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		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;History&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{redirect|Enchantment Table|the book variant|Enchanted Book|the thing that gives powers on tools|Enchant}}&lt;br /&gt;
{{For|discussion of enchanting mechanics|enchantment mechanics}}&lt;br /&gt;
{{Block&lt;br /&gt;
|image=Enchanting Table.gif&lt;br /&gt;
|invimage=Enchanting Table&lt;br /&gt;
|invimage2=Enchanting Table BE&lt;br /&gt;
|transparent=Yes&lt;br /&gt;
|light='''JE:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''BE:''' Yes (12)&lt;br /&gt;
|tool=wooden pickaxe&lt;br /&gt;
|renewable=No&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|flammable=No&lt;br /&gt;
|lavasusceptible=No&lt;br /&gt;
}}&lt;br /&gt;
An '''enchanting table'''{{fn|Known as '''Enchanting Table''' {{in|java}} and '''Enchantment Table''' {{in|bedrock}}.}} is a [[block]] that allows players to spend their experience point levels to [[enchant]] [[tools]], [[weapons]], [[book]]s, [[armor]], and certain other [[item]]s.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
=== Breaking ===&lt;br /&gt;
An enchanting table requires a [[pickaxe]] to be mined, in which case it drops itself. If mined without a pickaxe, then the mining is slower and it drops nothing.&lt;br /&gt;
{{breaking row|horizontal=1|Enchanting Table|Pickaxe|Wood}}&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
&lt;br /&gt;
{{Crafting&lt;br /&gt;
|B1= Book&lt;br /&gt;
|A2= Diamond&lt;br /&gt;
|B2= Obsidian&lt;br /&gt;
|C2= Diamond&lt;br /&gt;
|A3= Obsidian&lt;br /&gt;
|B3= Obsidian&lt;br /&gt;
|C3= Obsidian&lt;br /&gt;
|Output=Enchanting Table&lt;br /&gt;
|type=Decoration block&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
[[File:Enchanting library.png|thumb|right|One-block tall maximal enchanting library]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An item can be enchanted by using an enchanting table and placing the item in the input slots and 1–3 [[Lapis Lazuli]] in its dedicated slot. Upon placing the item, three (pseudo)randomized options appear on the right of the GUI. The [[Enchantment Table#Standard_Galactic_Alphabet|glyphs]] here do not affect the enchantment, but hovering over a presented enchantment shows one enchantment to be applied (on mobile devices, the player can tap an enchantment before putting in the Lapis Lazuli or hold the enchantment before release). The only choices available have a level requirement equal to or below the player's current level and a Lapis Lazuli requirement equal to or below the number of lapis lazuli placed in the table. Each option imbues the item with a randomized set of enchantments that are dependent on the number of experience levels required (e.g. a level 10 enchantment can give a pickaxe the &amp;quot;Efficiency II&amp;quot; enchantment); the actual level cost and the number of Lapis Lazuli required have no effect.&lt;br /&gt;
&lt;br /&gt;
Although the player must have at least the level requirement to get an enchantment, the number of levels that the player is charged is the same as the Lapis Lazuli requirement. For example, if the third enchantment listed is a level 30-50 enchantment, the player must have at least 30 levels, pays only 3 levels and 3 Lapis Lazuli.&lt;br /&gt;
&lt;br /&gt;
The level requirement influences the quantity, type, and level of enchantments instilled in the item, with a higher experience level generally resulting in more and/or higher-level enchantments. Nevertheless, there is a significant random factor, and even a level 30 enchantment (the maximum) doesn't guarantee more than one enchantment, or even that enchantments are &amp;quot;maximum strength&amp;quot; — a level 30 enchantment can still yield Fortune II or Efficiency III alone, for example.&lt;br /&gt;
&lt;br /&gt;
