]] no longer requires the fishing rod to be at full [[item durability|durability]].&amp;lt;ref&amp;gt;[https://bugs.mojang.com/browse/MC-123196 MC-123196 resolved as &amp;quot;Works as Intended&amp;quot;]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{History|||snap=18w02a|The bobber of fishing rods now has its own [[entity]] ID: &amp;lt;code&amp;gt;fishing_bobber&amp;lt;/code&amp;gt;, although summoning the bobber alone is still not possible.}}&lt;br /&gt;
{{History|||snap=18w09a|[[Enchanting|Enchanted]] fishing rods now generate in the [[chest]]s of [[underwater ruins]].}}&lt;br /&gt;
{{History|||snap=18w11a|Added [[drowned]], which have a chance to spawn [[drops|drop]] fishing rods upon [[death]].}}&lt;br /&gt;
{{History|||snap=18w14a|Catching a [[fish]] with the fishing rod now grants the &amp;quot;Fishy Business&amp;quot; [[advancement]].}}&lt;br /&gt;
{{History|||snap=?|Fishing rods no longer display as unknown when called by a target selector.}}&lt;br /&gt;
{{History||1.14|snap=18w43a|{{animate|Fishing Rod JE2 BE2.png; Cast Fishing Rod JE3 BE2.png|32px}} The textures of fishing rods have been changed.}}&lt;br /&gt;
{{History||1.16|snap=20w14a|The bobber of fishing rods is now considered a projectile and can ignite (if on [[fire]]) [[TNT]], activate [[target]]s and ring [[bell]]s.}}&lt;br /&gt;
&lt;br /&gt;
{{History|pocket alpha}}&lt;br /&gt;
{{History||v0.11.0|snap=build 1|{{animate|Fishing Rod JE1 BE1.png; Cast Fishing Rod JE2 BE1.png|32px}} Added fishing rods.}}&lt;br /&gt;
{{History|||snap=build 8|If an [[entity]] is mounted on another entity, reeling it in with a fishing rod now pulls it off its ride.}}&lt;br /&gt;
{{History|||snap=build 11|Fishing rods are now functional in [[third person view]].}}&lt;br /&gt;
{{History||v0.12.1|snap=build 12|Fishing rods now make a less repetitive [[sound]].&lt;br /&gt;
|Fishing rods now grant [[experience]] when successful.&lt;br /&gt;
|Fishing rods can now be [[enchanting|enchanted]].&lt;br /&gt;
|Enchanted fishing rods can now be found as &amp;quot;treasure&amp;quot; from [[fishing]].}}&lt;br /&gt;
{{History||v0.15.0|snap=build 1|Fishing rods are now used to craft [[carrot on a stick]].}}&lt;br /&gt;
{{History|pocket}}&lt;br /&gt;
{{History||1.0.4|snap=alpha 1.0.4.0|Fisherman [[villager]]s now [[trading|sell]] enchanted fishing rods.}}&lt;br /&gt;
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID of fishing rods has been changed from &amp;lt;code&amp;gt;fishinghook&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;fishing_hook&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
{{History|bedrock}}&lt;br /&gt;
{{History||1.4.0|snap=beta 1.2.13.8|Added [[drowned]], which can spawn with and [[drops|drop]] fishing rods.}}&lt;br /&gt;
{{History|||snap=beta 1.2.20.1|Fishing rods and [[enchanting|enchanted]] fishing rods can now be found in [[underwater ruins]].}}&lt;br /&gt;
{{History||1.10.0|snap=beta 1.10.0.3|{{animate|Fishing Rod JE2 BE2.png; Cast Fishing Rod JE3 BE2.png|32px}} The textures of fishing rods have been changed.}}&lt;br /&gt;
{{History||1.11.0|snap=beta 1.11.0.4|Fisherman [[villager]]s now [[trading|sell]] enchanted fishing rods for 6 [[emerald]]s as part of their third tier [[trading|trade]].}}&lt;br /&gt;
&lt;br /&gt;
{{History|console}}&lt;br /&gt;
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Fishing Rod JE1 BE1.png|32px]] Added fishing rods.&lt;br /&gt;
