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	<id>https://wiki.boxofrocks.net/index.php?action=history&amp;feed=atom&amp;title=Anvil</id>
	<title>Anvil - Revision history</title>
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	<updated>2026-05-30T20:55:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>BoxWiki: 1 revision imported</title>
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		<updated>2021-05-13T18:19:54Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:19, 13 May 2021&lt;/td&gt;
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		<author><name>BoxWiki</name></author>
		
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		<id>https://wiki.boxofrocks.net/index.php?title=Anvil&amp;diff=630&amp;oldid=prev</id>
		<title>Decoration&gt;Wahlrus: /* Renaming */</title>
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		<updated>2021-05-12T12:38:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Renaming&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{about|the block|the file format|Anvil file format}}&lt;br /&gt;
{{Block&lt;br /&gt;
|image=Anvil.png;Chipped Anvil.png;Damaged Anvil.png&lt;br /&gt;
|image2=Anvil BE.png;Slightly Damaged Anvil BE.png;Very Damaged Anvil BE.png&lt;br /&gt;
|image3=Broken Anvil.png&lt;br /&gt;
|invimage2=Chipped Anvil&lt;br /&gt;
|invimage3=Damaged Anvil&lt;br /&gt;
|invimage4=----&lt;br /&gt;
|invimage5=Anvil&lt;br /&gt;
|invimage6=Slightly Damaged Anvil&lt;br /&gt;
|invimage7=Very Damaged Anvil&lt;br /&gt;
|invimage8=----&lt;br /&gt;
|invimage9=Broken Anvil&lt;br /&gt;
|transparent=Yes&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=wooden pickaxe&lt;br /&gt;
|renewable=Yes&lt;br /&gt;
|stackable=Yes (64), same damage state only&lt;br /&gt;
|flammable=No&lt;br /&gt;
|lavasusceptible=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An '''anvil''' is a [[block]] that allows players to [[Item repair|repair items]], rename items, and combine [[enchantments]].&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
=== Breaking ===&lt;br /&gt;
&lt;br /&gt;
Anvils can be mined using any [[pickaxe]]. If mined without a pickaxe they drop nothing.&lt;br /&gt;
{{breaking row|horizontal=1|Anvil|Pickaxe|Wood}}&lt;br /&gt;
&lt;br /&gt;
=== Natural generation ===&lt;br /&gt;
&lt;br /&gt;
A damaged anvil generates in the &amp;quot;Forge room&amp;quot; of the [[woodland mansion]].&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
A total of 31 iron ingots (including 27 for three [[block of iron|blocks of iron]]) are required to craft an anvil.&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1= Block of Iron&lt;br /&gt;
|B1= Block of Iron&lt;br /&gt;
|C1= Block of Iron&lt;br /&gt;
|B2= Iron Ingot&lt;br /&gt;
|A3= Iron Ingot&lt;br /&gt;
|B3= Iron Ingot&lt;br /&gt;
|C3= Iron Ingot&lt;br /&gt;
|Output= Anvil&lt;br /&gt;
|type= Decoration block&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
=== Repairing and renaming items ===&lt;br /&gt;
&lt;br /&gt;
{{main|Anvil mechanics}}&lt;br /&gt;
&lt;br /&gt;
Anvils have two modes to repair items that have a durability rating:&lt;br /&gt;
* As with the [[grindstone]], a player may repair items by combining two similar items. With the anvil, however, the target retains its enchantments and may gain new ones from the sacrificed items.&lt;br /&gt;
