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	<id>https://wiki.boxofrocks.net/index.php?action=history&amp;feed=atom&amp;title=Crossbow</id>
	<title>Crossbow - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.boxofrocks.net/index.php?action=history&amp;feed=atom&amp;title=Crossbow"/>
	<link rel="alternate" type="text/html" href="https://wiki.boxofrocks.net/index.php?title=Crossbow&amp;action=history"/>
	<updated>2026-05-30T20:55:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>https://wiki.boxofrocks.net/index.php?title=Crossbow&amp;diff=736&amp;oldid=prev</id>
		<title>BoxWiki: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://wiki.boxofrocks.net/index.php?title=Crossbow&amp;diff=736&amp;oldid=prev"/>
		<updated>2021-05-13T18:41:46Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:41, 13 May 2021&lt;/td&gt;
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&lt;!-- diff cache key wikidb:diff::1.12:old-735:rev-736 --&gt;
&lt;/table&gt;</summary>
		<author><name>BoxWiki</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.boxofrocks.net/index.php?title=Crossbow&amp;diff=735&amp;oldid=prev</id>
		<title>73.141.89.58: /* Usage */</title>
		<link rel="alternate" type="text/html" href="https://wiki.boxofrocks.net/index.php?title=Crossbow&amp;diff=735&amp;oldid=prev"/>
		<updated>2021-05-11T13:00:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Usage&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{For}}&lt;br /&gt;
{{Item&lt;br /&gt;
|title=Crossbow&lt;br /&gt;
|image=Crossbow.png; Crossbow Pull 0.png; Crossbow Pull 1.png; Crossbow Pull 2.png; Arrow Loaded Crossbow.png&lt;br /&gt;
|image2=Crossbow.png; Crossbow Pull 0.png; Crossbow Pull 1.png; Crossbow Pull 2.png; Firework Loaded Crossbow.png&lt;br /&gt;
|invimage=Crossbow&lt;br /&gt;
|invimage2=Arrow Loaded Crossbow&lt;br /&gt;
|invimage3=Firework Loaded Crossbow&lt;br /&gt;
|rarity=Common&lt;br /&gt;
|renewable=Yes&lt;br /&gt;
|durability='''[[JE]]:''' 326&amp;lt;br&amp;gt;'''[[BE]]:''' 464&lt;br /&gt;
|stackable=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''crossbow''' is a ranged [[weapon]] similar to a [[bow]] that uses [[arrow]]s or [[firework rocket|fireworks]] as ammunition.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1=Stick|B1=Iron Ingot |C1=Stick&lt;br /&gt;
|A2=String|B2= Tripwire Hook|C2=String&lt;br /&gt;
|B3= Stick&lt;br /&gt;
|Output= Crossbow&lt;br /&gt;
|type= Combat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Repairing ===&lt;br /&gt;
{{Grinding&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|ingredients=2x Damaged [[Crossbow]] or&amp;lt;br&amp;gt;2x Damaged [[Arrow Loaded Crossbow]] or&amp;lt;br&amp;gt;2x Damaged [[Firework Loaded Crossbow]]&lt;br /&gt;
|Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow&lt;br /&gt;
|Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow&lt;br /&gt;
|Crossbow; Arrow Loaded Crossbow; Firework Loaded Crossbow&lt;br /&gt;
|description=The [[item durability|durability]] of the two crossbows is added together, plus an extra 5% durability.‌&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting&lt;br /&gt;
|Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow&lt;br /&gt;
|Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow&lt;br /&gt;
|Output=Crossbow&lt;br /&gt;
|type=Combat&lt;br /&gt;
|ignoreusage=1&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|description=The durability of the two crossbows is added together, plus an extra 5% durability.‌ Any loaded ammunition is lost.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mob loot ===&lt;br /&gt;