To increase the enchantment level, [[bookshelves]] should be placed next to the [[enchanting table]] while keeping one block of [[air]] between them. Placing any block between the enchantment table and the bookshelves - even transparent one like [[torch|torches]] - will block the table from connecting with the shelves. To gain access to the previously mentioned level 30 enchantments, a total of 15 bookshelves need to be placed around the enchanting table. See the [[enchantment mechanics]] page for more detailed information on this.&lt;br /&gt;
&lt;br /&gt;
Enchanting a [[book]] produces an [[enchanted book]], which does nothing on its own, but effectively &amp;quot;saves&amp;quot; the enchantment for later application to another item with an [[anvil]].&lt;br /&gt;
&lt;br /&gt;
The enchanting table is {{frac|3|4}} blocks high.&lt;br /&gt;
&lt;br /&gt;
If an enchanting table is placed on [[ice]], the player slides on it as though it is an ice block, just like with [[slab]]s.{{only|java}}{{verify|to check that this still happens in 1.16.}}&lt;br /&gt;
&lt;br /&gt;
Despite comprising largely of [[obsidian]], they are not immune to destruction by the [[ender dragon]], which Mojang Studios has confirmed to be intentional.&amp;lt;ref&amp;gt;{{bug|MC-177521}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enchanting ===&lt;br /&gt;
[[File:Enchanting Table GUI.png|alt=|thumb|Enchanting interface.]]&lt;br /&gt;
{{main|Enchanting}}&lt;br /&gt;
The enchanting table's main purpose is to enchant items. The table can enchant all tools, armor and gear except {{only|bedrock}} [[shears]], [[flint and steel]], [[carrot on a stick]], [[shield]], [[carved pumpkin]], [[mob head]], [[lead]] and [[horse armor]]; all of these (excluding leads and horse armor&amp;lt;!-- enchant in creative mode only --&amp;gt;) can instead be enchanted using an [[anvil]] and an appropriate [[enchanted book]].&lt;br /&gt;
&lt;br /&gt;
When a [[bookshelf]] is placed next to an enchanting table (with one block of air in between) it increases the maximum enchantment level. There must be 15 bookshelves around the enchanting table in order to obtain the maximum enchantment level of 30. See [[enchantment mechanics]] for more specific details.&lt;br /&gt;
&lt;br /&gt;
=== Light source ===&lt;br /&gt;
{{Exclusive|Bedrock|section=6}}&lt;br /&gt;
&lt;br /&gt;
Enchanting tables emit a light level of 12.&lt;br /&gt;
&lt;br /&gt;
=== Standard Galactic Alphabet ===&lt;br /&gt;
[[File:Enchantment Table animated experience.gif|180 px|frame|Glyphs flowing from the bookshelves animation.]]&lt;br /&gt;
The arcane glyphs that float from bookshelves to the enchanting table and the cryptic runes in the enchanting table's interface are written in the [[wikipedia:Commander Keen#Legacy|Standard Galactic Alphabet]], which is a simple alphabet substitution cipher used in the [[Wikipedia:Commander Keen|Commander Keen]] series of computer games.&lt;br /&gt;
&lt;br /&gt;
[[File:Standard Galactic Alphabet.png]]&lt;br /&gt;
&lt;br /&gt;
The arcane glyphs cannot be seen if &amp;quot;particles&amp;quot; in the video settings is set to &amp;quot;minimal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The cryptic runes seen in the interface are randomly constructed from the following list of words:&lt;br /&gt;
&lt;br /&gt;
'''air animal baguette ball beast berata bless cold creature cthulhu cube curse darkness demon destroy dry earth elder elemental embiggen enchant fhtagn fiddle fire free fresh galvanize grow hot humanoid ignite imbue inside klaatu light limited mental mglwnafh niktu of other phnglui physical range rlyeh scrolls self shorten shrink snuff sphere spirit stale stretch the towards twist undead water wet wgahnagl xyzzy'''&lt;br /&gt;
&lt;br /&gt;
Three to five words are chosen from the list and appended to each other, then displayed in the Standard Galactic Alphabet. The words chosen are random and purely cosmetic: they have no relation to the enchantments to be applied to the item and are not saved on the enchanted item (meaning they say nothing about the spell's identity), and they are displayed only in the enchanting table. Only the cost and one of the enchantments are known.&lt;br /&gt;
