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                "title": "Redstone Comparator",
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                        "*": "{{Block\n|image=Redstone Comparator.png;Subtracting Redstone Comparator.png;Powered Redstone Comparator.png;Powered Subtracting Redstone Comparator.png\n|image2=Redstone Comparator BE.png;Subtracting Redstone Comparator BE.png;Powered Redstone Comparator BE.png;Powered Subtracting Redstone Comparator BE.png\n|transparent=Yes\n|light=No\n|tool=any\n|renewable=Yes\n|stackable=Yes (64)\n|flammable=No\n|lavasusceptible=No\n}}\nA '''redstone comparator''' is a [[block]] used in [[redstone circuit]]s to maintain, compare, or subtract signal strength, or to measure certain block states (primarily the fullness of containers).\n\n== Obtaining ==\n\n=== Breaking ===\n\nA redstone comparator can be broken instantly with any tool, including the player's fist, and drops itself as an item.\n\n{{Breaking row|Redstone Comparator|horizontal=y}}\n\nA redstone comparator is removed and dropped as an item if:\n* its attachment block is moved, removed, or destroyed;\n* [[water]] flows into its space;{{only|java}}\n* a [[piston]] tries to push it or moves a block into its space.\n\nIf [[lava]] flows into a redstone comparator's space, the redstone comparator is destroyed without dropping itself as an item.\n\n=== Crafting ===\n\n{{Crafting\n|B1=Redstone Torch\n|A2=Redstone Torch\n|B2=Nether Quartz\n|C2=Redstone Torch\n|A3=Stone\n|B3=Stone\n|C3=Stone\n|Output= Redstone Comparator\n|type=Redstone\n}}\n\n== Usage ==\n\nA redstone comparator can be placed on the top of any [[opaque]] block with a solid full-height top surface (including upside-down [[slab]]s and upside-down [[stairs]]). {{IN|be}}, a comparator can also be placed on [[wall]]s and fences. For more information about placement on transparent blocks, see [[Opacity/Placement]].\n\nThe redstone comparator has a front and a back \u2014 the arrow on the top of the comparator points to the front. When placed, the comparator faces away from the player. The comparator has two miniature redstone torches at the back and one at the front. The back torches turn on when the comparator's output is greater than zero (the arrow on top also turns red). The front torch has two states that can be toggled by {{control|using}} the comparator:\n* Down and unpowered (indicating the comparator is in \"comparison mode\")\n* Up and powered (indicating the comparator is in \"subtraction mode\")\n\nThe redstone comparator can take a signal strength input from its rear as well as from both sides. Side inputs are accepted only from [[redstone dust]], [[Block of Redstone|redstone blocks]], [[redstone repeater]]s and other comparators. The redstone comparator's front is its output.\n\nIt takes 1 [[redstone tick]] (2 game ticks, or 0.1 seconds barring lag) for signals to move through a redstone comparator, either from the rear or from the sides. This applies to changing signal strengths as well as simply to turning on and off. Redstone comparators usually do not respond to 1-tick fluctuations of power or signal strength \u2014 for example, a [[clock circuit|1-clock]] input is treated as always off from the side, and always on from the rear.\n\nThe redstone comparator has four functions: maintain signal strength, compare signal strength, subtract signal strength, and measure certain block states (primarily the fullness of containers).\n\n=== Maintain signal strength ===\n\nA redstone comparator with no powered sides outputs the same signal strength as its rear input.\n\n=== Compare signal strength ===\n\n[[File:Comparators Explained.png|Comparators in comparison mode.|thumb]]\nA redstone comparator in comparison mode (front torch down and unpowered) compares its rear input to its two side inputs. If either side input is greater than the rear input, the comparator output turns off. If neither side input is greater than the rear input, the comparator outputs the same signal strength as its rear input.