&lt;br /&gt;
==== Pillagers ====&lt;br /&gt;
&lt;br /&gt;
When killed, a [[pillager]] has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random [[durability]]; the [[drop]] rate increases by 1% per [[level]] of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The [[drop]]ped crossbow can rarely (10% chance) be [[enchanted]] at level 5&amp;amp;ndash;19 regardless of being [[enchanted]] when it [[spawn]]ed.&lt;br /&gt;
&lt;br /&gt;
Crossbows dropped by pillagers may have multiple enchantments, including duplicate enchantments on the same weapon.&lt;br /&gt;
&lt;br /&gt;
==== Piglins ====&lt;br /&gt;
[[Piglin]]s have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5&amp;amp;ndash;19 regardless of being enchanted when spawned.&lt;br /&gt;
&lt;br /&gt;
=== Chest loot ===&lt;br /&gt;
&lt;br /&gt;
{{LootChestItem|crossbow,damaged-level-enchanted-crossbow,damaged-random-enchanted-crossbow,damaged-random-enchanted-crossbow-2}}&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
&lt;br /&gt;
Journeyman-level Fletcher [[villager]]s offer to [[trading|sell]] an unenchanted crossbow for 3 [[emerald]]s.&lt;br /&gt;
&lt;br /&gt;
Master-level Fletcher villagers have a {{frac|1|16}} (6.25%) chance of selling an [[enchanting|enchanted]] crossbow for 8 emeralds.{{only|bedrock}}&lt;br /&gt;
&lt;br /&gt;
Master-level Fletcher villagers have {{frac|2|3}} chance of selling an enchanted crossbow for 7-22 emeralds.{{only|java}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;div style='float:right'&amp;gt;{{animate|Steve aiming with Crossbow.png;Alex aiming with Crossbow.png|150px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite using [[iron ingot]]s in their crafting recipe, crossbows cannot be smelted into [[iron nugget]]s.&amp;lt;ref&amp;gt;{{bug|MC-111738}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
[[File:Crossbowcooldown.gif|200px|thumb|right|Charging and shooting the crossbow {{in|bedrock}}.]]&lt;br /&gt;
Crossbows are similar to [[bow]]s, but take longer to load and are slightly more powerful, shooting farther with slightly higher accuracy. Load them by {{control|using}} them, which makes the player move at sneak speed. Unlike bows, the [[arrow]] or [[firework rocket]] can be fired only after it is fully charged. At this point, it ''must be used once more'' to fire its bolt.&lt;br /&gt;
&lt;br /&gt;
Once it has reached full charge, the [[player]]'s speed returns to normal. After that, shooting a charged crossbow does not delay any of the [[player]]'s current action like [[sprinting]] or [[swimming]].&lt;br /&gt;
&lt;br /&gt;
The crossbow can even be placed in another [[inventory]] slot or into an [[item frame]] without the [[arrow]] or [[firework rocket]] being unloaded or fired. A charged crossbow also remains charged after enchanting it with an enchantment table or with an anvil.&lt;br /&gt;
&lt;br /&gt;
In order to use the crossbow, at least one arrow or firework rocket must be present in the inventory. The player can choose which type of arrow to fire based on its location in their [[inventory]]:&lt;br /&gt;
* Arrows in the off-hand, or the selected [[hotbar]] slot if the crossbow is in the off-hand, are prioritized first. &lt;br /&gt;
* If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected. &lt;br /&gt;
Crossbows take 1.25 seconds (25 ticks) to load. &lt;br /&gt;
&lt;br /&gt;
