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	<title>Chest - Revision history</title>
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	<updated>2026-05-30T22:48:49Z</updated>
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		<title>BoxWiki: 1 revision imported</title>
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		<updated>2021-05-13T18:13:07Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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		<title>Planks&gt;Xrup: /* History */</title>
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		<updated>2021-05-09T19:35:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;History&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{For}}&lt;br /&gt;
{{Distinguish|Chestplate}}&lt;br /&gt;
{{Block&lt;br /&gt;
|image=Chest.gif&lt;br /&gt;
|imagesize=x150px&lt;br /&gt;
|image2=Large Chest.gif&lt;br /&gt;
|image2size=x175px&lt;br /&gt;
|invimage2=----&lt;br /&gt;
|invimage3=Chest BE&lt;br /&gt;
|transparent=Partially &lt;br /&gt;
|light=No&lt;br /&gt;
|tool=Axe&lt;br /&gt;
|renewable=Yes&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|flammable=No&lt;br /&gt;
|lavasusceptible=Yes&lt;br /&gt;
}}&lt;br /&gt;
A '''chest''' is a [[block]] that stores [[item]]s.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
=== Breaking ===&lt;br /&gt;
&lt;br /&gt;
A chest can be broken using anything, but an [[axe]] is the fastest. Chests always drop themselves when mined. If the chest contains items, the items are also dropped when the chest is broken. If one half of a large chest is destroyed, the corresponding items from the destroyed chest are dropped and the remaining half continues to function as a small chest.&lt;br /&gt;
{{breaking row|horizontal=1|Chest|Axe|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Natural generation ===&lt;br /&gt;
{{see also|Chest loot}}&lt;br /&gt;
&lt;br /&gt;
Chests are naturally generated in [[dungeon]]s, [[stronghold]]s, [[jungle temple]]s, [[desert temple]]s, [[nether fortress]]es, [[village]]s, [[end cities]], [[igloo]]s, [[woodland mansion]]s, [[shipwreck]]s, [[ocean ruins]], [[buried treasure]], [[pillager outpost]]s, [[bastion remnant]]s, and [[ruined portal]]s.&lt;br /&gt;
&lt;br /&gt;
A [[minecart with chest]], when broken, drops a chest, a [[minecart]], and any contents of the chest. They generate naturally in [[mineshaft]]s.&lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, the loot for these chests (or for the bonus chest, see below) is fully determined by the seed. {{IN|bedrock}}, the loot is determined randomly by the seed, but the slots may be rearranged; for example, a chest at a given location for a given seed could have a single [[string]], a stack of 3 [[string]], and a single [[bread]], but these slots' locations in the chest change if one generates the world multiple times.&lt;br /&gt;
&lt;br /&gt;
Large chests can occasionally generate in [[dungeons]] by one single chest generating next to the other. They can also generate in certain types of [[bastion remnant]]s.&lt;br /&gt;
&lt;br /&gt;
==== Bonus chest ====&lt;br /&gt;
{{main|Bonus chest}}&lt;br /&gt;
The bonus chest is a chest that appears near the player's spawn if the &amp;quot;Bonus chest&amp;quot; option is toggled on the [[main menu]]. It generates with a semi-random collection of basic items to help the player survive early on and gather necessary resources, including tools, blocks, and food.&lt;br /&gt;
&lt;br /&gt;
=== Entity loot ===&lt;br /&gt;
&lt;br /&gt;
