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	<id>https://wiki.boxofrocks.net/index.php?action=history&amp;feed=atom&amp;title=Bow</id>
	<title>Bow - Revision history</title>
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	<updated>2026-05-31T03:52:41Z</updated>
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		<updated>2021-05-13T18:41:46Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
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		<author><name>BoxWiki</name></author>
		
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		<title>Torch&gt;NexaForX: /* Weapon */  avoid using &quot;you&quot; in articles, except if the page is a tutorial page</title>
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		<updated>2021-05-13T10:12:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Weapon: &lt;/span&gt;  avoid using &amp;quot;you&amp;quot; in articles, except if the page is a tutorial page&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{For}}&lt;br /&gt;
{{For|the ranged weapon of a similar name|Crossbow}}&lt;br /&gt;
{{Item&lt;br /&gt;
|image=Bow.png;Bow (Pull 0).png;Bow (Pull 1).png;Bow (Pull 2).png&lt;br /&gt;
|invimage=Bow&lt;br /&gt;
|rarity=Common&lt;br /&gt;
|renewable=Yes&lt;br /&gt;
|durability=384&lt;br /&gt;
|stackable=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''bow''' is a ranged [[weapon]] that fires [[arrow]]s.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
===Mob loot===&lt;br /&gt;
&lt;br /&gt;
==== Illusioners ====&lt;br /&gt;
{{exclusive|java|section=1}}&lt;br /&gt;
&lt;br /&gt;
[[Illusioner]]s have an 8.5% chance of dropping an unenchanted bow when killed by the player. The chance of dropping a bow is increased by 1% per level of Looting, allowing up to an 11.5% chance of dropping.&lt;br /&gt;
&lt;br /&gt;
==== Skeletons and Strays ====&lt;br /&gt;
&lt;br /&gt;
[[Skeleton]]s and [[stray]]s have an 8.5% chance of dropping a normal or enchanted bow on death when killed by the [[player]]. &lt;br /&gt;
&lt;br /&gt;
The chance of dropping a bow is increased by 1% per level of [[looting]], allowing up to an 11.5% chance of dropping. &lt;br /&gt;
&lt;br /&gt;
The chance of being enchanted depends on the [[difficulty]], whether it is normal or hard. The enchantment level is equal to enchant level 5-22. &lt;br /&gt;
&lt;br /&gt;
Bows of [[skeleton trap]]s are always enchanted at level 5 to 23. The exact level depends on [[regional difficulty]], as on Easy it is always a level-5 enchantment.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
&lt;br /&gt;
Apprentice-level fletcher [[villager]]s sell bows for 2 emeralds as part of their trade, and expert-level fletcher villagers sell enchanted bows for 8{{only|bedrock}} or 17&amp;amp;ndash;22{{only|java}} emeralds as part of their trade.&lt;br /&gt;
&lt;br /&gt;
The enchantment level is equal to enchant level 5&amp;amp;ndash;19.&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
&lt;br /&gt;
Bows have a chance of being caught by [[fishing]]. When caught, the bow may be damaged and contain random enchantments equivalent to a level 30 [[enchantment]] from an [[enchantment table]], including treasure enchantments like [[Mending]].&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
&lt;br /&gt;
{{crafting&lt;br /&gt;
|showname=0&lt;br /&gt;
|B1= Stick&lt;br /&gt;
|C1= String&lt;br /&gt;
|A2= Stick&lt;br /&gt;
|C2= String&lt;br /&gt;
|B3= Stick&lt;br /&gt;
|C3= String&lt;br /&gt;
|Output= Bow&lt;br /&gt;
|type= Combat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Repairing ===&lt;br /&gt;
{{Grinding&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|ingredients=2x Damaged [[Bow]]&lt;br /&gt;
|Damaged Bow&lt;br /&gt;
|Damaged Bow&lt;br /&gt;
|Bow&lt;br /&gt;