The player can load either an arrow (tipped still works) or a firework of any color.&lt;br /&gt;
&lt;br /&gt;
[[Endermen]] teleport away from projectile paths, so they cannot be hit with crossbow [[arrow]]s. However, they can still get harmed by [[firework rocket]] explosions, if they can't detect the firework rocket.&lt;br /&gt;
&lt;br /&gt;
;Attack strength:&lt;br /&gt;
&lt;br /&gt;
''Java Edition'':&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; data-description=&amp;quot;Crossbow Damage Statistic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemSprite|Crossbow|text= '''Minimum'''}}&lt;br /&gt;
| {{hp|6}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemSprite|Crossbow|text= '''Maximum'''}}&lt;br /&gt;
| {{hp|11}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemSprite|Crossbow|text= '''Maximum (With Firework)}}&lt;br /&gt;
| {{hp|18}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemSprite|Crossbow|text= '''Average'''}}&lt;br /&gt;
| {{hp|9}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Bedrock Edition''&lt;br /&gt;
* Always {{hp|9}}&lt;br /&gt;
&lt;br /&gt;
=== Fireworks ===&lt;br /&gt;
&lt;br /&gt;
[[Firework rocket]]s can be fired by loading the crossbow only while holding the rockets in the off-hand. They fly at 32 m/s. Firework rockets with higher flight duration have a longer time before they explode and therefore travel farther. Firing a firework rocket uses 3 [[durability]] points per shot.&lt;br /&gt;
&lt;br /&gt;
Firework rockets also work with the [[Multishot]] enchantment, enabling the [[player]] to shoot 3 firework rockets at a time. The increased durability usage stacks, resulting in 9 durability being consumed with each shot.&lt;br /&gt;
&lt;br /&gt;
A shot firework rocket explodes instantly when it hits a [[mob]] or [[block]].{{only|java}} If the firework rocket has no explosion effect, it deals no [[damage]]. The explosion of a firework rocket deals {{hp|5}} to {{hp|6}} points of damage, with one [[firework star]]. The explosion has a radius of roughly 4 blocks, which is unaffected by the firework star's [[Firework Star#Effects|effect]]. Each additional firework star on the rocket deals an additional {{hp|1}} to {{hp|2}} points of damage, for a maximum of {{hp|11}} to {{hp|18}} with 7 firework stars. The flight duration of the firework does not affect the damage output of the firework, only increasing the maximum range the firework can travel before exploding. Likewise, the damage remains the same regardless of any dyes used. The [[Piercing]] enchantment causes the firework rocket to pierce a number of entities based on its respective level before exploding.{{only|java}}&lt;br /&gt;
&lt;br /&gt;
=== Repair ===&lt;br /&gt;
&lt;br /&gt;
Crossbows can be repaired in an [[anvil]] or [[grindstone]] by combining two crossbows. Any loaded ammunition is retained from the crossbow in the first slot but sacrificed from the crossbow in the second slot.&lt;br /&gt;
&lt;br /&gt;
=== Enchantments ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Max Level&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Charge]]&lt;br /&gt;
|Decreases the reloading time of the crossbow by {{code|level * 0.25}} seconds. Crossbows with [[Quick Charge]] III fire slightly faster than [[bow]]s. If [[commands]] are used to enchant a crossbow with Quick Charge V, the crossbow charges instantaneously. A crossbow enchanted with Quick Charge VI is effectively impossible to charge, which renders it useless. This can be done only {{in|je}}.&lt;br /&gt;