Breaking a [[minecart with chest]] drops both the chest and the minecart.&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1=Any Planks&lt;br /&gt;
|B1=Any Planks&lt;br /&gt;
|C1=Any Planks&lt;br /&gt;
 |A2=Any Planks&lt;br /&gt;
 |C2=Any Planks&lt;br /&gt;
  |A3=Any Planks&lt;br /&gt;
  |B3=Any Planks&lt;br /&gt;
  |C3=Any Planks&lt;br /&gt;
 |Output=Chest&lt;br /&gt;
 |type=Decoration block&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Chests can be used as containers and as crafting ingredients.&lt;br /&gt;
&lt;br /&gt;
To place a chest, use the {{control|Place Block}} [[control]] on the face of a block adjacent to the space the chest should occupy.&lt;br /&gt;
&lt;br /&gt;
A chest placed adjacent to another chest joins to create a large chest (also known as a double chest). A player can prevent this, and place two small chests side by side, by {{control|sneaking|sneak}} while placing the second chest{{only|java|short=1}}, pushing a chest into place with a [[piston]]{{only|bedrock|short=1}}, or placing the second chest facing a different direction from the first chest. Alternatively, [[trapped chest]]s do not combine with normal chests.&lt;br /&gt;
&lt;br /&gt;
Chests can be moved by pistons,{{only|bedrock|short=1}} and [[water]] and [[lava]] flow around chests without affecting them. Lava can create fire in air blocks next to chests as if the chests were flammable, but the chests do not actually catch fire and cannot be burned.&lt;br /&gt;
&lt;br /&gt;
=== Container ===&lt;br /&gt;
[[File:Large Chest.png|thumb|The default GUI of a large chest, showing the large chest's contents above the player's own inventory and hotbar.]]&lt;br /&gt;
&lt;br /&gt;
A small chest has 27 slots of inventory space, and a large chest has twice that amount, at 54 slots. In the Java Edition interface, the top three rows for a large chest correspond to the right half of the chest when facing it, and the bottom three rows correspond to the left half. In Bedrock Edition, the top three rows correspond to whichever half was placed first and the bottom three to the other half.&lt;br /&gt;
&lt;br /&gt;
Chests open when {{ctrl|used}}. To move items between the chest inventory and the player inventory or hotbar while the chest GUI is open, drag or shift-click the items. Holding {{key|Shift}} and double-clicking while holding an item moves all items of the type clicked on in or out of the chest, to the extent that space is available for them.{{only|Java}} To exit the chest GUI, use the {{key|Esc}} control.&lt;br /&gt;
&lt;br /&gt;
A chest cannot be opened if there is an opaque block above it ({{in|bedrock|lc=}}, bottom-half slabs prevent chests from being opened). Solid faces do not prevent chests from opening, so the lid of the chest can phase through blocks such as bottom-half [[slab]]s, [[stairs]], and transparent full cubes such as [[glass]] and [[ice]]. [[Ocelot]]s and [[cat]]s sitting on chests prevent them from opening. Because chests themselves are functionally transparent, two chests can be stacked on top of one another while still allowing the lower chest to be opened. Players can open chests when players are being hurt (effect of instant damage, poison, wither, fatal poison or on fire) or hurt by anyone ([[player]]s, [[zombie]]s, [[skeleton]]s, etc.).&lt;br /&gt;
&lt;br /&gt;