|description=The durability of the two bows is added together, plus an extra 5% durability.&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|Damaged Bow&lt;br /&gt;
|Damaged Bow&lt;br /&gt;
|Output=Bow&lt;br /&gt;
|type=Combat&lt;br /&gt;
|ignoreusage=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
&amp;lt;div style='float:right'&amp;gt;{{animate|Steve aiming with Bow.png;Alex aiming with Bow.png|150px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Bows can be drawn back by {{control|using}} them. In order to use a bow, the player must have at least one [[arrow]] in their inventory or be in Creative mode. While the bow is being charged or remains fully charged, the player is forced to move at [[sneak]]ing speed, unless they are riding a [[horse]], [[minecart]] or [[boat]], or flying with [[elytra]]. The arrow that is shown inside the bow always looks like a regular arrow, regardless of what kind of arrow is actually being fired from the bow.&amp;lt;ref&amp;gt;{{bug|MC-87685}} – &amp;quot;Drawn bow texture does not reflect arrow that will be shot&amp;quot; resolved as &amp;quot;Won't Fix&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When drawing a bow, the display zooms in slightly. Charging the bow to its maximum causes it to visually shake as an indicator. Releasing the button shoots an [[arrow]]. A white sparkling effect signifies a fully charged shot. The damage dealt can ultimately be less than the maximum damage if the arrow slows down after being shot. A drawing bow can be canceled by switching to another hotbar while still drawing the bow.&lt;br /&gt;
&lt;br /&gt;
If the arrow hits another player, it makes a high-pitched &amp;quot;ding&amp;quot; sound.{{only|je}}&lt;br /&gt;
&lt;br /&gt;
Fully charged shots randomly deal an additional damage amount from {{hp|0}} to {{hp|2.5}}. Critical shots occour randomly from full charges and always deal {{hp|10}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; data-description=&amp;quot;Shot base damage by changing time&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Charging time&lt;br /&gt;
! Maximum attack damage&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemSprite|Bow|text= '''0.1 s'''}} (no charge)&lt;br /&gt;
|{{hp|1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemSprite|Bow|text= '''0.2–0.9 s'''}} (medium charge)&lt;br /&gt;
|{{hp|5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemSprite|Bow|text= '''1+ s'''}} (full charge)&lt;br /&gt;
|{{hp|6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemSprite|Bow|text= '''1+ s'''}} (critical)&lt;br /&gt;
|{{hp|10}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage caused by the arrow is not affected by the [[Strength]] status effect.&lt;br /&gt;
&lt;br /&gt;
[[Endermen]] cannot be shot using an arrow, because the arrow either disappears as the enderman teleports, or it gets deflected. Even while immobile, the enderman is immune to damage from arrows. However, an arrow shot from a bow enchanted with [[Flame]] can ignite the enderman.&lt;br /&gt;
&lt;br /&gt;
=== Crafting ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{crafting usage|Bow, Damaged Bow}}&lt;br /&gt;
&lt;br /&gt;
=== Enchantments ===&lt;br /&gt;
&lt;br /&gt;
Bows can receive several different [[enchantment]]s and have a base enchantability of 1. Bow enchantments have no effect on [[arrow]] speed or distance.&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-center&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Summary&lt;br /&gt;
!Max Level&lt;br /&gt;
|-&lt;br /&gt;
|[[Power]]&lt;br /&gt;
|Increases the damage by &amp;lt;code&amp;gt;(25 * (''level'' + 1))&amp;lt;/code&amp;gt;%.&lt;br /&gt;
|V&lt;br /&gt;
|-&lt;br /&gt;
|[[Punch]]&lt;br /&gt;
|Increases the knockback (+3 blocks per level) applied by the bow.&lt;br /&gt;
|II&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame]]&lt;br /&gt;