|III&lt;br /&gt;
|-&lt;br /&gt;
|[[Multishot]]&lt;br /&gt;
|Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile, which is useful for targeting mobs spread out in a small area. This works for both [[arrow]]s and [[firework rocket]]s. Firing with this enchantment still only uses one projectile, and because of that, it is possible to recover only one of three arrows shot from a Multishot crossbow. Multishot crossbows use 3 [[item durability|durability]] points per shot, unless using fireworks for ammunition, in which case 9 durability is consumed. Mutually exclusive with Piercing.&lt;br /&gt;
|I&lt;br /&gt;
|-&lt;br /&gt;
|[[Piercing]]&lt;br /&gt;
|Makes [[arrow]]s shot from the crossbow pierce [[entity|entities]] they hit and continue their flight, which allows each arrow to hit up to {{code|level + 1}} entities. This is useful for targeting [[mob]]s closely packed together, and for conserving arrows, as they can be picked up after piercing entities. Mutually exclusive with Multishot.&lt;br /&gt;
|IV&lt;br /&gt;
|-&lt;br /&gt;
|[[Unbreaking]]&lt;br /&gt;
|Causes a&amp;lt;code&amp;gt;(100/(Level+1))%&amp;lt;/code&amp;gt; chance a shot fired reduces the [[item durability|durability]] of the crossbow.&lt;br /&gt;
|III&lt;br /&gt;
|-&lt;br /&gt;
|[[Mending]]&lt;br /&gt;
|Allows a certain proportion of [[experience]] orbs collected to contribute toward repairing the crossbow, rather than raising the [[player]]'s experience.&lt;br /&gt;
|I&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse of Vanishing]]&lt;br /&gt;
|Causes the crossbow to disappear instead of dropping on the ground when the player dies. The {{cmd|gamerule keepInventory}} overrides this.&lt;br /&gt;
|I&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Multishot]] and [[Piercing]] are mutually exclusive. Normal methods of [[enchanting]] allow only one of them to be applied to a crossbow.&lt;br /&gt;
&lt;br /&gt;
Crossbows can receive 3 unique [[enchanting|enchantment]]s, and have a base enchantability of 1. Enchantments specific to crossbows include [[Quick Charge]], Multishot and Piercing.&lt;br /&gt;
&lt;br /&gt;
=== Fuel ===&lt;br /&gt;
Crossbows can be used as [[fuel]] in [[furnace]]s, [[smelting]] 1.5 [[item]]s per crossbow.&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{el|je}}:&lt;br /&gt;
{{Sound table&lt;br /&gt;
|sound=Crossbow loading start.ogg&lt;br /&gt;
|subtitle=Crossbow charges up&lt;br /&gt;
|source=Players&amp;lt;ref group=sound name=&amp;quot;source&amp;quot;&amp;gt;The source is Players when the item is used by a player, but Hostile Creatures when it is not.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=When crossbow starts to load&lt;br /&gt;
|id=item.crossbow.loading_start&lt;br /&gt;
|translationkey=subtitles.item.crossbow.charge&lt;br /&gt;
|volume=0.15&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
|distance=16&lt;br /&gt;
}}&lt;br /&gt;
{{Sound table&lt;br /&gt;
|sound=Crossbow loading middle1.ogg&lt;br /&gt;
|sound2=Crossbow loading middle2.ogg&lt;br /&gt;
|sound3=Crossbow loading middle3.ogg&lt;br /&gt;
|sound4=Crossbow loading middle4.ogg&lt;br /&gt;
|subtitle=MC-203146&lt;br /&gt;
|source=Players&amp;lt;ref group=sound name=&amp;quot;source&amp;quot; /&amp;gt;&lt;br /&gt;
|description=While crossbow is loading&lt;br /&gt;
|id=item.crossbow.loading_middle&lt;br /&gt;
|translationkey=-&lt;br /&gt;
|pitch=0.9 / 0.95 / 1.0 / 1.05 / 1.2&lt;br /&gt;
|volume=0.325&lt;br /&gt;