\n\nFormula: '''''Output''' = '''Rear''' \u00d7 ('''Left''' <= '''Rear''' AND '''Right''' <= '''Rear''')''\n{{-}}\n\n=== Subtract signal strength ===\n\nA redstone comparator in subtraction mode (front torch up and powered) subtracts the signal strength of the higher side input from the signal strength of the rear input.\n\nFormula: '''''Output''' = max('''Rear''' - max('''Left''', '''Right'''), 0)''\n\nFor example: if the signal strength is 6 at the left input, 7 at the right input and 4 at the rear, the output signal has a strength of ''max(4 - max(6, 7), 0) = max(4-7, 0) = max(-3, 0) = 0''.\n\nIf the signal strength is 9 at the rear, 2 at the right input and 5 at the left input, the output signal has a strength of ''max(9 - max(2, 5), 0) = max(9-5, 0) = 4''.\n\n=== Measure block state ===\n\n{{Schematic | caption = A redstone comparator can measure the fullness of a chest, as well as other block states, even through a block.\n |rd-ew!|rc-w!|ch|SB|rc-e!|rd-ew!\n}}\nA redstone comparator treats certain blocks behind it as power sources and output a signal strength proportional to the block's state. The comparator may be separated from the measured block by a solid block. However, {{in|je}}[[Category:Java Edition specific information]], if the solid block is powered to signal strength 15, then the comparator outputs 15 no matter the fullness of the container.<ref>{{bug|MC-64394}} (resolved as \"Works As Intended\")</ref>\n{{-}}\n\n==== Containers ====\n\n{| class=\"wikitable floatright\" style=\"margin-left: 0.5em; margin-right: 0; text-align: center;\"\n|+ Minimum Items for Container Signal Strength\n|-\n!Containers\n!{{BlockSprite|Furnace|link=Furnace}}<br>{{BlockSprite|Blast Furnace|link=Blast Furnace}}<br>{{BlockSprite|Smoker|link=Smoker}}\n!{{BlockSprite|Hopper|link=Hopper}}<br>{{EntitySprite|Minecart with Hopper|link=Minecart with Hopper}}<br>{{BlockSprite|Brewing Stand|link=Brewing Stand}}\n!{{BlockSprite|Dispenser|link=Dispenser}}<br>{{BlockSprite|Dropper|link=Dropper}}\n!{{BlockSprite|Chest|link=Chest}}<br>{{EntitySprite|Minecart with Chest|link=Minecart with Chest}}<br>{{BlockSprite|Shulker Box|link=Shulker Box}}<br>{{BlockSprite|Barrel|link=Barrel}}\n![[Double Chest|{{Schematic|size=16|ch-s|-|ch-n}}\n]]\n!{{BlockSprite|Jukebox|link=Jukebox}}\n|-\n!Total Number of Slots\n!3!!5!!9!!27!!54!!1\n|-\n!Power Level\n! colspan=\"5\" |Number of Items\n!Music Disc\n|-\n|0||0||0||0||0||0||No music disc inserted\n|-\n|1||1||1||1||1||1||\"13\"\n|-\n|2||14||23||42||1s<br>60||3s<br>55||\"cat\"\n|-\n|3||28||46||1s<br>19||3s<br>55||7s<br>46||\"blocks\"\n|-\n|4||42||1s<br>5||1s<br>60||5s<br>51||11s<br>37||\"chirp\"\n|-\n|5||55||1s<br>28||2s<br>37||7s<br>46||15s<br>28||\"far\"\n|-\n|6||1s<br>5||1s<br>51||3s<br>14||9s<br>42||19s<br>19||\"mall\"\n|-\n|7||1s<br>19||2s<br>10||3s<br>55||11s<br>37||23s<br>10||\"mellohi\"\n|-\n|8||1s<br>32||2s<br>32||4s<br>32||13s<br>32||27s||\"stal\"\n|-\n|9||1s<br>46||2s<br>55||5s<br>10||15s<br>28||30s<br>55||\"strad\"\n|-\n|10||1s<br>60||3s<br>14||5s<br>51||17s<br>23||34s<br>46||\"ward\"\n|-\n|11||2s<br>10||3s<br>37||6s<br>28||19s<br>19||38s<br>37||\"11\"\n|-\n|12||2s<br>23||3s<br>60||7s<br>5||21s<br>14||42s<br>28||\"wait\"\n|-\n|13||2s<br>37||4s<br>19||7s<br>46||23s<br>10||46s<br>19||\"Pigstep\"\n|-\n|14||2s<br>51||4s<br>42||8s<br>23||25s<br>5||50s<br>10||\u2014\n|-\n|15||3s||5s||9s||27s||54s||\u2014\n|}\nUsing a redstone comparator to measure the state of a container will output a signal strength in proportion to how full the container is (0 for empty, 15 for full, etc.).\n\nContainers that can be measured by a comparator include:\n* {{BlockLink|Furnace}}\n* {{BlockLink|Blast Furnace}}\n* {{BlockLink|Smoker}}\n* {{BlockLink|Brewing Stand}}\n* {{BlockLink|Hopper}}\n* {{ItemLink|Minecart with Hopper}} on top of a [[detector rail]]\n* {{BlockLink|Dispenser}}\n* {{BlockLink|Dropper}}\n* {{BlockLink|Chest}}\n* {{BlockLink|Trapped Chest}}\n* {{ItemLink|Minecart with Chest}} on top of a [[detector rail]]\n* {{BlockLink|Barrel}}\n* {{SchematicSprite|size=16|ch-e}}{{SchematicSprite|size=16|ch-w}} Large chest\n* {{SchematicSprite|size=16|ch-e}}{{SchematicSprite|size=16|ch-w}} Large trapped chest\n* {{BlockLink|Shulker Box}} (any color)\n\nGenerally speaking, the comparator output signal strength represents the average fullness of the slots, based on how many of that item form a full stack (64, 16, or 1 for non-stackable items).