|Ignites arrow, dealing Fire damage. &lt;br /&gt;
In addition to damaging mobs, a flaming arrow can be used to ignite [[TNT]] and light a [[Campfire]] from a distance.&lt;br /&gt;
|I&lt;br /&gt;
|-&lt;br /&gt;
|[[Infinity]]&amp;lt;ref group=n name=exclusive&amp;gt;Mending and Infinity are mutually exclusive.&amp;lt;/ref&amp;gt; &lt;br /&gt;
|Prevents the bow from consuming arrows when fired. A single arrow is still required to fire. &lt;br /&gt;
Fired arrows shot from an Infinity-enchanted bow cannot be retrieved if they land on the ground.&lt;br /&gt;
&lt;br /&gt;
Tipped arrows and spectral arrows are consumed even with Infinity.&lt;br /&gt;
|I&lt;br /&gt;
|-&lt;br /&gt;
|[[Unbreaking]]&lt;br /&gt;
|[[Unbreaking]] causes a&amp;lt;code&amp;gt;(100/(Level+1))%&amp;lt;/code&amp;gt; chance a shot fired reduces the durability of the bow.&lt;br /&gt;
|III&lt;br /&gt;
|-&lt;br /&gt;
|[[Mending]]&amp;lt;ref group=n name=exclusive&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Allows a certain proportion of XP orbs collected to contribute toward repairing the bow, rather than raising the player's experience.&lt;br /&gt;
|I&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse of Vanishing]]&lt;br /&gt;
|Causes the bow to disappear instead of dropping on the ground when the player dies. The keepInventory gamerule overrides this.&lt;br /&gt;
|I&lt;br /&gt;
|}&lt;br /&gt;
;Notes&lt;br /&gt;
{{Reflist|group=n}}&lt;br /&gt;
&lt;br /&gt;
=== Fuel ===&lt;br /&gt;
&lt;br /&gt;
A bow can be used as [[fuel]] in [[furnace]]s, smelting 1.5 items per bow {{in|java}} or 1 item per bow {{in|bedrock}}.&lt;br /&gt;
&lt;br /&gt;
== Arrows ==&lt;br /&gt;
&lt;br /&gt;
{{main|Arrow}}&lt;br /&gt;
&lt;br /&gt;
As in real life, a flying [[arrow]] in ''Minecraft'' is affected by gravity. Its vertical speed is modified by one block downward every second, resulting in parabolic flight path. An arrow slows down if shot through water, reducing its damage to near zero unless brought back into the air.&lt;br /&gt;
&lt;br /&gt;
Arrows that hit solid [[blocks]] become stuck and can be retrieved, unless the arrow was shot by a bow [[enchant]]ed with [[Infinity]], a player in Creative mode, or a mob.&lt;br /&gt;
&lt;br /&gt;
An arrow shot through [[lava]] ignites, giving it the effect of the [[Flame]] enchantment, igniting any entity it hits. If not extinguished, the fire inflicts up to {{hp|4}} damage. Although a [[wither skeleton]] does not spawn naturally with bows, if it holds a bow then it also shoots flaming arrows.&lt;br /&gt;
&lt;br /&gt;
On impact, an arrow can trigger a wooden [[pressure plate]], [[target]] block, [[wooden button]], or [[tripwire]]. Arrows cannot trigger stone pressure plates or stone buttons.&lt;br /&gt;
&lt;br /&gt;
The player can choose the type of arrow to fire based on its location in the inventory. Arrows in the off-hand, or the selected hotbar slot if the bow is in the off-hand, are prioritized first. If there are no arrows in the off-hand or selected hotbar slot then the arrow closest to [[Inventory#Slots|slot 0]] is selected.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{Sound table&lt;br /&gt;
|sound=Bow shoot.ogg&lt;br /&gt;
|subtitle=Arrow fired&lt;br /&gt;
|source=Players&lt;br /&gt;
|description=Plays when an arrow is fired by a player&lt;br /&gt;
|id=entity.arrow.shoot&lt;br /&gt;
|translationkey=subtitles.entity.arrow.shoot&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=Around 1.2&amp;lt;ref group=sound&amp;gt;Depends on how long the bow is charged for, around 1.2 with a fully charged bow {{checkthecode}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|distance=16}}&lt;br /&gt;
{{Sound table&lt;br /&gt;
|sound=Succesfull Hit.ogg&lt;br /&gt;
|subtitle=Player hit&lt;br /&gt;
|source=Players&lt;br /&gt;
|description=Plays when an arrow shot by a player hits another player&lt;br /&gt;