By default, the GUI of a chest is labeled &amp;quot;Chest&amp;quot; and the GUI of a large chest is labeled &amp;quot;Large Chest&amp;quot;. A chest's GUI label can be changed by naming the chest in an [[anvil]] before placing it, or by using the {{cmd|data}} command{{only|Java}} (for example, to label a chest at (0,64,0) as &amp;quot;Bonus Chest!&amp;quot;, use {{cmd|data merge block 0 64 0 {CustomName:'&amp;quot;Bonus Chest!&amp;quot;'&amp;lt;nowiki&amp;gt;}&amp;lt;/nowiki&amp;gt;}}). If half of a large chest is renamed, that name is used to label the GUI of the entire large chest, but if the named half is destroyed the other half reverts to the default label. If both halves of a large chest have different names, the GUI uses the name of the northernmost or westernmost half.&lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, a chest can be &amp;quot;locked&amp;quot; by setting its &amp;lt;code&amp;gt;Lock&amp;lt;/code&amp;gt; tag using the {{cmd|data}} command. If a chest's &amp;lt;code&amp;gt;Lock&amp;lt;/code&amp;gt; tag is not blank, the chest cannot be opened unless the player is holding an item with the same name as the &amp;lt;code&amp;gt;Lock&amp;lt;/code&amp;gt; tag's text. For example, to lock a chest at (0,64,0) so that the chest cannot be opened unless the player is holding an item named &amp;quot;Chest Key&amp;quot;, use {{cmd|data merge block 0 64 0 &amp;lt;nowiki&amp;gt;{Lock:&amp;quot;Chest Key&amp;quot;}&amp;lt;/nowiki&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
The capacity of a chest varies greatly, depending on its size, whether the items inside it are stackable, and whether [[shulker box]]es are used. The minimum capacity is obtained when storing only non-stackable items while the maximum capacity can be achieved when storing items that stack to 64. Filled shulker boxes are not stackable, but each can hold 27 stacks of up to 64 items (excluding other shulker boxes), so filling a chest with them increases the maximum by a factor of 27.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Chest Size&lt;br /&gt;
! rowspan=2 | Slots&lt;br /&gt;
! colspan=2 | Maximum Number of Items&lt;br /&gt;
|-&lt;br /&gt;
! Without shulker boxes || With shulker boxes&lt;br /&gt;
|-&lt;br /&gt;
| Small || 27 || 1,728 || 46,656&lt;br /&gt;
|-&lt;br /&gt;
| Large || 54 || 3,456 || 93,312&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Donkey]], [[mule]], or [[llama]] pack ===&lt;br /&gt;
&lt;br /&gt;
A chest can be added to a [[donkey]], a [[mule]], or a [[llama]] by pressing {{control|use}} on the respective animal.&lt;br /&gt;
&lt;br /&gt;
A chest attached to a donkey or mule has only 15 slots. A chest attached to a llama has anywhere from 3 to 15 slots depending upon its &amp;quot;Strength&amp;quot; value (see {{Section link|Llama|Data values}}). The chest cannot be removed except by killing the carrier. The chest can be opened by holding {{control|sneak}} and pressing {{control|use}}, or by riding the carrier and pressing {{control|inventory}}.&lt;br /&gt;
&lt;br /&gt;
If shulker boxes are again used, each donkey, mule or strength value 5 llamas with a chest attached to it can carry up to 405 stacks of items (up to 25920 items), and with strength value 5 llamas, each caravan of 10 llamas with inventories full of shulker boxes can carry up to 4050 stacks of items (up to 259200 items).&lt;br /&gt;
&lt;br /&gt;
=== Piglins ===&lt;br /&gt;
[[Piglin]]s become hostile toward [[player]]s who open or mine chests.&lt;br /&gt;
&lt;br /&gt;
=== Crafting ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{crafting usage}}&lt;br /&gt;
&lt;br /&gt;
=== Fuel ===&lt;br /&gt;
Chests can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per chest.&lt;br /&gt;
&lt;br /&gt;
=== Note Blocks ===&lt;br /&gt;