|distance=16&lt;br /&gt;
}}&lt;br /&gt;
{{Sound table&lt;br /&gt;
|sound=Crossbow loading end.ogg&lt;br /&gt;
|subtitle=Crossbow loads&lt;br /&gt;
|source=Players&amp;lt;ref group=sound name=&amp;quot;source&amp;quot; /&amp;gt;&lt;br /&gt;
|description=When crossbow loading ends&lt;br /&gt;
|id=item.crossbow.loading_end&lt;br /&gt;
|translationkey=subtitles.item.crossbow.load&lt;br /&gt;
|pitch=0.866... - 1.2&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|distance=16&lt;br /&gt;
}}&lt;br /&gt;
{{Sound table&lt;br /&gt;
|sound=Crossbow quick charge one1.ogg&lt;br /&gt;
|sound2=Crossbow quick charge one2.ogg&lt;br /&gt;
|sound3=Crossbow quick charge one3.ogg&lt;br /&gt;
|subtitle=Crossbow charges up&lt;br /&gt;
|source=Players&amp;lt;ref group=sound name=&amp;quot;source&amp;quot; /&amp;gt;&lt;br /&gt;
|description=While crossbow with Quick Charge I is loading&lt;br /&gt;
|id=item.crossbow.quick_charge_1&lt;br /&gt;
|translationkey=subtitles.item.crossbow.charge&lt;br /&gt;
|pitch=0.9 / 0.95 / 1.0&lt;br /&gt;
|volume=0.25 / 0.325&lt;br /&gt;
|distance=16&lt;br /&gt;
}}&lt;br /&gt;
{{Sound table&lt;br /&gt;
|sound=Crossbow quick charge two1.ogg&lt;br /&gt;
|sound2=Crossbow quick charge two2.ogg&lt;br /&gt;
|sound3=Crossbow quick charge two3.ogg&lt;br /&gt;
|subtitle=Crossbow charges up&lt;br /&gt;
|source=Players&amp;lt;ref group=sound name=&amp;quot;source&amp;quot; /&amp;gt;&lt;br /&gt;
|description=While crossbow with Quick Charge II is loading&lt;br /&gt;
|id=item.crossbow.quick_charge_2&lt;br /&gt;
|translationkey=subtitles.item.crossbow.charge&lt;br /&gt;
|pitch=0.9 / 0.95 / 1.0 / 1.05&lt;br /&gt;
|volume=0.25 / 0.325&lt;br /&gt;
|distance=16&lt;br /&gt;
}}&lt;br /&gt;
{{Sound table&lt;br /&gt;
|sound=Crossbow quick charge three1.ogg&lt;br /&gt;
|sound2=Crossbow quick charge three2.ogg&lt;br /&gt;
|sound3=Crossbow quick charge three3.ogg&lt;br /&gt;
|subtitle=Crossbow charges up&lt;br /&gt;
|source=Players&amp;lt;ref group=sound name=&amp;quot;source&amp;quot; /&amp;gt;&lt;br /&gt;
|description=While crossbow with Quick Charge III is loading&lt;br /&gt;
|id=item.crossbow.quick_charge_3&lt;br /&gt;
|translationkey=subtitles.item.crossbow.charge&lt;br /&gt;
|pitch=0.9 / 0.95 / 1.0 / 1.05&lt;br /&gt;
|volume=0.25 / 0.325&lt;br /&gt;
|distance=16&lt;br /&gt;
}}&lt;br /&gt;
{{Sound table&lt;br /&gt;
|sound=Crossbow shoot1.ogg&lt;br /&gt;
|sound2=Crossbow shoot2.ogg&lt;br /&gt;
|sound3=Crossbow shoot3.ogg&lt;br /&gt;
|subtitle=Crossbow fires&lt;br /&gt;
|source=Players&amp;lt;ref group=sound name=&amp;quot;source&amp;quot; /&amp;gt;&lt;br /&gt;
|description=When a crossbow fires&lt;br /&gt;
|id=item.crossbow.shoot&lt;br /&gt;
|translationkey=subtitles.item.crossbow.shoot&lt;br /&gt;
|pitch=0.9 / 1.0&lt;br /&gt;
|volume=0.8 / 0.9&lt;br /&gt;
|distance=16&lt;br /&gt;
}}&lt;br /&gt;
{{Sound table&lt;br /&gt;
|sound=Arrow hit1.ogg&lt;br /&gt;
|sound2=Arrow hit2.ogg&lt;br /&gt;
|sound3=Arrow hit3.ogg&lt;br /&gt;
|sound4=Arrow hit4.ogg&lt;br /&gt;
|subtitle=Arrow hits&lt;br /&gt;
|source=Friendly Creatures&lt;br /&gt;
|description=When arrow hits a block or entity&lt;br /&gt;
|id=item.crossbow.hit&lt;br /&gt;
|translationkey=subtitles.item.crossbow.hit&lt;br /&gt;
|pitch=1.0909... - 1.33...&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|distance=16&lt;br /&gt;
}}&lt;br /&gt;
{{Sound table&lt;br /&gt;
|sound=Succesfull Hit.ogg&lt;br /&gt;
|subtitle=Player hit&lt;br /&gt;
|source=Players&lt;br /&gt;