|id=entity.arrow.hit_player&lt;br /&gt;
|translationkey=subtitles.entity.arrow.hit_player&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
{{Sound table&lt;br /&gt;
|sound=Random break.ogg&lt;br /&gt;
|subtitle=Item breaks&lt;br /&gt;
|source=Players&lt;br /&gt;
|description=When durability is exhausted&lt;br /&gt;
|id=entity.item.break&lt;br /&gt;
|translationkey=subtitles.entity.item.break&lt;br /&gt;
|volume=0.8&lt;br /&gt;
|pitch=0.8 - 1.2 {{checkthecode|Estimated value}}&lt;br /&gt;
|distance=16&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=java&lt;br /&gt;
|displayname=Bow&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=bow&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=bedrock&lt;br /&gt;
|displayname=Bow&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=bow&lt;br /&gt;
|id=261&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
&lt;br /&gt;
{{load achievements|Sniper Duel;Archer;Dispense with this;Bullseye}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
&lt;br /&gt;
{{load advancements|Take Aim;Sniper Duel;Bullseye}}&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;{{yt|orNlaO12EQg}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|java classic}}&lt;br /&gt;
{{History||June 14, 2009|link=https://notch.tumblr.com/post/123343045/my-vision-for-survival|[[Notch]] discussed how bows and [[arrow]]s would work in [[Survival]] mode: &amp;quot;Bows and arrows can be made out of wood. To use it, select the bow from your inventory and make sure you’ve got some arrows. Click in front of you, and an arrow goes flying using real physics. To actually HIT something, aim above it.&amp;quot;}}&lt;br /&gt;
{{History||0.24 SURVIVAL TEST|The [[player]] did not need a bow to shoot arrows. Instead, {{Key|Tab}} was used to fire arrows. However, arrows still had to be collected to shoot. Launching arrows this way was much slower than the bow that now fires them.}}&lt;br /&gt;
{{History|java indev}}&lt;br /&gt;
{{History||0.31|snap=20100110|[[File:Bow JE1.png|32px]] Added bow texture to [[items.png]].}}&lt;br /&gt;
{{History|||snap=20100122|[[File:Bow JE2 BE1.png|32px]] Added bows as item with changed texture. The right mouse button can be held down to fire in rapid succession. Each [[arrow]] deals {{hp|4}} for each hit. They fly in a [[wikipedia:Trajectory of a projectile|ballistic trajectory]] affected by gravity and drag in air or water. They travel approximately 15 [[block]]s when fired parallel to a flat plane. Arrows also have a maximum range of around 52 blocks when fired at a 38 degree angle on a flat plane.&lt;br /&gt;
|Bows often fail to interact with objects, but instead shoot. This is due to the fact that shooting arrows is an instantaneous action.}}&lt;br /&gt;
{{History|java beta}}&lt;br /&gt;
{{History||1.2|Bows are now used to craft [[dispenser]]s.}}&lt;br /&gt;
{{History||1.8|snap=July 8, 2011|slink={{tweet|notch|89414265441763328}}|[[Notch]] teased hold-to-charge bows.}}&lt;br /&gt;
{{History|||snap=July 13, 2011|slink={{tweet|notch|91250232981061632}}|Notch indicated that along with bow charging, he would add an [[achievement]] based around shooting a [[skeleton]] at 50 meters, eventually to be known as ''Sniper duel''.&amp;lt;ref&amp;gt;{{tweet|notch|91250232981061632|I did add an achievement for killing a skeleton with an arrow at 50 meters. Not easy.}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{History|||snap=Pre-release|Bow behavior has been overhauled;they now need to be charged to fire.}}&lt;br /&gt;
{{History|java}}&lt;br /&gt;
{{History||1.0.0|snap=RC1|A fully charged [[arrow]] from a bow now consistently deals {{hp|9}} damage, with a rare chance of dealing {{hp|10}}.&lt;br /&gt;
|Bows now have a durability of 385 uses.&lt;br /&gt;
|Bows no longer need arrows for ammo in [[Creative]] mode.&lt;br /&gt;