Chests can be placed under [[note block]]s to produce &amp;quot;bass&amp;quot; sound.&lt;br /&gt;
&lt;br /&gt;
=={{anchor|Xmas chest}} Christmas chest ==&lt;br /&gt;
This chest can only be seen with the method described on Java Edition, on console, it is in an exclusive texture pack.&lt;br /&gt;
On December 24–26, chests, Ender chests, large chests, and their trapped chest counterparts have their textures changed to &amp;quot;Christmas chests&amp;quot; that look like wrapped Christmas presents. Since the game uses the date shown on the computer, players can access the Christmas chest textures at any time by changing the date and time on their computers to 24–26 of December.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Xmas Chest.gif&lt;br /&gt;
Xmas Large Chest.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
=== Generic ===&lt;br /&gt;
{{Sound table/Block/Wood}}&lt;br /&gt;
=== Unique ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{Sound table&lt;br /&gt;
|sound=Chest close1.ogg&lt;br /&gt;
|sound2=Chest close2.ogg&lt;br /&gt;
|sound3=Chest close3.ogg&lt;br /&gt;
|subtitle=Chest closes&lt;br /&gt;
|id=block.chest.close&lt;br /&gt;
|translationkey=subtitles.block.chest.close&lt;br /&gt;
|distance=16}}&lt;br /&gt;
{{Sound table&lt;br /&gt;
|sound=Door close.ogg&lt;br /&gt;
|sound2=Door open.ogg&lt;br /&gt;
|subtitle=Chest locked&lt;br /&gt;
|id=block.chest.locked&lt;br /&gt;
|translationkey=subtitles.block.chest.locked&lt;br /&gt;
|distance=16}}&lt;br /&gt;
{{Sound table&lt;br /&gt;
|sound=Chest open.ogg&lt;br /&gt;
|subtitle=Chest opens&lt;br /&gt;
|id=block.chest.open&lt;br /&gt;
|translationkey=subtitles.block.chest.open&lt;br /&gt;
|distance=16&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|showblocktags=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=java&lt;br /&gt;
|displayname=Chest&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=chest&lt;br /&gt;
|blocktags=guarded_by_piglins&lt;br /&gt;
|foot=1}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Block entity&lt;br /&gt;
|spritename=chest&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=chest&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=bedrock&lt;br /&gt;
|displayname=Chest&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=chest&lt;br /&gt;
|id=54&lt;br /&gt;
|foot=1}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|notnamespaced=y&lt;br /&gt;
|displayname=Block entity&lt;br /&gt;
|spritename=chest&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=Chest&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Metadata ===&lt;br /&gt;
{{see also|Data values}}&lt;br /&gt;
{{IN|be}}, chests use the following data values:&lt;br /&gt;
{{/DV}}&lt;br /&gt;
&lt;br /&gt;
=== Block states ===&lt;br /&gt;
{{see also|Block states}}&lt;br /&gt;
&lt;br /&gt;
{{/BS}}&lt;br /&gt;
&lt;br /&gt;
=== Block data ===&lt;br /&gt;
{{see also|Block entity format}}&lt;br /&gt;
&lt;br /&gt;
A chest has a block entity associated with it that holds additional data about the block.&lt;br /&gt;
&lt;br /&gt;
{{/BE}}&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{load achievements|Chestful of Cobblestone;Freight Station;Smelt Everything}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|War Pigs}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|java indev}}&lt;br /&gt;
{{History||0.31|snap=20100124|[[File:Chest (N) JE1.png|32px]] [[File:Chest (E) JE1.png|32px]] [[File:Chest (S) JE1.png|32px]] [[File:Chest (W) JE1.png|32px]] Added chests.&lt;br /&gt;
|Chests are considered a solid [[block]].&lt;br /&gt;