* Alternatively, a player can use materials originally required in the crafting of the item ([[iron ingot]]s for iron items with durability, [[diamond]]s for diamond items with durability) to repair a single item. One material can repair 25% of the target's maximum durability. This is a very good deal in the case of a [[chestplate]], for example; a full repair (four materials) would total only half of the item's original cost (eight materials). In the case of tools and weapons, however, this may be a significantly less economical option; combining two diamond shovels would cost two diamonds in total, while up to four diamonds could be required to directly repair one. Still, it may be worth making the more expensive upgrade if the enchantments are considered difficult to obtain.&lt;br /&gt;
&lt;br /&gt;
In addition, the player can rename any item - not just items with durability - by using an anvil.&lt;br /&gt;
&lt;br /&gt;
==== Repairing ====&lt;br /&gt;
&lt;br /&gt;
{{See also|Repair}}&lt;br /&gt;
&lt;br /&gt;
[[File:Anvil3.png|thumb|Example showing a repair of two diamond pickaxes.]]&lt;br /&gt;
&lt;br /&gt;
Repairing with materials works for the most part, but not with all items: in general, repairing works for items with their material in the default name. For example, an anvil can repair an ''iron'' pickaxe with materials (iron in this case) while an anvil cannot repair bows or shears except with other bows or shears. As a special case, chain armor can be repaired with iron ingots, [[turtle shell]]s can be repaired with [[scute]]s, and [[elytra]] can be repaired with [[phantom membrane]]s. The repair does not need to be complete; one material repairs {{frac|1|4}} of the item's maximum durability.&lt;br /&gt;
&lt;br /&gt;
Repairing with a matching item works for any item with durability including bows, shears and so on. The items must be a matching tool and of a matching material. For example, a golden pickaxe cannot combine with a golden sword or iron pickaxe.&lt;br /&gt;
&lt;br /&gt;
Note that in both cases the resulting durability is limited to the item's maximum, and there is no discount for &amp;quot;over-repair&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As a subset of repairing one item with another, the anvil can transfer enchantments from the sacrifice to the target. This can have a synergistic effect when both items share identical enchantments, or simply add to each other when they do not. Two Sharpness II swords can be combined to make a Sharpness III sword, for example, or a pickaxe with Efficiency can be combined with one that has Unbreaking. This can produce enchantments and combinations that are not possible with an enchanting table. But even so, some enchantments cannot be combined if they are similar, or contradicting, in terms of what they do. If the target is damaged, the player has to pay for the repair as well as the transfer.&lt;br /&gt;
&lt;br /&gt;
Transferring high-level enchantments is more expensive, and renaming an item has an additional surcharge. The anvil has a limit of 39 levels; beyond that, repairs are refused. This limit is not present in Creative mode.&lt;br /&gt;
&lt;br /&gt;
Every time armor or tools are repaired, the minimum experience cost doubles (e.g., 1 level, 2 levels, 4 levels, 8 levels, etc.).&lt;br /&gt;
&lt;br /&gt;
==== Renaming ====&lt;br /&gt;
&lt;br /&gt;
Any item or stack of items can be renamed at a cost of one level plus any prior-work penalty. If the player is only renaming, the maximum total cost is 39 levels. The maximum length for renaming is 35{{Until|java 1.17}} or 50{{Upcoming|java 1.17}}characters. Some items have special effects when renamed:&lt;br /&gt;
* A [[name tag]] must be renamed before it can be used.&lt;br /&gt;
* Renaming a bucket of fish names the fish inside as well, meaning a fish can be named without a name tag.&lt;br /&gt;