|As a result of Legacy Console Edition using an internal server, fishing rods repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast.}}&lt;br /&gt;
{{History||xbox=TU7|{{animate|Cast Fishing Rod JE2 BE1.png; Stick JE1 BE1.png|32px}} Fishing rods no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast.&lt;br /&gt;
|The cast fishing rod texture appears in first person, while the stick texture is used instead in third person.}}&lt;br /&gt;
{{History||xbox=TU27|xbone=CU15|ps=1.18|Cast fishing rods now use the cast texture in third person, rather than the stick texture.}}&lt;br /&gt;
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Enchanting|Enchanted]] fishing rods now generate in the [[chest]]s of [[underwater ruins]].&lt;br /&gt;
|Added [[drowned]], which have a chance to spawn [[drops|drop]] fishing rods upon [[death]].}}&lt;br /&gt;
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|{{animate|Fishing Rod JE2 BE2.png; Cast Fishing Rod JE3 BE2.png|32px}} The textures of fishing rods have been changed.}}&lt;br /&gt;
&lt;br /&gt;
{{History|new 3ds}}&lt;br /&gt;
{{History||0.1.0|{{animate|Fishing Rod JE1 BE1.png; Cast Fishing Rod JE2 BE1.png|32px}} Added fishing rods.}}&lt;br /&gt;
{{History|foot}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
&lt;br /&gt;
{{issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The maximum distance the [[player]] can get between the bobber and themselves is 33 blocks.&lt;br /&gt;
* [[Skeleton]]s can be pulled into their own [[arrow]]s.&lt;br /&gt;
* When casting the rod into a [[portal]], the bobber may stick to it like a normal [[block]], go through and travel in [[the Nether]], or stop on the next block behind the portal.&lt;br /&gt;
* If the player stands directly in front of a column and casts the line onto a block above the player, the line falls downward.&lt;br /&gt;
* If the bobber hits a [[painting]], the painting breaks.&lt;br /&gt;
* The player can get into [[bed]] after casting a line, and the line remains in the water until the player wakes up and reels it in.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:13w36a banner.png|[[13w36a]] snapshot banner.&lt;br /&gt;
File:Bobber and bubbles.png|Trail of bubbles indicating that a [[fish]] is about to bite.&lt;br /&gt;
File:Bobber2D.png|Two-dimensional bobber {{in|je}}.&lt;br /&gt;
File:Bobber3D.png|Three-dimensional bobber {{in|be}}.&lt;br /&gt;
File:Enderman Fishing.png|Bobbers can be attached to [[mobs]], like this [[enderman]].&lt;br /&gt;
File:Drowned with Fishing rod.png|A [[drowned]] holding a fishing rod.&lt;br /&gt;
File:Enchanted Fishing Rod.gif|An enchanted fishing rod.&lt;br /&gt;
File:Firebobber.png|A bobber cast in fire.&lt;br /&gt;
File:Fishingbobber.png|Fishing in 2010.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;br /&gt;
{{entities}}&lt;br /&gt;
&lt;br /&gt;
[[cs:Rybářský prut]]&lt;br /&gt;
[[de:Angel]]&lt;br /&gt;
[[es:Caña de pescar]]&lt;br /&gt;
[[fr:Canne à pêche]]&lt;br /&gt;
[[hu:Horgászbot]]&lt;br /&gt;
[[it:Canna da pesca]]&lt;br /&gt;
[[ja:釣竿]]&lt;br /&gt;
[[ko:낚싯대]]&lt;br /&gt;
[[nl:Vishengel]]&lt;br /&gt;
[[pl:Wędka]]&lt;br /&gt;
[[pt:Vara de pesca]]&lt;br /&gt;
[[ru:Удочка]]&lt;br /&gt;
[[uk:Вудка]]&lt;br /&gt;
[[zh:钓鱼竿]]&lt;/div&gt;</summary>
		<author><name>Torch&gt;Dhranios</name></author>
		
	</entry>
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