|The front of the chest (with the latch) faces away from any adjacent solid [[block]]s, or faces west if placed independent of other blocks.&lt;br /&gt;
|[[File:Double Chest (LN) JE1.png|30px]] [[File:Double Chest (RN) JE1.png|30px]] [[File:Double Chest (LE) JE1.png|30px]] [[File:Double Chest (RE) JE1.png|30px]]&amp;lt;br&amp;gt;[[File:Double Chest (LS) JE1.png|30px]] [[File:Double Chest (RS) JE1.png|30px]] [[File:Double Chest (LW) JE1.png|30px]] [[File:Double Chest (RW) JE1.png|30px]]&amp;lt;br&amp;gt;[[File:Large Chest JE1.png|52px]] Added large chests.&lt;br /&gt;
|If a chest is placed next to a large chest, it attempts to &amp;quot;connect&amp;quot; with the large one, changing its texture to that of half a large chest. However, this is purely visual; they still act like two separate chests. Additionally, if the [[player]] attempts to open a chest connected on all four sides, the game freezes and the client crashes.}}&lt;br /&gt;
{{History|||snap=20100130|Chests can now be [[crafting|crafted]].}}&lt;br /&gt;
{{History|java alpha}}&lt;br /&gt;
{{History||v1.0.14|Chests are now used to craft [[minecarts with chests]].}}&lt;br /&gt;
{{History|java beta}}&lt;br /&gt;
{{History||1.1_02|The placement of chests has been partially fixed. It is still possible to create triple chests, if the chest was not placed horizontally adjacent to a large chest or if placed in the location of a [[fluid]].&lt;br /&gt;
|The game no longer freezes, but instead displays a graphically glitched, fully functional chest screen.}}&lt;br /&gt;
{{History||1.5|Chests can no longer be placed to create a triple chest; however, any chest previously created in this way still functions in that manner.&lt;br /&gt;
|{{key|Shift}} + clicking on an [[item]] or a stack while the chest is opened moves it between the chest and the [[inventory]].}}&lt;br /&gt;
{{History||1.8|snap=Pre-release|[[File:Chest.gif|40px]] [[File:Large Chest.gif|52px]] Added an opening and closing animation with [[entity]] model. &lt;br /&gt;
|[[File:Chest (N) JE2 BE2.png|32px]] [[File:Chest (E) JE2 BE2.png|32px]] [[File:Chest (S) JE2 BE2.png|32px]] [[File:Chest (W) JE2 BE2.png|32px]] Chests are now smaller and are considered a non-full-[[block]] solid.&lt;br /&gt;
|Chests now use textures in the folder &amp;quot;item&amp;quot; under &amp;quot;chest.png&amp;quot; for single and &amp;quot;chestlarge.png&amp;quot; for large chests.&lt;br /&gt;
|However, the chest [[particles]] still use old side texture in [[terrain.png]].&lt;br /&gt;
|Chests now change the direction they face based on the viewpoint of the [[player]].&lt;br /&gt;
|Chests no longer show the [[digging|block breaking]] animation.&lt;br /&gt;
|Chests can now be found in [[mineshaft]]s and [[stronghold]]s.}}&lt;br /&gt;
{{History|java}}&lt;br /&gt;
{{History||1.0.0|snap=Beta 1.9 Prerelease|The opening and closing [[sound]] effects of the chest have been removed (it used the same sounds as the [[door]]).}}&lt;br /&gt;
{{History|||snap=Beta 1.9 Prerelease 3|Chests now generate in [[stronghold]]s in corridor altars.}}&lt;br /&gt;
{{History|||snap=RC1|The opening and closing [[sound]]s of chests have been changed.}}&lt;br /&gt;
{{History||1.1|snap=12w01a|Chests can now be found in blacksmiths in [[village]]s.}}&lt;br /&gt;
{{History||1.2.4|snap=release|[[Cat]]s now try to sit on chests, making them unopenable.}}&lt;br /&gt;
{{History||1.3.1|snap=12w16a|The 'bonus chest' option has now added to the [[Options]] menu.}}&lt;br /&gt;
{{History|||snap=12w21a|Chest particles now use oak planks texture.&lt;br /&gt;