|The bow can now be [[enchanting|enchanted]] via console commands, but no enchantment affects it.}}&lt;br /&gt;
{{History||1.1|snap=release|Bows can now be legitimately enchanted. Four enchantments have been added: [[Flame]], [[Punch]], [[Power]] and [[Infinity]].}}&lt;br /&gt;
{{History||1.2.1|snap=12w06a|[[Skeleton]]s now have a 2.5% chance of dropping a bow. One fifth of the time, this bow is enchanted with Power I (20%).}}&lt;br /&gt;
{{History||1.4.6|snap=12w50a|Bows can now be enchanted with [[Unbreaking]] using an [[anvil]] and an appropriate [[enchanted book]].}}&lt;br /&gt;
{{History|||snap=pre|When a [[player]] hits another player from far away with a bow it makes a high pitched &amp;quot;dinging&amp;quot; sound.}}&lt;br /&gt;
{{History||1.7.2|snap=13w36a|Bows can now be obtained as a &amp;quot;treasure&amp;quot; [[item]] from [[fishing]].&lt;br /&gt;
|Bows can now be [[enchanting|enchanted]] with [[Unbreaking]] directly in an [[enchantment table]] without the use of an [[anvil]].}}&lt;br /&gt;
{{History||1.8|snap=14w02a|Fletcher [[villager]]s now [[trading|sell]] 1 bow for 2–3 [[emerald]]s.}}&lt;br /&gt;
{{History|||snap=14w30a|Bow placement when drawing back has been slightly changed.}}&lt;br /&gt;
{{History||1.9|snap=15w31a|When shooting, the arrows are no longer offset to the right of the Crosshair.&lt;br /&gt;
|The bow in the hotbar now shows an [[arrow]] when being drawn.&lt;br /&gt;
|Bows can now shoot an additional 14 types of arrows, selected based on the arrow type held in the off-hand or closest to slot 0.&lt;br /&gt;
|Bows cannot be used in the off-hand.}}&lt;br /&gt;
{{History|||snap=15w37a|The bow can now be used in the off-hand.&lt;br /&gt;
|Bows now prioritize the selected hotbar slot for [[arrow]]s if the bow is in the off hand.&lt;br /&gt;
|When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}}&lt;br /&gt;
{{History||1.10|snap=16w20a|Bows are now used by [[stray]]s and can now sometimes be obtained as a rare [[drop]].}}&lt;br /&gt;
{{History||1.11|snap=16w33a|Bows can now be used to fuel [[furnace]]s.}}&lt;br /&gt;
{{History||1.11.1|snap=16w50a|[[Infinity]] and [[Mending]] are now mutually exclusive for bows.}}&lt;br /&gt;
{{History||1.12|snap=17w16a|Bows are now used by [[illusioner]]s and can now sometimes be obtained as a rare [[drop]], although unenchanted.}}&lt;br /&gt;
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 261.}}&lt;br /&gt;
{{History||1.13.1|snap=18w30a|{{bug|MC-88356}}: Fixed a bug: When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}}&lt;br /&gt;
&lt;br /&gt;
{{History|pocket alpha}}&lt;br /&gt;
{{History||v0.3.3| [[File:Bow JE2 BE1.png|32px]] Added bows.}}&lt;br /&gt;
{{History||v0.4.0|Bows now have a durability of 385 uses.&lt;br /&gt;
|Bows also now slow down the player while aiming.}}&lt;br /&gt;
{{History||v0.5.0|Bows are now obtainable after activating the [[nether reactor]].}}&lt;br /&gt;
{{History||v0.8.0|snap=build 2| [[File:Bow BE2.png|32px]] The texture of bows has been changed.}}&lt;br /&gt;
{{History||v0.11.0|snap=build 1|Bows can now be obtained as a &amp;quot;treasure&amp;quot; [[item]] from [[fishing]].}}&lt;br /&gt;
{{History||v0.12.1|snap=build 1|Fully charged bows now cause [[particle]]s.&lt;br /&gt;
|Bows can now be [[enchanting|enchanted]].&lt;br /&gt;
|Bows obtained by [[fishing]] can now be caught enchanted.&lt;br /&gt;
|Bows are no longer available from the [[nether reactor]].}}&lt;br /&gt;
{{History||v0.15.0|snap=build 1|Added [[stray]]s, which are equipped with a bow that can rarely be dropped by them.&lt;br /&gt;
|Bows can now shoot an additional 14 types of [[arrow]]s, selected based on the arrow type closest to slot 0.}}&lt;br /&gt;
{{History|pocket}}&lt;br /&gt;
{{History||1.0.4|snap=alpha 1.0.4.0|Bows can now be obtained by [[trading]] with a fletcher [[villager]].}}&lt;br /&gt;