&lt;br /&gt;
=== Custom name ===&lt;br /&gt;
By default, the GUI of an enchanting table is labeled &amp;quot;Enchant&amp;quot;, but this name can be customized by naming the enchanting table in an [[anvil]] before placing it or by changing the &amp;lt;code&amp;gt;CustomName&amp;lt;/code&amp;gt; tag using the {{cmd|data}} command{{only|Java}}.&lt;br /&gt;
&lt;br /&gt;
=== Note Blocks ===&lt;br /&gt;
Enchanting tables can be placed under [[note block]]s to produce &amp;quot;bass drum&amp;quot; sounds.&lt;br /&gt;
&lt;br /&gt;
=== Piston interactivity ===&lt;br /&gt;
&lt;br /&gt;
Enchanting tables cannot be pushed by [[piston]]s. They also cannot be pushed nor pulled by [[sticky piston]]s.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
&lt;br /&gt;
=== Generic ===&lt;br /&gt;
{{Sound table/Block/Stone}}&lt;br /&gt;
&lt;br /&gt;
=== Unique ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{Sound table&lt;br /&gt;
|sound=Enchanting Table enchant1.ogg&lt;br /&gt;
|sound2=Enchanting Table enchant2.ogg&lt;br /&gt;
|sound3=Enchanting Table enchant3.ogg&lt;br /&gt;
|subtitle=Enchanting Table used&lt;br /&gt;
|source=Blocks&lt;br /&gt;
|description=Plays when item is enchanted&lt;br /&gt;
|id=block.enchantment_table.use&amp;lt;ref name=&amp;quot;whyisthisnotupdated&amp;quot; group=&amp;quot;sound&amp;quot;&amp;gt;{{bug|MC-218109}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|translationkey=subtitles.block.enchantment_table.use&amp;lt;ref name=&amp;quot;whyisthisnotupdated&amp;quot; group=&amp;quot;sound&amp;quot;/&amp;gt;&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|distance=16&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=java&lt;br /&gt;
|displayname=Enchanting Table&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=enchanting_table&lt;br /&gt;
|foot=1}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Block entity&lt;br /&gt;
|spritename=enchanting-table&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=enchanting_table&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=bedrock&lt;br /&gt;
|displayname=Enchantment Table&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=enchanting_table&lt;br /&gt;
|id=116&lt;br /&gt;
|foot=1}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|notnamespaced=y&lt;br /&gt;
|displayname=Block entity&lt;br /&gt;
|spritename=enchanting-table&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=EnchantTable&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Block data ===&lt;br /&gt;
{{see also|Block entity format}}&lt;br /&gt;
&lt;br /&gt;
An enchanting table has a block entity associated with it that holds additional data about the block.&lt;br /&gt;
&lt;br /&gt;
{{/BE}}&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{load achievements|Enchanter}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|Enchanter}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|java}}&lt;br /&gt;
{{History||September 30, 2011|link=none|First mentions of the enchantment table.&amp;lt;ref&amp;gt;{{tweet|notch|119799522170912768}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{tweet|notch|119768400129044482}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{History||September 30, 2011|link=https://www.reddit.com/r/Minecraft/comments/kwjnt/notch_twitter_its_an_enchantment_table/|[[File:Enchanting Table (pre-release 1).png|32px]] [[Notch]] posted first picture of the enchantment table, they were originally made with [[cobblestone]] instead of [[obsidian]].}}&lt;br /&gt;
{{History||September 30, 2011|link=http://imgur.com/2NftV|[[File:Enchanting Table (pre-release 2).png|32px]] Notch posted second picture of the updated enchantment table.}}&lt;br /&gt;