|Old chest textures in &amp;quot;terrain.png&amp;quot; have been removed.&lt;br /&gt;
|Chests can now be found in [[desert temple]]s.}}&lt;br /&gt;
{{History|||snap=12w22a|Chests can now be found in [[jungle temple]]s.}}&lt;br /&gt;
{{History||1.4.4|snap=pre|Chests now have a smaller hitbox.}}&lt;br /&gt;
{{History||1.4.6|snap=12w50a|[[File:Xmas Chest.gif|40px]] [[File:Xmas Large Chest.gif|52px]] Added alternate chest textures into the game files. They are for a future &amp;quot;[[wikipedia:Christmas|Christmas]] chest&amp;quot; [[Easter eggs#Christmas|easter egg]].}}&lt;br /&gt;
{{History|||snap=12w50b|The server/client desync of chests has been fixed.}}&lt;br /&gt;
{{History||1.5|snap=13w01a|Chests can now be used to [[crafting|craft]] a [[hopper]] and a [[trapped chest]]. &lt;br /&gt;
|Chests can now be used in conjunction with [[hopper]]s.}}&lt;br /&gt;
{{History|||snap=13w02a|Chests no longer generate naturally in [[mineshaft]]s.}}&lt;br /&gt;
{{History||1.6.1|snap=13w18a|Chests are now found in [[nether fortress]]es.}}&lt;br /&gt;
{{History|||snap=13w19a|Chests can now be put on [[donkey]]s and [[mule]]s.}}&lt;br /&gt;
{{History||1.8|snap=14w02a|Chests can now have a NBT [[tag]] added enabling a [[locked chest]]. They can be opened only if the [[player]] is holding the [[item]] the chest is set for.}}&lt;br /&gt;
{{History|||snap=14w29a|Chests now display the cracking animation.}}&lt;br /&gt;
{{History||1.9|snap=15w31a|Chests now naturally generate in [[end city|end cities]].&lt;br /&gt;
|Chests now have their [[item]] model rotated, to have the front face in view of the [[player]].}}&lt;br /&gt;
{{History|||snap=15w43a|A chest now generates within [[igloo]] basements.&lt;br /&gt;
|[[Loot table]]s have been added; chests can now use loot tables.&lt;br /&gt;
|All chests generated with the world now make use of loot tables.&lt;br /&gt;
|The chests opening and closing [[sound]]s has been changed.}}&lt;br /&gt;
{{History|||snap=15w44a|Bonus chest loot has been changed.&lt;br /&gt;
|[[Raw salmon]] is now possible to find in bonus chests.&lt;br /&gt;
|The average supply of [[stick]]s and [[planks]] have been nearly doubled in bonus chests.&lt;br /&gt;
|The average supply of [[log]]s have been decreased, and that of stone [[tool]]s have been nearly halved in bonus chests.}}&lt;br /&gt;
{{History||1.9.1|snap=pre1|A [[hopper]] can now push into and pull [[item]]s from a blocked chest.}}&lt;br /&gt;
{{History||1.11|snap=16w39a|Chests now generate in [[woodland mansion]]s.&lt;br /&gt;
|Chests are now used to craft [[shulker box]]es.}}&lt;br /&gt;
{{History||1.13|snap=17w47a|Chests and [[trapped chest]]s can now be put directly next to their large variants, instead of requiring one [[block]] between them.&lt;br /&gt;
|Crouching while placing the chest now makes it try to connect to the clicked block.&lt;br /&gt;
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 54.}}&lt;br /&gt;
{{History|||snap=18w09a|Chests now generate in [[underwater ruins]].}}&lt;br /&gt;
{{History|||snap=18w10a|Chests now generate as [[buried treasure]] structures.}}&lt;br /&gt;
{{History|||snap=18w10c|[[Water]] can now be placed on the same [[block]] as chests.}}&lt;br /&gt;
{{History|||snap=18w11a|Chests can now be found in [[shipwreck]]s.}}&lt;br /&gt;
{{History||1.14|snap=18w47a|Chests can now be found in [[pillager outpost]]s.}}&lt;br /&gt;
{{History||1.15|snap=19w39a|The chest texture layout has been changed. The layout has been changed from [[File:Chest texture layout old.gif|64px]] to [[File:Chest texture layout.gif|64px]].&lt;br /&gt;