|description=Plays when an arrow shot by a player hits another player&lt;br /&gt;
|id=entity.arrow.hit_player&lt;br /&gt;
|translationkey=subtitles.entity.arrow.hit_player&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
|distance=16&lt;br /&gt;
}}&lt;br /&gt;
{{Sound table&lt;br /&gt;
|sound=Random break.ogg&lt;br /&gt;
|subtitle=Item breaks&lt;br /&gt;
|source=Players&amp;lt;ref group=sound name=&amp;quot;source&amp;quot; /&amp;gt;&lt;br /&gt;
|description=When durability is exhausted&lt;br /&gt;
|id=entity.item.break&lt;br /&gt;
|translationkey=subtitles.entity.item.break&lt;br /&gt;
|volume=0.8&lt;br /&gt;
|pitch=0.8 - 1.2 {{checkthecode|This is an estimated value}}&lt;br /&gt;
|foot=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=java&lt;br /&gt;
|displayname=Crossbow&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=crossbow&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=bedrock&lt;br /&gt;
|displayname=Crossbow&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=crossbow&lt;br /&gt;
|id=471&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Item data ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;treeview&amp;quot; style=&amp;quot;margin-top: 0;&amp;quot;&amp;gt;&lt;br /&gt;
* {{nbt|compound|tag}}: The '''tag''' tag.&lt;br /&gt;
{{:Player.dat_format/Crossbow}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{load achievements|Sniper Duel;Archer;Bullseye}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|Take Aim;Bullseye;Sniper Duel;Ol' Betsy;Who's the Pillager Now;Two Birds;Arbalistic}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History||September 29, 2018|link={{tweet|Minecraft|1046094916902965249}}|Crossbows are announced at [[MINECON Earth 2018]].}}&lt;br /&gt;
{{History|java}}&lt;br /&gt;
{{History||1.14|snap=18w43a|{{animate|Crossbow.png; Crossbow Pull 0.png; Crossbow Pull 1.png; Crossbow Pull 2.png|32px}} {{animate|Arrow Loaded Crossbow.png; Crossbow.png; Crossbow Pull 0.png; Crossbow Pull 1.png; Crossbow Pull 2.png|32px}} {{animate|Firework Loaded Crossbow.png; Crossbow.png|32px}} Added crossbows.&lt;br /&gt;
|Crossbows can be enchanted with either the [[Quick Charge]] (Highest Level III), [[Piercing]] (Highest Level IV) or [[Multishot]] (Highest Level I).}}&lt;br /&gt;
{{History|||snap=18w47a|Crossbows can now be found inside loot [[chest]]s at the top of [[pillager outpost]]s.}}&lt;br /&gt;
{{History||1.16|snap=20w07a|Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}}&lt;br /&gt;
{{History|||snap=20w16a|Crossbows now generate randomly enchanted in [[bastion remnants]] chests.}}&lt;br /&gt;
&lt;br /&gt;
{{History|bedrock}}&lt;br /&gt;
{{History||1.8.0|snap=beta 1.8.0.10|{{animate|Crossbow.png; Crossbow Pull 0.png; Crossbow Pull 1.png; Crossbow Pull 2.png|32px}} {{animate|Arrow Loaded Crossbow.png; Crossbow.png; Crossbow Pull 0.png; Crossbow Pull 1.png; Crossbow Pull 2.png|32px}} {{animate|Firework Loaded Crossbow.png; Crossbow.png|32px}} Added crossbows.&lt;br /&gt;
|Crossbows are currently apart of [[Experimental Gameplay]].}}&lt;br /&gt;
{{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which use and [[drops|drop]] crossbows.}}&lt;br /&gt;
{{History|||snap=beta 1.9.0.3|Crossbows now appear bigger in a pillager's hand.}}&lt;br /&gt;
{{History||1.10.0|snap=beta 1.10.0.3|Crossbows are now fully implemented and separate from [[Experimental Gameplay]].&lt;br /&gt;
|Crossbows can now be found in [[pillager outpost]] [[chest]]s.}}&lt;br /&gt;