{{History||October 1, 2011|link={{tweet|notch|120207632228298753}}|The first image of the enchantment screen are revealed, with enchantments written in the [[wikipedia:Standard Galactic Alphabet|Standard Galactic Alphabet]]. The first enchantment translates into &amp;quot;Well Played Internets You Are Good&amp;quot;, the second translated into &amp;quot;These Names Will Be Random And Confusing&amp;quot;, and the third translates to &amp;quot;Each Spell Costs Experience Levels&amp;quot;. The Standard Galactic Alphabet or SGA was originally created by Tom Hall for use in the ''[[wikipedia:Commander Keen|Commander Keen]]'' series of computer games.}}&lt;br /&gt;
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|[[File:Enchanting Table JE1 BE1.png|32px]] Added enchantment tables. &lt;br /&gt;
|Enchantment tables now require [[bookshelves]] to get maximum enchantments. &lt;br /&gt;
|Enchantments are to be labeled in the enchantment table as random words written in the [[wikipedia:Standard Galactic Alphabet|Standard Galactic Alphabet]].}}&lt;br /&gt;
{{History|||snap=Beta 1.9 Prerelease 4|A bug where all enchantments would show up as [[Feather Falling]] I has been fixed.&lt;br /&gt;
|Enchanting has been now properly enabled in [[multiplayer]]. Previously, if a [[player]] attempted to enchant an [[item]], it appeared enchanted for the client, but updated with the un-enchanted status once the player logged out and then back in again.}}&lt;br /&gt;
{{History|||snap=Beta 1.9 Prerelease 6|Enchantment tables now take time to mine {{more info}}.}}&lt;br /&gt;
{{History||1.2.1|snap=12w05a|Enchanting no longer requires [[experience]] in [[creative]] mode.}}&lt;br /&gt;
{{History||1.3.1|snap=12w15a|{{key|shift}} + clicking can now be used to put items in enchantment tables.}}&lt;br /&gt;
{{History|||snap=12w22a|The maximum enchantment power has been lowered from 50 to 30.}}&lt;br /&gt;
{{History||1.4.6|snap=12w49a|The [[player]] can now enchant [[book]]s to then be used to enchant a [[tools|tool]].}}&lt;br /&gt;
{{History||1.7.2|snap=13w36a|The fishing rod can now be enchanted without the use of [[book]]s.}}&lt;br /&gt;
{{History||1.8|snap=14w02a|Enchanting has received a major overhaul where there is now a secondary cost, which is [[lapis lazuli]].&lt;br /&gt;
|When enchanting an [[item]], one enchantment now appears in the tooltip when selecting an enchantment (e.g ''Looting III?...'').&lt;br /&gt;
|Level 5 enchants ([[Sharpness]], [[Power]], [[Smite]] and [[Bane of Arthropods]]) can now be applied without the use of an [[anvil]].}}&lt;br /&gt;
{{History||1.8|snap=14w18a|Enchanting tables with [[Java Edition data value/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 1 through 15, which are inaccessible through normal gameplay, now have a missing texture [[File:Missing Model Enchanting Table.png|32px]] rather than appearing identical to enchanting tables.}}&lt;br /&gt;
{{History|||snap=14w26a|Block metadata has been completely removed from this snapshot onwards with the introduction of [[block states]]. As this block never used block metadata at all prior to this version, fifteen unused, inaccessible metadata variants of it have been completely removed from the game:&lt;br /&gt;
{{dvt|spritetype=block|sprite=enchanting-table|[[Enchanting Table]]}}&lt;br /&gt;
{{dvt|sprite=missing-texture-block|dv=1-15|[[Removed blocks#Boring variants|Inaccessible &amp;quot;boring&amp;quot; variants of enchanting tables]]|foot=1}}}}&lt;br /&gt;
{{History||1.10|snap=16w20a|Added a sound for enchanting an item in the enchantment table.}}&lt;br /&gt;
{{History||1.11|snap=16w32a|The [[block]] entity ID for the enchantment table has been changed from &amp;lt;code&amp;gt;EnchantTable&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;enchanting_table&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
{{History||1.13|snap=17w47a|&amp;quot;Enchantment Table&amp;quot; has been renamed to &amp;quot;Enchanting Table&amp;quot;.&lt;br /&gt;
|[[Hoe]]s can now be enchanted.&lt;br /&gt;
|Prior to [[1.13/Flattening|''The Flattening'']], the enchanting table's numeral ID was 116.}}&lt;br /&gt;
{{History||1.14|snap=18w43a|[[File:Enchanting Table JE2.png|32px]] The texture of enchanting tables has been changed.}}&lt;br /&gt;