|Before this point, chests with one-half blockstate would be completely invisible, whereas the other half displayed the whole chest. From this point on, each blockstate correctly displays the associated half, although still, only one displays an opening/closing animation.}}&lt;br /&gt;
{{History||1.16|snap=20w07a|Added [[piglin]]s, which turn hostile to players opening chests.}}&lt;br /&gt;
{{History|||snap=20w15a|Chests placed in a dispenser can now be put on tamed [[llama]]s, [[donkey]]s and [[mule]]s.}}&lt;br /&gt;
{{History|||snap=20w16a|Chests now generate as part of [[bastion remnant]]s and [[ruined portal]]s.}}&lt;br /&gt;
&lt;br /&gt;
{{History|pocket alpha}}&lt;br /&gt;
{{History||v0.3.2|[[File:Chest (N) BE1.png|32px]] [[File:Chest (E) BE1.png|32px]] [[File:Chest (S) BE1.png|32px]] [[File:Chest (W) BE1.png|32px]] Added chests. They were currently unobtainable.&lt;br /&gt;
|Only single chests have been added.&lt;br /&gt;
|Chests are considered a non-full-solid [[block]].}}&lt;br /&gt;
{{History||v0.4.0|Chests are now available in both Survival and Creative mode.&lt;br /&gt;
|Chests are now functional in Survival mode.}}&lt;br /&gt;
{{History||v0.7.3|[[File:Large Chest.gif|52px]] Added large chests.&lt;br /&gt;
|An animation and [[sound]] have been added for chests.&lt;br /&gt;
|Chests can now be placed adjacent to large chests or other chests facing in a different direction.&lt;br /&gt;
|[[File:Chest.gif|40px]] The texture and [[model]] of single chests has been changed to match {{el|je}}.&lt;br /&gt;
|However, chests still use old texture and model inside the [[inventory]] and side texture for [[particles]].&lt;br /&gt;
|Large chests can be created vertically.}}&lt;br /&gt;
{{History||?|Large chests can no longer be created vertically.}}&lt;br /&gt;
{{History||v0.9.0|snap=build 1|Chests now naturally generate in [[mineshaft]]s, [[village]]s, [[stronghold]]s and [[dungeon]]s.&lt;br /&gt;
|Smooth [[light]]ing has been added to chests.}}&lt;br /&gt;
{{History||v0.10.0|snap=build 1|Chests now have a selection overlay.}}&lt;br /&gt;
{{History||v0.12.1|snap=build 1|[[Cat]]s now try to sit on chests, making them unopenable.&lt;br /&gt;
|Chests now naturally generate in [[nether fortress]]es.}}&lt;br /&gt;
{{History||v0.13.0|snap=build 1|Chests are now used to craft [[trapped chest]]s.&lt;br /&gt;
|Chests now naturally generate in [[desert temple]]s.}}&lt;br /&gt;
{{History||v0.14.0|snap=build 1|Chests are now used to craft [[hopper]]s and [[minecarts with chests]].}}&lt;br /&gt;
{{History||v0.15.0|snap=build 1|Chests can now be put on [[donkey]]s and [[mule]]s.&lt;br /&gt;
|[[Piston]]s and [[sticky piston]]s can now move chests.&lt;br /&gt;
|Chests now naturally generate in [[jungle temple]]s.}}&lt;br /&gt;
{{History||v0.16.0|snap=build 1|Custom names in chests no longer appear in GUI.}}&lt;br /&gt;
{{History||v0.16.2|A chest containing [[farming]] loot can now naturally generate in large houses in [[village]]s.}}&lt;br /&gt;
{{History|pocket}}&lt;br /&gt;
{{History||1.0.0|snap=alpha 0.17.0.1|Chests can now generate in [[end city|end cities]] and [[igloo]]s.}}&lt;br /&gt;
{{History||1.1.0|snap=alpha 1.1.0.0|Chests now generate in [[woodland mansion]]s.&lt;br /&gt;
|Chests are now used to craft [[shulker box]]es.}}&lt;br /&gt;
{{History|bedrock}}&lt;br /&gt;
{{History||1.2.0|snap=beta 1.2.0.2|The 'bonus chest' option has been added, which can be toggled in World Options.}}&lt;br /&gt;
{{History||1.4.0|snap=beta 1.2.14.2|Chests can now naturally generate in [[shipwreck]]s.&lt;br /&gt;