\n\nThe ''Minimum Items for Container Signal Strength'' table (right) shows the minimum number of 64-stackable items required to produce the different signal strengths from each type of container. Numbers followed by an \"s\" indicate the number of normal 64-stack equivalents (\"s\"), and additional items less than a stack required. For items that stack in 16 maximum ([[snowball]]s, [[sign]]s, [[ender pearl]]s, etc.), normal value must be divided by 4, each unity is equal to 4. Example: 3 ender pearls *4 = 12 normal stackable items. Each non-stackable item counts as one full-stack(64).\n\nFor example, to produce a signal strength of 10 from a hopper requires the equivalent of 3 full stacks plus 14 more items, or 206 items total, assuming they all stack in 64.\n\nWhen a comparator measures a large chest or large trapped chest, it measures the entire large chest (54 slots), not just the half directly behind the comparator. A chest or trapped chest that cannot be opened (either because it has an opaque block, [[ocelot]], or [[cat]] above it) always produces an output of 0 no matter how many items are in the container \u2014 shulker boxes can always be measured, even if they cannot open.\n\n;Calculating signal strength from items\n\n:When a container is empty, the output is off.\n\n:When it is not empty, the output signal strength is calculated as follows:\n\n:<code>signal strength = floor(1 + ((sum of all slots' fullnesses) / (number of slots in container)) * 14)</code>\n\n:<code>fullness of a slot = (number of items in slot) / (max stack size for this type of item)</code>\n\n:''Example:'' 300 blocks in a dispenser (which has 9 slots), where each block stacks to a maximum of 64, produces output with a signal strength of 8:\n<blockquote>\n1 + ((300 items / 64 items per slot) / 9 slots) * 14 = 8.292, floored is 8\n</blockquote>\n\n:Note that a non-stackable item is counted as a full slot (1 item in a slot, with a max stack size of 1: 1 / 1 = 1.0), and items that stack up to 16 (such as ender pearls, snowballs and eggs) are similarly considered a full slot at 16.\n\n;Calculating items from signal strength\n\n:It can be useful in redstone circuits to use containers with comparators to create signals of a specific strength. The number of items required in a container to produce a signal of desired strength is calculated as follows:\n\n:<code>items required = max(desired signal strength, roundup((total slots in container * 64 / 14) * (desired signal strength - 1) ) )</code>\n\n:''Example:'' To use a furnace (which has 3 slots) to create a strength 9 signal, players need 110 items:\n<blockquote>\nmax(9, (3*64/14)*(9-1)) = 109.714, rounded up is 110\n</blockquote>\n{{-}}\n\n==== Miscellaneous ====\n\n[[File:Comparator storage.png|Comparators used to measure containers.|thumb]]\nSome non-container blocks can also be measured by a redstone comparator:\n\n;{{BlockLink|Beehive}} and {{BlockLink|Bee nest}}\n\n: A hive or nest outputs a signal strength equal to the amount of honey in the hive/nest.\n\n;{{BlockLink|Cake}}\n\n: A cake outputs a signal strength relative to the amount of cake remaining.  Each slice is worth 2 signal strength, with 7 total slices, for an output of 14 for a full cake.\n\n[[File:Cauldron Redstone Strength Values.png|Cauldron signal strength|thumb]]\n;{{BlockLink|Cauldron}}\n\n: A cauldron outputs different signal strengths depending on how much water is inside. From completely empty to completely full, the output values are 0, 1, 2, and 3. If lava is inside, the strength is always 1{{upcoming|Java 1.17}} or 3{{only|be}}\n\n[[File:Composter Redstone Strength Values.png|Composter signal strength|thumb]]\n;{{BlockLink|Composter}}\n\n: A composter outputs different signal strengths depending on the level inside. From completely empty to completely full, the output values are 0, 1, 2, 3, 4, 5, 6, 7 and 8.