* A renamed item (can be any item, doesn't need to be a weapon) that kills another player or tamed mob causes the name to appear in the death message.{{only|java}}&lt;br /&gt;
* A renamed [[spawn egg]] produces a mob with the same name.&lt;br /&gt;
* [[Chest]]s, [[trapped chest]]s, [[shulker box]]es, [[furnace]]s, [[hopper]]s, [[dropper]]s, [[dispenser]]s, [[minecarts with chests]], [[minecarts with hoppers]], [[enchantment tables]], [[barrel|barrels]], [[smoker|smokers]], [[blast furnace|blast furnaces]] and [[brewing stand]]s display the name in their GUI when placed.&lt;br /&gt;
* Renamed [[command blocks]] use their name in chat messages instead of &amp;lt;code&amp;gt;[@]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Any name changes to items are applied to the data tag &amp;lt;code&amp;gt;{Item:{tag:{display:{Name:&amp;quot;{\&amp;quot;text\&amp;quot;:\&amp;quot;&amp;lt;name&amp;gt;\&amp;quot;}&amp;quot;}}}}&amp;lt;/code&amp;gt;. Similarly this data tag can be accessed by the &amp;lt;code&amp;gt;nbt&amp;lt;/code&amp;gt; argument using [[target selectors]].&lt;br /&gt;
&lt;br /&gt;
=== Enchanted books ===&lt;br /&gt;
&lt;br /&gt;
[[Enchanted book]]s are used to enchant tools. Enchanted books themselves can be combined to create higher-tiered books. This makes an anvil the alternative to an [[enchantment table]].&lt;br /&gt;
&lt;br /&gt;
=== Falling anvils ===&lt;br /&gt;
{{Entity&lt;br /&gt;
|title=Falling anvil&lt;br /&gt;
|image=Anvil.png;Chipped Anvil.png;Damaged Anvil.png&lt;br /&gt;
|image2=Anvil BE.png;Slightly Damaged Anvil BE.png;Very Damaged Anvil BE.png&lt;br /&gt;
|image3=Broken Anvil.png&lt;br /&gt;
|imagesize=150px&lt;br /&gt;
|id='''PC''': 104&amp;lt;br/&amp;gt;'''[[PE]]''': 102&lt;br /&gt;
|networkid='''PC:''' 68&lt;br /&gt;
|entityid='''PC''': ghast fireball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{main|Falling Block}}&lt;br /&gt;
&lt;br /&gt;
When there is no supporting block below an anvil, the anvil falls in the same way [[sand]], [[gravel]], [[concrete powder]], and [[dragon egg]]s fall. A placed anvil cannot be pushed or pulled by [[piston]]s,{{only|java}} but a falling anvil can be pushed (though cannot be pulled), as it is an [[entity]]. This is different {{in|be}} where anvils can be pushed and pulled by pistons. Anvils make a metallic clang sound when they land.&lt;br /&gt;
&lt;br /&gt;
A falling anvil damages any player, mob or [[item (entity)|item]]{{only|java}} that it falls on. The damage amount depends on fall distance: {{hp|2}} per block fallen after the first (e.g., an anvil that falls 4 blocks deals {{hp|6}} damage). The damage is capped at {{hp|40}}, no matter how far the anvil falls. Wearing a [[helmet]] reduces the damage by {{frac|1|4}}, but this costs durability on the helmet. When a player dies by an anvil falling on them, the [[death message]] '''&amp;quot;&amp;lt;''player''&amp;gt; was squashed by a falling anvil&amp;quot;''' appears. However, if a player is merely touched by a falling anvil entity, no damage is dealt unless the falling anvil becomes an anvil block in the same block where the player is located.&lt;br /&gt;
&lt;br /&gt;
If an anvil falls onto a block with a solid top surface, but the same block it is in cannot be replaced ([[torch]], [[slab]], etc.), it breaks and drops as an [[item (entity)|item]].&lt;br /&gt;
&lt;br /&gt;
An anvil that falls for 3 blocks and longer destroys any [[item (entity)|item entity]] it lands on.{{only|java}}&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
{{main|Map}}&lt;br /&gt;