{{History||1.1.0|snap=alpha 1.1.0.0|Added the [[Mending]] enchantment, which can now be applied to bows and is mutually exclusive to the [[Infinity]] enchantment.&lt;br /&gt;
|[[Arrow]]s can now be placed in the offhand slot and bows now prioritize the arrows in that slot.}}&lt;br /&gt;
{{History|bedrock}}&lt;br /&gt;
{{History||1.8.0|snap=beta 1.8.0.10|Bows in the hotbar now show an [[arrow]] when being drawn.}}&lt;br /&gt;
{{History||1.10.0|snap=beta 1.10.0.3| [[File:Bow JE2 BE1.png|32px]] The texture of bows has been changed to match {{el|je}}'s texture.}}&lt;br /&gt;
{{History||1.11.0|snap=beta 1.11.0.4|Fletcher villagers now sell unenchanted bows for 2 emeralds, and enchanted bows for 8 emeralds.}}&lt;br /&gt;
{{History||1.16.210|snap=beta 1.16.210.58|Bows in first-person view is now held differently.&amp;lt;ref&amp;gt;{{bug|MCPE-116741}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{History|be upcoming}}&lt;br /&gt;
{{History||1.17.0|snap=beta 1.17.0.52|Bows are now held like it was before [[Bedrock Edition beta 1.16.210.58|1.16.210.58 beta]].&amp;lt;ref&amp;gt;{{bug|MCPE-116741}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{History|console}}&lt;br /&gt;
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Bow JE2 BE1.png|32px]] Added bows.}}&lt;br /&gt;
{{History||xbox=TU5|Bow behavior is overhauled; they now need to be charged to fire.}}&lt;br /&gt;
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Bows can now be obtained by [[trading]] with a fletcher [[villager]].}}&lt;br /&gt;
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Bows can now shoot an additional 14 types of [[arrow]]s, selected based on arrow type held in the off-hand or closest to slot 0.}}&lt;br /&gt;
{{History|foot}}&lt;br /&gt;
&lt;br /&gt;
Historical sounds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sound&lt;br /&gt;
! From&lt;br /&gt;
! to&lt;br /&gt;
! Pitch&lt;br /&gt;
|-&lt;br /&gt;
| {{sound||Bow Shooting Old.ogg}}&lt;br /&gt;
| 0.31&lt;br /&gt;
| Sound Update&lt;br /&gt;
| 1.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
&lt;br /&gt;
{{issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* If a bow is enchanted with a level 1 enchantment, it always gets Power 1.&lt;br /&gt;
* Bows are the first ranged weapon in Minecraft.&lt;br /&gt;
* Bows were intentionally left unchanged in the [[Texture Update]].&amp;lt;ref&amp;gt;{{bug|MC-168156}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Dinnerbone got the idea for the high-pitched &amp;quot;ding&amp;quot; sound from playing on a former PvP server called Project Ares.&amp;lt;ref&amp;gt;{{tweet|Dinnerbone|280044119345229826|Also things I learnt from pvping today: Bows need to ding when you hit people (it's so much fun/rewarding!) &amp;amp; arrows don't render far enough}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ytl|-b5aXYacYsk|Minecraft PvP with Dinnerbone &amp;amp; Docm77 - Team DocBone @ 11:52|docm77|December 7, 2013|t=712s}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Arrows have a downwards terminal velocity of 5 blocks per second.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Enchanted Bow.gif|An enchanted bow.&lt;br /&gt;
File:Bow Shooting.gif|Using the bow.&lt;br /&gt;
File:1.9bow.gif|Drawback animation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{items}}&lt;br /&gt;
&lt;br /&gt;
[[cs:Luk]]&lt;br /&gt;
[[de:Bogen]]&lt;br /&gt;
[[es:Arco]]&lt;br /&gt;
[[fr:Arc]]&lt;br /&gt;
[[hu:Íj]]&lt;br /&gt;
[[it:Arco]]&lt;br /&gt;
[[ja:弓]]&lt;br /&gt;
[[ko:활]]&lt;br /&gt;
[[nl:Boog]]&lt;br /&gt;
[[pl:Łuk]]&lt;br /&gt;
[[pt:Arco]]&lt;br /&gt;
[[ru:Лук]]&lt;br /&gt;
[[uk:Лук]]&lt;br /&gt;
[[zh:弓]]&lt;/div&gt;</summary>
		<author><name>Torch&gt;NexaForX</name></author>
		
	</entry>
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