\n\n;{{Anchor|CommandBlock}}{{BlockLink|Command Block}}\n\n: A command block stores the \"success count\" of the last command executed, which represents the number of times the most recently used command of this command block succeeded. A \"success\" is defined by the [[command]]'s success conditions: if a red error message is returned in the chat, the command was not successful.\n\n: Most commands can succeed once per execution, but certain commands (such as those that accept players as arguments) can succeed multiple times, and the comparator outputs the number of times it succeeded (maximum 15 when sent to redstone dust, but in the code is able to go up to 32-bit integer limit, and can be used in contraptions with no redstone dust with those values).\n\n: A command block continues to store the success count of the last command executed until it executes its command again, thus the comparator continues to output the same signal strength even after the command block is no longer being activated (it doesn't turn off when the signal to the command block turns off).\n\n;{{BlockLink|Daylight Sensor}}\n\n: A Daylight Sensor outputs a signal strength that varies with the time of day (or time of night if inverted).\n\n;{{BlockLink|End Portal Frame}}\n\n: An end portal frame outputs a full signal of 15 if it contains an [[eye of ender]] and zero otherwise.\n\n[[File:Item frame and comparator.png|A comparator can measure the presence and rotation of an item frame's contents.|thumb]]\n\n;{{EntityLink|Item Frame}}\n\n: A comparator can measure the state of an [[item frame]]'s contents. An item frame comparator outputs 0 if the item frame is empty, or 1 to 8 for any item depending on its rotation: 1 at initial placement, plus 1 for each 45\u00b0 of rotation for a maximum of 8.\n\n: For an item frame that holds a map, a unit of rotation is 90\u00b0 instead of 45\u00b0, but a comparator still outputs power levels 1 to 8. It takes two full rotations to cycle through all comparator outputs, and each orientation of the map corresponds to two output levels that differ by 4.\n\n: The comparator must be placed behind the block the item frame is attached to, facing away from the item frame. The block must be a full block, and the item frame cannot be submerged in water. Having a sign in the same block as the item frame will prevent the frame from sending a signal as well.{{only|java}}\n\n;{{BlockLink|Jukebox}}\n\n: A jukebox outputs a signal strength indicating which music disc is currently playing. See the ''Minimum Items for Container Signal Strength'' table above.\n\n;{{BlockLink|Lectern}}\n\n: A lectern outputs a signal strength that depends on what page the player is currently on (e.g. a book with 15 pages powers 1 [[redstone]] level per page, or one with 5 pages emits 3 signal strength per page).\n\n;{{BlockLink|Respawn Anchor}}\n\n: A respawn anchor outputs a signal strength of 0, 3, 7, 11, or 15, depending on the \"charged\" value.\n\n;{{BlockLink|Sculk Sensor}} {{upcoming|java 1.17|bedrock 1.17}}\n\n: A sculk sensor outputs a signal strength depending on the type of vibration that is detected.\n\n;{{BlockLink|Target}}\n\n: A target outputs a signal strength depending on the accuracy of an arrow toward the center of the target.\n{{-}}\n\n== Sounds ==\n=== Generic ===\n{{Sound table/Block/Wood}}\n=== Unique ===\n{{edition|java}}:\n{{Sound table\n|sound=Click.ogg\n|subtitle=Comparator clicks\n|source=Blocks\n|description=Sound played when switching between comparison and subtraction modes\n|id=block.comparator.click\n|translationkey=subtitles.block.comparator.click\n|volume=0.25\n|0.55/0.5\n|distance=16\n|foot=1}}\n\n== Data values ==\n=== ID ===\n{{edition|java}}:\n{{ID table\n|showforms=y\n|generatetranslationkeys=java\n|displayname=Redstone Comparator\n|spritetype=block\n|nameid=comparator\n|foot=1}}\n{{ID table\n|displayname=Block