{{IN|be}}, an anvil can be used instead of a [[crafting table]] to zoom a map out, to clone a map, or to place a player position marker on a map.&lt;br /&gt;
{{:Map/BE}} However, with the introduction of the [[cartography table]], this feature became dispensable.&lt;br /&gt;
&lt;br /&gt;
=== Becoming damaged ===&lt;br /&gt;
&lt;br /&gt;
With each use, an anvil has a 12% chance to become damaged – degrading one stage at a time, first becoming chipped, then damaged, then eventually destroyed. An anvil typically survives for 25 uses on average or approximately one use per 1.24 iron ingots used in crafting the anvil.&lt;br /&gt;
&lt;br /&gt;
An anvil can be damaged and destroyed from falling. If it falls from a height greater than one block, the chance of degrading by one stage is 5% × the number of blocks fallen.&lt;br /&gt;
&lt;br /&gt;
The damage state does not affect the anvil's function, but only anvils of the same damage state can stack in inventory.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
&lt;br /&gt;
=== Generic ===&lt;br /&gt;
{{Sound table/Block/Anvil}}&lt;br /&gt;
&lt;br /&gt;
=== Unique ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{Sound table&lt;br /&gt;
|sound = Anvil destroy.ogg&lt;br /&gt;
|subtitle = Anvil destroyed&lt;br /&gt;
|source = Blocks&lt;br /&gt;
|id = block.anvil.destroy&lt;br /&gt;
|translationkey = subtitles.block.anvil.destroy&lt;br /&gt;
|volume = 1.0&lt;br /&gt;
|pitch = 1.0&lt;br /&gt;
|distance = 16&lt;br /&gt;
}}&lt;br /&gt;
{{Sound table&lt;br /&gt;
|sound = Anvil land.ogg&lt;br /&gt;
|subtitle = Anvil landed&lt;br /&gt;
|source = Blocks&lt;br /&gt;
|id = block.anvil.land&lt;br /&gt;
|translationkey = subtitles.block.anvil.land&lt;br /&gt;
|volume = 1.0&lt;br /&gt;
|pitch = 1.0&lt;br /&gt;
|distance = 16&lt;br /&gt;
}}&lt;br /&gt;
{{Sound table&lt;br /&gt;
|sound = Anvil use.ogg&lt;br /&gt;
|subtitle = Anvil used&lt;br /&gt;
|source = Blocks&lt;br /&gt;
|id = block.anvil.use&lt;br /&gt;
|translationkey = subtitles.block.anvil.use&lt;br /&gt;
|volume = 1.0&lt;br /&gt;
|pitch = 1.0&lt;br /&gt;
|distance = 16&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|showblocktags=y&lt;br /&gt;
|showitemtags=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=java&lt;br /&gt;
|displayname=Anvil&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=anvil&lt;br /&gt;
|blocktags=anvil&lt;br /&gt;
|itemtags=anvil}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Chipped Anvil&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=chipped_anvil&lt;br /&gt;
|blocktags=anvil&lt;br /&gt;
|itemtags=anvil}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Damaged Anvil&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=damaged_anvil&lt;br /&gt;
|blocktags=anvil&lt;br /&gt;
|itemtags=anvil&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=bedrock&lt;br /&gt;
|displayname=Anvil&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=anvil&lt;br /&gt;
|id=145&lt;br /&gt;
|translationkey=tile.anvil.intact.name,tile.anvil.slightlyDamaged.name, tile.anvil.veryDamaged.name&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Metadata ===&lt;br /&gt;
{{see also|Data values}}&lt;br /&gt;
{{IN|be}}, anvils use the following data values:&lt;br /&gt;
&lt;br /&gt;
{{/DV}}&lt;br /&gt;
&lt;br /&gt;
=== Block states ===&lt;br /&gt;
{{see also|Block states}}&lt;br /&gt;
&lt;br /&gt;
{{/BS}}&lt;br /&gt;
&lt;br /&gt;
=== Falling block entity ===&lt;br /&gt;
{{:Falling Block/Infobox}}&lt;br /&gt;
{{main|Falling Block}}&lt;br /&gt;
{{:Falling Block/ED}}&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
&lt;br /&gt;
{{load achievements|Organizational Wizard}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|java indev}}&lt;br /&gt;