{{History|||snap=18w44a|[[File:Enchanting Table JE3.png|32px]] The texture of enchanting tables has been changed, as the texture of [[obsidian]] has been changed.}}&lt;br /&gt;
{{History|||snap=18w46a|Enchanting tables are no longer transparent from the bottom.}}&lt;br /&gt;
{{History|||snap=18w50a|[[File:Enchanting Table JE4 BE2.png|32px]] The texture of enchanting tables has been changed, as the texture of [[obsidian]] has been changed, once again.}}&lt;br /&gt;
{{History|||snap=?|The enchanting table's bottom texture has now been made identical to that of [[obsidian]] - previously it had a defined border.&amp;lt;ref&amp;gt;{{bug|MC-183842}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{History|pocket alpha}}&lt;br /&gt;
{{History||v0.12.1|snap=build 1|[[File:Enchanting Table JE1 BE1.png|32px]] Added enchantment tables.&lt;br /&gt;
|Enchantment tables now emit a [[light]] level of 12.&lt;br /&gt;
|Enchantment tables can now be [[crafted]] in the [[Stonecutter/old|stonecutter]].&lt;br /&gt;
|Added enchantment tables to the [[Creative mode]] [[inventory]].}}&lt;br /&gt;
{{History|||snap=build 11|Enchanting tables are now [[crafting|craftable]] in the [[crafting table]], instead of the [[Stonecutter/old|stonecutter]].}}&lt;br /&gt;
{{History|bedrock}}&lt;br /&gt;
{{History||?|[[Hoe]]s can no longer be enchanted in enchanting tables.}}&lt;br /&gt;
{{History||1.4.0|snap=beta 1.2.13.11|When [[Experimental Gameplay]] is enabled, [[trident]]s can now be enchanted.}}&lt;br /&gt;
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Enchanting Table JE4 BE2.png|32px]] The texture of enchanting tables has been changed.}}&lt;br /&gt;
{{History||1.16.0|snap=beta 1.16.0.57|Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]].}}&lt;br /&gt;
&lt;br /&gt;
{{History|console}}&lt;br /&gt;
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Enchanting Table JE1 BE1.png|32px]] Added enchanting tables.}}&lt;br /&gt;
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Enchanting now consumes [[lapis lazuli]].&lt;br /&gt;
|Enchanting has been re-balanced.&lt;br /&gt;
|[[Enchanted book]]s can now receive multiple enchantments at once.}}&lt;br /&gt;
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Enchanting Table JE4 BE2.png|32px]] The texture of enchanting tables has been changed.}}&lt;br /&gt;
&lt;br /&gt;
{{History|new3ds}}&lt;br /&gt;
{{History||0.1.0|[[File:Enchanting Table JE1 BE1.png|32px]] Added enchanting tables.}}&lt;br /&gt;
{{History|foot}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[File:Black Runes.png|200px|thumb|Black-textured particles are &amp;quot;fired&amp;quot; into the bookshelves, which later emit the corresponding particle to the enchanting table. (Visible on the red book on the top-left bookshelf, and above the green book on the bottom-left bookshelf, and in the animation farther up the page as a brief flicker).]]&lt;br /&gt;
&lt;br /&gt;
* The enchanting table actually produces the particles emitted from the bookshelves. These particles originate inside the enchanting table and are relocated to the bookshelf almost immediately, but travel slow enough to be briefly visible. The particle that enters and leaves the bookshelf is always the same &amp;quot;letter&amp;quot;, but the ones traveling into the bookshelves are black.&lt;br /&gt;
* Enchanting tables are mostly made of obsidian, and thus have a blast resistance of 1,200 and cannot be destroyed by [[TNT]], although they can still be mined by any pickaxes.&lt;br /&gt;
* Enchanting tables are midway between slabs and full blocks height-wise, so they could be potentially used as a TNT cannon's range-amplifier instead of slabs or trapdoors&lt;br /&gt;
* When the player is invisible, the enchanting table can still &amp;quot;see&amp;quot; the player and open up.&lt;br /&gt;
* On the enchantment screen, captions in the [[wikipedia:Commander Keen#Standard Galactic Alphabet|Standard Galactic Alphabet]] includes several in-jokes:&lt;br /&gt;