entity\n|spritename=redstone-comparator\n|spritetype=block\n|nameid=comparator\n|foot=1}}\n\n{{edition|bedrock}}:\n{{ID table\n|firstcolumnname=Redstone Comparator\n|shownumericids=y\n|showforms=y\n|generatetranslationkeys=bedrock\n|displayname=Unpowered block\n|spritename=unpowered-comparator\n|spritetype=block\n|nameid=unpowered_comparator\n|id=149\n|form=block}}\n{{ID table\n|displayname=Powered block\n|spritename=powered-comparator\n|spritetype=block\n|nameid=powered_comparator\n|id=150\n|form=block}}\n{{ID table\n|displayname=Item\n|spritename=redstone-comparator\n|spritetype=item\n|nameid=comparator\n|id=404\n|form=item\n|foot=1}}\n{{ID table\n|notnamespaced=y\n|displayname=Block entity\n|spritename=redstone-comparator\n|spritetype=block\n|nameid=Comparator\n|foot=1}}\n\n=== Metadata ===\n{{see also|Data values}}\n{{IN|be}}, redstone comparators use the following data values:\n{{/DV}}\n\n=== Block states ===\n{{see also|Block states}}\n\n{{/BS}}\n\n=== Block data ===\n{{see also|Block entity format}}\n\nA redstone comparator has a block entity associated with it that holds additional data about the block.\n\n{{/BE}}\n\n== Video ==\n\n<div style=\"text-align:center\">{{yt|J7Z20Zzz3yU}}</div>\n\n== History ==\n{{info needed section|Did {{bug|MC-50242}} also affect comparators?}}\n''For a more in-depth breakdown of changes to repeater textures and models, including a set of renders for each state combination, see [[/Asset history]]''\n{{History|java}}\n{{History||November 24, 2012|link=none|[[Jeb]] stated that there may be a \"capacitor\" in [[Minecraft]].}}\n{{History||December 27, 2012|link={{tweet|Dinnerbone|284388625595125760}}|[[Dinnerbone]] released [http://imgur.com/a/FBKed pictures] of the first version of the \"comparator\", stating it was a replacement for the \"capacitor\" idea that has variable, alternate inputs.}}\n{{History||January 2, 2013|link={{tweet|Dinnerbone|286428595423965184}}|Dinnerbone released one more [http://dinnerbone.com/media/uploads/2013-01/screenshots/2013-01-02_12.06.47.png picture] of the comparator. The picture itself showing a digital-to-analog converter, using the comparator as the main [[block]].}}\n{{History||1.5|snap=13w01a|[[File:Redstone Comparator (S) JE1.png|32px]] [[File:Powered Redstone Comparator (S) JE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE1.png|32px]] [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators.\n|Redstone comparators have 0 delay.}}\n{{History|||snap=13w01b|A delay of 1 game tick ({{frac|1|2}} redstone tick) has now been added to redstone comparators to fix bugs.\n|The ability to measure containers to redstone comparators has now been added.}}\n{{History|||snap=13w02a|[[File:Redstone Comparator (S) JE2.png|32px]] [[File:Powered Redstone Comparator (S) JE2.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2.png|32px]] The appearance of redstone comparators has now been changed - the top texture has changed to show [[quartz]] in the middle and the sides now use the [[smooth stone]] texture rather than the smooth stone slab side texture.\n|The algorithm for measuring containers has now been changed so that redstone comparators output a signal with as few as 1 [[item]] in the container.}}\n{{History|||snap=13w02b|Redstone comparators now treat large [[chest]]s as a single container.}}\n{{History|||snap=13w03a|Redstone comparators now output success count of [[command block]]s.\n|Redstone comparators now measure container [[minecart]]s on [[detector rail]]s.}}\n{{History|||snap=13w04a|Redstone comparators now measure [[jukebox]]es.}}\n{{History|||snap=13w05a|Redstone comparators no longer cause constant [[block]] updates. The delay has now been made consistent, and side input no longer causes a pulse output.\n|Block 150 (<code>powered_comparator</code>) is no longer used; powered state is now represented by the 8s bit on block 149 (<code>unpowered_comparator</code>).}}\n{{History|||snap=13w05b|Redstone comparator delay has now been changed from 1 game tick (1/2 [[redstone]] tick) to 2 game ticks (1 redstone tick).