{{History||February 5, 2010|link=https://notch.tumblr.com/post/372480972/you-can-now-change-the-difficulty-from-the-options|Anvils were mentioned by [[Notch]].}}&lt;br /&gt;
{{History|java}}&lt;br /&gt;
{{History||October 7, 2012|link={{tweet|Dinnerbone|254689806309797888}}|[[Dinnerbone]] tweets the first images of the anvil's interface.}}&lt;br /&gt;
{{History||October 10, 2012|link={{tweet|Dinnerbone|255956096693440512}}|[[File:Anvil (N) (pre-release).png|32px]] Dinnerbone tweets the first screenshot of the anvil.}}&lt;br /&gt;
{{History||1.4.2|snap=12w41a|[[File:Anvil (N) JE1 BE1.png|32px]] [[File:Chipped Anvil (N) JE1 BE1.png|32px]] [[File:Damaged Anvil (N) JE1 BE1.png|32px]] Added anvils.&lt;br /&gt;
|Anvils currently require one [[iron ingot]] and six [[block of iron|blocks of iron]]:&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1= Block of Iron&lt;br /&gt;
|B1= Block of Iron&lt;br /&gt;
|C1= Block of Iron&lt;br /&gt;
|B2= Iron Ingot&lt;br /&gt;
|A3= Block of Iron&lt;br /&gt;
|B3= Block of Iron&lt;br /&gt;
|C3= Block of Iron&lt;br /&gt;
|Output= Anvil&lt;br /&gt;
|ignoreusage=1&lt;br /&gt;
}}}}&lt;br /&gt;
{{History|||snap=12w42a|Anvils now have an easier crafting recipe.&lt;br /&gt;
|It is now possible to repair [[tool]]s using anvils, by using more of the material it is made of (such as adding [[diamond]]s to a nearly broken [[diamond pickaxe]]). &lt;br /&gt;
|[[Item]]s that are renamed now have item names that appear as italic text. &lt;br /&gt;
|The ''# Levels'' information inside anvils has been renamed to ''Enchantment cost''.}}&lt;br /&gt;
{{History|||snap=1.4|Added new [[sound]]s for the anvil.&lt;br /&gt;
|The level cap for anvils for creative mode have been removed.}}&lt;br /&gt;
{{History||1.4.6|snap=12w49a|[[Enchanted book]]s have been added, which can be used only with the anvil.}}&lt;br /&gt;
{{History|||snap=12w50a|[[Enchanting]] non-[[tool]]s with enchanted books using the anvil now works only in [[creative]] mode.&lt;br /&gt;
|[[Silk Touch]] can now be applied to [[shears]] by using the anvil, meaning [[cobweb]]s can now be harvested.}}&lt;br /&gt;
{{History||1.5|snap=13w02a|[[Mob]]s spawned from renamed [[spawn egg]]s, from using the anvil, have the name of their spawn egg, and their names appear in the death message of them killing a [[player]].&lt;br /&gt;
|Mobs that are spawned from renamed spawn eggs, from using the anvil, can now display their custom name as nametag using an NBT tag.&lt;br /&gt;
|[[Brewing stand]]s, [[chest]]s, [[dispenser]]s, [[enchantment table]]s, [[furnace]]s and [[trapped chest]]s that are renamed using anvils now display their new name in their GUI where the normal name used to appear.}}&lt;br /&gt;
{{History|||snap=13w04a|Mobs now show the name given to them (either by renaming their [[spawn egg]] using an anvil or by external editors) above their head when the [[player]] looks directly at them within hitting range.}}&lt;br /&gt;
{{History||1.6.1|snap=1.6|Renaming a [[spawn egg]] &amp;quot;[[Dinnerbone]]&amp;quot; or &amp;quot;[[Grumm]]&amp;quot; using an anvil now causes the [[mob]] to spawn upside down (this also works with renaming [[name tag]]s).}}&lt;br /&gt;
{{History||1.7.4|snap=13w48b|Renaming a [[sheep]] [[spawn egg]] to &amp;lt;code&amp;gt;jeb_&amp;lt;/code&amp;gt; using an anvil now causes the [[sheep]] to spawn with multicolored wool (this also works with renaming name tags).}}&lt;br /&gt;
{{History||1.8|snap=14w02a|The costs of using anvils have been reduced to balance out with the new [[enchanting]] system.&lt;br /&gt;