{{History||1.11.0|snap=beta 1.11.0.4|Unenchanted and [[enchanting|enchanted]] crossbows can now be [[trading|bought]] from fletcher [[villager]]s.}}&lt;br /&gt;
{{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers now have 100% chance to [[trading|sell]] unenchanted crossbow, rather than 50% chance.}}&lt;br /&gt;
{{History||1.16.0|snap=beta 1.16.0.51|Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}}&lt;br /&gt;
{{History|||snap=beta 1.16.0.57|Crossbows now generate randomly enchanted in [[bastion remnants]] chests.}}&lt;br /&gt;
&lt;br /&gt;
{{History|PS4}}&lt;br /&gt;
{{History||1.90|{{animate|Crossbow.png; Crossbow Pull 0.png; Crossbow Pull 1.png; Crossbow Pull 2.png|32px}} {{animate|Arrow Loaded Crossbow.png; Crossbow.png; Crossbow Pull 0.png; Crossbow Pull 1.png; Crossbow Pull 2.png|32px}} {{animate|Firework Loaded Crossbow.png; Crossbow.png|32px}} Added crossbows.}}&lt;br /&gt;
{{History|foot}}&lt;br /&gt;
&lt;br /&gt;
==Issues==&lt;br /&gt;
&lt;br /&gt;
{{issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Crossbows [[enchanting|enchanted]] with [[Quick Charge]] VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete.&lt;br /&gt;
* Loading a crossbow with [[firework rocket|fireworks]] and then firing it at an [[enderman]] or [[wither]] with its Wither Armor active can damage it. This is because fireworks deal explosion damage and not projectile [[damage]]. This is the only method of damaging an enderman or a wither with its Wither Armor at a long-range.&lt;br /&gt;
* The [[Piercing]] enchantment can be useful to save [[arrow]]s because they can still be picked up after they hit a wall.&lt;br /&gt;
* Although Piercing allows arrows to bypass [[shield]]s, they can't get through the Wither Armor.&lt;br /&gt;
* The Advancement &amp;quot;Ol' Betsy&amp;quot; is most likely a reference to the character Trigger from the 1973 [[wikipedia:The Walt Disney Company|Disney]] animated film [[wikipedia:Robin Hood (1973 film)|Robin Hood]], who has a crossbow he calls Ol' Betsy.&lt;br /&gt;
* The crossbow's first-person loading animation in [[Bedrock Edition|Bedrock]] is different from [[Java Edition|Java]].&lt;br /&gt;
* Even if a crossbow is already wound with a projectile, when it drops on the ground, it always looks uncharged.&amp;lt;ref&amp;gt;{{bug|MC-137552}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CrossbowMinecon.png|A crossbow shown at [[MINECON Earth 2018]].&lt;br /&gt;
File:PillagerMinecon.png|A [[pillager]] armed with a crossbow, shown at MINECON Earth 2018.&lt;br /&gt;
File:ALEXCROSSBOW.png|How the crossbow is equipped.&lt;br /&gt;
File:Enchanted Crossbow.gif|An enchanted crossbow.&lt;br /&gt;
File:Steve Charging Crossbow.gif|Steve charging crossbow {{in|java}}.&lt;br /&gt;
File:Alex Charging Crossbow.gif|Alex charging crossbow {{in|java}}.&lt;br /&gt;
File:Pillager Charging Crossbow.gif|Pillager charging crossbow.&lt;br /&gt;
File:Piglin Charging Crossbow.gif|Piglin charging crossbow.&lt;br /&gt;
File:Crossbow (MCD).png|The Minecraft Dungeons Variant of the Crossbow&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;br /&gt;
&lt;br /&gt;
[[de:Armbrust]]&lt;br /&gt;
[[es:Ballesta]]&lt;br /&gt;
[[fr:Arbalète]]&lt;br /&gt;
[[it:Balestra]]&lt;br /&gt;
[[ja:クロスボウ]]&lt;br /&gt;
[[ko:쇠뇌]]&lt;br /&gt;
[[pl:Kusza]]&lt;br /&gt;
[[pt:Besta]]&lt;br /&gt;
[[ru:Арбалет]]&lt;br /&gt;
[[th:หน้าไม้]]&lt;br /&gt;
[[zh:弩]]&lt;/div&gt;</summary>
		<author><name>73.141.89.58</name></author>
		
	</entry>
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