|Chests now generate as [[buried treasure]] structures.}}&lt;br /&gt;
{{History|||snap=beta 1.2.20.1|Chests now naturally generate in [[underwater ruin]]s.}}&lt;br /&gt;
{{History||1.10.0|snap=beta 1.10.0.3|Chests are now found in [[pillager outpost]]s.}}&lt;br /&gt;
{{History||1.16.0|snap=beta 1.16.0.51|Added [[piglin]]s, which turn hostile to [[player]]s opening chests.}}&lt;br /&gt;
{{History|||snap=beta 1.16.0.57|Chests now generate as part of [[bastion remnants]] and [[ruined portal]]s.}}&lt;br /&gt;
&lt;br /&gt;
{{History|console}}&lt;br /&gt;
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Chest JE1.png|32px]] [[File:Large Chest JE1.png|52px]] Added chests.}}&lt;br /&gt;
{{History||xbox=TU5|[[File:Chest.gif|40px]] [[File:Large Chest.gif|52px]] The [[model]] of chests has been changed to have a 3D lock, along with opening and closing animations.}}&lt;br /&gt;
{{History||xbox=TU12|[[Cat]]s now try to sit on chests, making them unopenable.}}&lt;br /&gt;
{{History||xbox=TU14|ps=1.04|The 'bonus chest' option has been added to the [[Options]] menu.&lt;br /&gt;
|Chest [[particles]] are no longer based on [[terrain.png]] and for the [[locked chest]] texture.&lt;br /&gt;
|Chests can now be found in [[desert temple]]s.&lt;br /&gt;
|Chests can now be found in [[jungle temple]]s.}}&lt;br /&gt;
&lt;br /&gt;
{{History|new 3ds}}&lt;br /&gt;
{{History||0.1.0|[[File:Chest.gif|40px]] [[File:Large Chest.gif|52px]] Added chests.}}&lt;br /&gt;
{{History|foot}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
8KbSs.png|First picture released of the new chest animation, also displaying the ability to have chests facing directions other than west.&lt;br /&gt;
Torches on a chest.png|Torches could previously be placed on chests.&lt;br /&gt;
Pocket edition 0.4.0 chest.png|A chest in early [[Pocket Edition]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
&lt;br /&gt;
{{issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Chests render as a full block when in the inventory, but not when placed.{{only|bedrock}}&amp;lt;ref&amp;gt;{{bug|MCPE-7990}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The chest recipe is not unlocked by any specific item, but rather, having enough slots in the inventory occupied by any item.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Chest close.png|A screenshot of a chest opening and closing.&lt;br /&gt;
MCPE 0.7.3 Chest Orientations.png|Chests can be placed adjacent to one another.&lt;br /&gt;
Custom Chest Names.png|Custom chest name obtained by using [[anvil]] naming or commands.&lt;br /&gt;
Christmas chests.png|An in-game screenshot of chests during Christmas time.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Locked chest]] (The 2011 April Fools' joke that is no longer in the game)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{blocks}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Natural blocks]]&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Utility blocks]]&lt;br /&gt;
[[Category:Bedrock Edition specific information]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[de:Truhe]]&lt;br /&gt;
[[es:Cofre]]&lt;br /&gt;
[[fr:Coffre]]&lt;br /&gt;
[[hu:Láda]]&lt;br /&gt;
[[it:Baule]]&lt;br /&gt;
[[ja:チェスト]]&lt;br /&gt;
[[ko:상자]]&lt;br /&gt;
[[nl:Kist]]&lt;br /&gt;
[[pl:Skrzynia]]&lt;br /&gt;
[[pt:Baú]]&lt;br /&gt;
[[ru:Сундук]]&lt;br /&gt;
[[th:หีบ]]&lt;br /&gt;
[[uk:Скриня]]&lt;br /&gt;
[[zh:箱子]]&lt;/div&gt;</summary>
		<author><name>Planks&gt;Xrup</name></author>
		
	</entry>
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