|Renaming [[item]]s using anvils now costs only 1 level.&lt;br /&gt;
|Repairing costs using anvils have been reduced, 1 level per raw material or sacrifice regardless of durability restored.&lt;br /&gt;
|Extra costs for repairing an [[enchanting|enchanted]] [[tool]] using anvils have been eliminated. Costs for combining enchantments have been reduced.&lt;br /&gt;
|Repairing costs while using anvils can no longer be kept down by renaming [[item]]s.}}&lt;br /&gt;
{{History|||snap=14w04a|Prior work cost increase while using anvils has been changed from linear (1 per repair) to exponential (times 2 plus 1 per repair).&lt;br /&gt;
|Repairing with a &amp;quot;sacrifice&amp;quot; while using anvils now costs 2 levels rather than only 1.}}&lt;br /&gt;
{{History|||snap=14w10a|[[File:Anvil (N) JE2.png|32px]] [[File:Chipped Anvil (N) JE2.png|32px]] [[File:Damaged Anvil (N) JE2.png|32px]] The models of anvil have been changed.}}&lt;br /&gt;
{{History||1.9|snap=15w42a|Renaming an [[item]] while using anvils no longer incurs a [[Anvil mechanics#Prior Work penalty|prior work penalty]].}}&lt;br /&gt;
{{History||1.11|snap=16w32a|Anvils now give [[sound]]s when they break.}}&lt;br /&gt;
{{History|||snap=16w35a|Renamed items from anvils now keep their name when picked back up.}}&lt;br /&gt;
{{History|||snap=16w39a|A damaged anvil now generates in [[woodland mansion]]s.}}&lt;br /&gt;
{{History||1.11.1|snap=?|Anvils no longer allow [[enchanted book]]s to apply to [[item]]s, if no change in [[enchanting|enchantments]] would take effect. This can occur if all enchantments on the [[book]] are incompatible with existing enchantments on the item – or if the enchanted book has no enchantments.}}&lt;br /&gt;
{{History||1.13|snap=17w47a|The different anvil damage block states for the &amp;lt;code&amp;gt;anvil&amp;lt;/code&amp;gt; ID have been split up into their own IDs.&lt;br /&gt;
|&amp;quot;Slightly Damaged Anvil&amp;quot; and &amp;quot;Very Damaged Anvil&amp;quot; renamed to &amp;quot;Chipped Anvil&amp;quot; and &amp;quot;Damaged Anvil&amp;quot;, respectively.&lt;br /&gt;
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 145.}}&lt;br /&gt;
{{History||1.14|snap=18w43a|[[File:Anvil (N) JE3.png|32px]] [[File:Chipped Anvil (N) JE3.png|32px]] [[File:Damaged Anvil (N) JE3.png|32px]] The textures of anvils have been changed.}}&lt;br /&gt;
{{History|upcoming java}}&lt;br /&gt;
{{History||1.17|snap=21w19a|The maximum length of names in the anvil UI has been increased from 35 to 50.}}&lt;br /&gt;
&lt;br /&gt;
{{History|pocket alpha}}&lt;br /&gt;
{{History||v0.12.1|snap=build 1|[[File:Anvil (N) JE1 BE1.png|32px]] [[File:Chipped Anvil (N) JE1 BE1.png|32px]] [[File:Damaged Anvil (N) JE1 BE1.png|32px]] Added anvils.}}&lt;br /&gt;
{{History||v0.14.0|snap=build 1|Anvils are now needed to add the markers onto [[map]]s by putting a map and a [[compass]] in.}}&lt;br /&gt;
{{History||v0.15.0|snap=build 1|Anvils can now be moved by [[piston]]s.}}&lt;br /&gt;
{{History|pocket}}&lt;br /&gt;
{{History||?|Renamed [[item]]s using anvils now keep their name when picked back up.}} &lt;br /&gt;
{{History||1.1.0|snap=alpha 1.1.0.0|Very damaged anvils now generate in [[woodland mansion]]s.}}&lt;br /&gt;
{{History|bedrock}}&lt;br /&gt;
{{History||?|[[File:Broken Anvil (N) BE1.png|32px]] Added broken anvils.}}&lt;br /&gt;
{{History||1.2.13|snap=beta 1.2.13.5|[[File:Anvil (N) BE2.png|32px]] [[File:Chipped Anvil (N) BE2.png|32px]] [[File:Damaged Anvil (N) BE2.png|32px]] Changed models of anvils. The models of anvils now also use top texture on top face of the raised portion. Mirrored textures vertically on sides.}}&lt;br /&gt;