** On October 1, 2011, Notch tweeted an image of the enchantment screen, with enchantments .&amp;lt;ref&amp;gt;{{tweet|notch|120207632228298753}}&amp;lt;/ref&amp;gt; The first enchantment translates into &amp;quot;Well Played Internets You Are Good&amp;quot;, the second translated into &amp;quot;These Names Will Be Random And Confusing&amp;quot;, and the third translates to &amp;quot;Each Spell Costs Experience Levels&amp;quot;.&lt;br /&gt;
** Three of the possible words for enchantments are &amp;quot;the elder scrolls,&amp;quot; likely a joke at Bethesda, creator of &amp;quot;The Elder Scrolls&amp;quot; series and whose parent company, Zenimax, attempted to sue Mojang for the name of their game Scrolls.&lt;br /&gt;
** The words &amp;quot;klaatu berata niktu&amp;quot; are a (misspelled) reference to &amp;quot;[[wikipedia:Klaatu barada nikto|Klaatu barada nikto]]&amp;quot;, a phrase that originates from the 1951 movie The Day the Earth Stood Still and has been since used as a reference in many other movies, cartoons and games.&lt;br /&gt;
** Similarly, &amp;quot;Xyzzy&amp;quot; is a magic spell in the game &amp;quot;Colossal Cave Adventure&amp;quot; and has been used in several other games as an [[Easter eggs|Easter Egg]] or cheat code.&lt;br /&gt;
** The word &amp;quot;embiggen&amp;quot; is a fictional word coined by The Simpsons quote: &amp;quot;A Noble Spirit Embiggens the Smallest Man&amp;quot;.&lt;br /&gt;
** The words &amp;quot;phnglui mglwnafh cthulhu rlyeh wgahnagl fhtagnbaguette&amp;quot; are a quote from H. P. Lovecraft's short story &amp;quot;[[wikipedia:The Call of Cthulhu|The Call of Cthulhu]],&amp;quot; apart from the extra &amp;quot;baguette&amp;quot; at the end. Said quote is a prayer in the Cthulhu mythos. The complete and correct quote is &amp;quot;Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn&amp;quot;, which translates to &amp;quot;In his house at R'lyeh, dead Cthulhu waits dreaming.&amp;quot;&lt;br /&gt;
* Of the list of words that the enchanting table uses, none of the words contain the letters &amp;quot;J&amp;quot; or &amp;quot;Q&amp;quot;. Although they are not used in the words, they do have a symbol attached to them, and can be seen moving from the bookshelf and the table.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:EnchantmentProgress.png|Some enchantments, as posted by Jeb.&lt;br /&gt;
File:YA2DD.png|The new enchantment table enchanting grid with extra slot for [[lapis lazuli]].&lt;br /&gt;
File:Enchanting-Table.png|The enchantment table receiving knowledge from nearby [[bookshelf|bookshelves]].&lt;br /&gt;
File:Enchantment Table Book Entity Texture Guide.png|Color coded texture for the book model.&lt;br /&gt;
File:Enchantment Table Book Entity Texture Guide Legend.png|Color code legend for book model texture guide.&lt;br /&gt;
File:PE Enchanting GUI.png|The GUI of the enchantment table {{in|bedrock}} (top = no item, bottom = with item hovering on the second line).&lt;br /&gt;
File:Enchanted Sword.png|A newly enchanted [[sword]].&lt;br /&gt;
File:Book (entity).gif|The book model, animated.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{fnlist}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blocks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Utility blocks]]&lt;br /&gt;
[[Category:Player-built structures]]&lt;br /&gt;
[[Category:Manufactured blocks]]&lt;br /&gt;
&lt;br /&gt;
[[de:Zaubertisch]]&lt;br /&gt;
[[es:Mesa de encantamientos]]&lt;br /&gt;
[[fr:Table d'enchantement]]&lt;br /&gt;
[[hu:Bűvölőasztal]]&lt;br /&gt;
[[it:Tavolo per incantesimi]]&lt;br /&gt;
[[ja:エンチャントテーブル]]&lt;br /&gt;
[[ko:마법 부여대]]&lt;br /&gt;
[[nl:Betoveringstafel]]&lt;br /&gt;
[[pl:Stół do zaklinania]]&lt;br /&gt;
[[pt:Mesa de encantamentos]]&lt;br /&gt;
[[ru:Стол зачаровывания]]&lt;br /&gt;
[[th:โต๊ะร่ายมนตร์]]&lt;br /&gt;
[[zh:附魔台]]&lt;/div&gt;</summary>
		<author><name>Decoration&gt;Xrup</name></author>
		
	</entry>
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