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Anvil (N) BE3.png|32px]] [[File:Chipped Anvil (N) BE3.png|32px]] [[File:Damaged Anvil (N) BE3.png|32px]] [[File:Broken Anvil BE2.png|32px]] The textures of anvils have been changed.}}&lt;br /&gt;
&lt;br /&gt;
{{History|console}}&lt;br /&gt;
{{History||xbox=TU14|xbone=CU1|ps=1.05|wiiu=Patch 1|switch=1.0.1|[[File:Anvil (N) JE1 BE1.png|32px]] [[File:Chipped Anvil (N) JE1 BE1.png|32px]] [[File:Damaged Anvil (N) JE1 BE1.png|32px]] Added anvils.}}&lt;br /&gt;
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Anvil repairing has been rebalanced as per [[Java Edition 1.8|Java 1.8]] changes.}}&lt;br /&gt;
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Anvil (N) JE3.png|32px]] [[File:Chipped Anvil (N) JE3.png|32px]] [[File:Damaged Anvil (N) JE3.png|32px]] The textures of anvils have been changed.}}&lt;br /&gt;
&lt;br /&gt;
{{History|new 3ds}}&lt;br /&gt;
{{History||0.1.0|[[File:Anvil (N) JE1 BE1.png|32px]] [[File:Chipped Anvil (N) JE1 BE1.png|32px]] [[File:Damaged Anvil (N) JE1 BE1.png|32px]] Added anvils.}}&lt;br /&gt;
{{History|foot}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Anvil1.png|A series of screenshots showing the item repair interface.&amp;lt;ref&amp;gt;{{tweet|dinnerbone|254689806309797888}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
File:Anvil2.png&lt;br /&gt;
File:Anvil3.png&lt;br /&gt;
File:Anvil4.png&lt;br /&gt;
File:Anvil5.png&lt;br /&gt;
File:Anvil6.png&lt;br /&gt;
File:Anvil 1st image.png|The first screenshot of the anvil.&amp;lt;ref&amp;gt;{{tweet|dinnerbone|255956096693440512}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
&lt;br /&gt;
{{issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* If an item is renamed, such as [[diamond]]s, it cannot stack with unnamed or differently-named items.&lt;br /&gt;
* For unenchanted items, &amp;quot;unit repair&amp;quot; can easily cost more material than just crafting a new item or [[Item repair|combining damaged items]]. The exception is armor, where players can use less material at the cost of experience levels.&lt;br /&gt;
* If placed on top of exploding [[TNT]] blocks, the explosion does not affect the surrounding area. This is because the anvil falls into the space the TNT entity is occupying, and since the TNT's explosion power is not high enough to destroy the anvil, no blocks are destroyed.&lt;br /&gt;
* {{IN|je}}, any item can be enchanted with the anvil in [[Creative]] mode.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:PE Anvil GUI.png|The Anvil GUI for ''Pocket Edition''&lt;br /&gt;
File:AnvilDamage.png|Top down view of the three stages of anvils. From left to right: anvil, chipped anvil, damaged anvil&lt;br /&gt;
File:Anvil levels.png|3D view of the three stages of anvils. From left to right: anvil, chipped anvil, damaged anvil&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Blocks}}&lt;br /&gt;
{{Entities}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Utility blocks]]&lt;br /&gt;
[[Category:Generated structure blocks]]&lt;br /&gt;
[[Category:Manufactured blocks]]&lt;br /&gt;
&lt;br /&gt;
[[cs:Kovadlina]]&lt;br /&gt;
[[de:Amboss]]&lt;br /&gt;
[[es:Yunque]]&lt;br /&gt;
[[fr:Enclume]]&lt;br /&gt;
[[hu:Üllő]]&lt;br /&gt;
[[it:Incudine]]&lt;br /&gt;
[[ja:金床]]&lt;br /&gt;
[[ko:모루]]&lt;br /&gt;
[[nl:Aambeeld]]&lt;br /&gt;
[[pl:Kowadło]]&lt;br /&gt;
[[pt:Bigorna]]&lt;br /&gt;
[[ru:Наковальня]]&lt;br /&gt;
[[tr:Örs]]&lt;br /&gt;
[[zh:铁砧]]&lt;/div&gt;</summary>
		<author><name>Decoration&gt;Wahlrus</name></author>
		
	</entry>
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