}}\n{{History|||snap=13w09c|The redstone signal strength from a redstone comparator next to a [[brewing stand]] with 3 [[water bottle]]s in it is now the same as one with 3 water bottles and 1 ingredient in it.}}\n{{History||1.6.1|snap=13w18a|Redstone comparators now measure [[cauldron]]s and [[end portal frame]]s.}}\n{{History||1.8|snap=14w04a|Redstone comparators now measure [[item frame]]s.}}\n{{History|||snap=14w10a|The torches under redstone comparators have now been shortened, which has changed the underside appearance from [[File:Old comparator underside with long torches.png|32px]] [[File:Old Active Redstone Comparator below.png|32px]] [[File:Old Subtracting Redstone Comparator below.png|32px]] [[File:Old Active Subtracting Redstone Comparator below.png|32px]] to [[File:Comparator below Revision 1.png|32px]].}}\n{{History|||snap=14w25a|[[File:Redstone Comparator (S) JE3.png|32px]] [[File:Powered Redstone Comparator (S) JE3.png|32px]] [[File:Subtracting Redstone Comparator (S) JE3.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE3.png|32px]] The torches on comparators are now subject to ambient occlusion.\n|Comparators set to subtract mode appear to be powered as well regardless of incoming power. The subtracting-only model still exists and can be achieved through {{cmd|setblock}}.}}\n{{History|||snap=14w25b|[[File:Subtracting Redstone Comparator (S) JE4.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE4.png|32px]] The powered front torch when in subtraction mode is now lower.\n|Comparators set to subtract by hand now appear normally again.}}\n{{History|||snap=14w28a|Redstone comparators now measure [[cake]]s.}}\n{{History||1.9|snap=15w42a|With the addition of the [[blaze powder]] fuel slot, [[brewing stand]]s now have 5 slots instead of 4. Their original comparative power values from redstone comparators are listed below:\n{{{!}} class{{=}}\"wikitable collapsible collapsed\" data-description{{=}}\"Original values\"\n! Original values\n{{!}}-\n{{!}}\n*0: 0\n*1: 1\n*2: 19\n*3: 37\n*4: 55\n*5: 1s 10\n*6: 1s 28\n*7: 1s 46\n*8: 2s\n*9: 2s 19\n*10: 2s 37\n*11: 2s 55\n*12: 3s 10\n*13: 3s 28\n*14: 3s 46\n*15: 4s\n{{!}}}\n}}\n{{History|||snap=15w47a|Redstone comparators' side inputs now take power from [[redstone block]]s.}}\n{{History||1.13|snap=17w47a|All 3 IDs for the redstone comparator have now been merged into one ID: <code>comparator</code>.\n|Redstone comparators now render their underside, which has changed their undersides from [[File:Comparator below Revision 1.png|32px]] to [[File:Comparator below Revision 2.png|32px]].\n|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 149 and 150, and the [[item]]'s 404.}}\n{{History||1.14|snap=18w43a|[[File:Redstone Comparator (S) JE4.png|32px]] [[File:Powered Redstone Comparator (S) JE4.png|32px]] [[File:Subtracting Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE5.png|32px]] [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}}\n{{History|||snap=19w02a|Redstone comparators now measure [[lectern]]s.}}\n{{History|||snap=19w03a|Redstone comparators now measure [[composter]]s.}}\n{{History|||snap=19w12b|Redstone comparators can now be placed on [[glass]], [[ice]], [[glowstone]] and [[sea lantern]]s.}}\n{{History||1.15|snap=19w34a|Redstone comparators now measure how much honey is inside [[beehive|bee hive]]s and [[bee nest]]s.}}\n{{History||1.16|snap=20w06a|The way to calculate the input signals of redstone comparators has now been changed.}}\n{{History|||snap=20w11a|The changes to the way of calculating the input signals of redstone comparators from [[Java Edition 20w06a|20w06a]] have now been reverted.}}\n{{History|||snap=20w16a|Redstone comparators now measure [[Pigstep music disc]]s in [[jukebox]]es.}}\n{{History|upcoming java}}\n{{History||1.17|snap=20w45a|Redstone comparators now measure [[Lava cauldron]]s.}}\n{{History|||snap=20w46a|Redstone comparators now measure [[Cauldron#Holding powder snow|Powder Snow Cauldron\u200c]]s.}}\n\n{{History|pocket alpha}}\n{{History||v0.14.0|snap=build 1|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators.}}\n{{History|pocket}}\n{{History||1.0.0|snap=alpha 0.17.0.1|Redstone comparators now measure [[end portal frame]]s.}}\n{{History||1.0.5|snap=alpha 1.0.5.0|Redstone comparators now output success count of [[command block]]s.}}\n{{History||1.1.0|snap=alpha 1.1.0.0|Redstone comparators now measure [[shulker box]]es.}}\n{{History|bedrock}}\n{{History||1.2.0|snap=beta 1.2.0.2|Redstone comparators now measure [[jukebox]]es.\n|Redstone comparators now render their underside, which has changed their undersides from [[File:Old comparator underside with long torches.png|32px]] to [[File:Comparator below Revision 2.png|32px]]}}\n{{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Comparator (S) BE.png|32px]] [[File:Powered Redstone Comparator (S) BE.png|32px]] [[File:Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}}\n{{History||1.11.0|snap=beta 1.11.0.1|Redstone comparators now measure [[smoker]]s, [[blast furnace]]s, [[lectern]]s and [[composter]]s.}}\n\n{{History|console}}\n{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators.}}\n{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|Redstone comparators can now measure [[item frame]]s.}}\n{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Comparator (S) BE.png|32px]] [[File:Powered Redstone Comparator (S) BE.png|32px]] [[File:Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) BE.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}}\n\n{{History|3ds}}\n{{History||0.1.0|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE2 BE2.png|32px]] Added redstone comparators.}}\n{{History|foot}}\n\n=== Redstone comparator \"items\" ===\n{{main|Direct item forms of blocks}}\n{{info needed section|\n* Bedrock Edition history (addition, changes made)\n* Pick Block functionality}}\n{{History|java}}\n{{History||1.5|snap=13w01a|[[File:Smooth Stone Slab (side texture) JE1 BE1.png|32px]] [[File:Smooth Stone Slab (side texture) JE1 BE1.png|32px]] Redstone comparators have extra, unobtainable item forms corresponding to their block IDs, which use the smooth stone slab side texture. They can be obtained via the {{cmd|give}} command or inventory editors with numeric item IDs 149 and 150.}}\n{{History|||snap=13w02a|[[File:Off Redstone Comparator (texture) JE2 BE1.png|32px]] [[File:On Redstone Comparator (texture) JE2 BE1.png|32px]] Following texture storage reforms, the comparator items now use the respective comparator top textures, making the items distinguishable.}}\n{{History||?|Both items are called tile.comparator.name.}}\n{{History||1.7.2|snap=13w37a|The direct item forms of redstone comparators have been removed from the game. They can no longer exist as items in any way, only as placed blocks.}}\n{{History|foot}}\n\n== Issues ==\n\n{{issue list}}\n\n== Trivia ==\n* Comparators are intentionally designed by Mojang to not emit redstone particles when powered, unlike redstone torches and repeaters.<ref>{{bug|MC-51692}} (resolved as \"Works As Intended\")</ref>\n\n== References ==\n{{reflist}}\n\n{{Redstone}}\n{{Blocks}}\n{{Items}}\n\n\n[[Category:Mechanics]]\n[[Category:Block entities]]\n[[Category:Redstone mechanics]]\n[[Category:Redstone]]\n[[Category:Mechanisms]]\n[[Category:Manufactured blocks]]\n\n[[de:Redstone-Komparator]]\n[[es:Comparador de redstone]]\n[[fr:Comparateur de redstone]]\n[[hu:Redstone-kompar\u00e1tor]]\n[[ja:\u30ec\u30c3\u30c9\u30b9\u30c8\u30fc\u30f3\u30b3\u30f3\u30d1\u30ec\u30fc\u30bf\u30fc]]\n[[ko:\ub808\ub4dc\uc2a4\ud1a4 \ube44\uad50\uae30]]\n[[nl:Redstonevergelijker]]\n[[pl:Komparator]]\n[[pt:Comparador de redstone]]\n[[ru:\u041a\u043e\u043c\u043f\u0430\u0440\u0430\u0442\u043e\u0440]]\n[[zh:\u7ea2\u77f3\u6bd4\u8f83\u5668]]"
                    }
                ]
            },
            "362": {
                "pageid": 362,
                "ns": 0,
                "title": "Redstone Dust",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "{{Redirect|Redstone|the ore|Redstone Ore|the powered mineral block|Block of Redstone|other uses|Redstone (disambiguation)}}\n{{Block\n|image1=\nInactive Redstone Wire (NESW).png;\nInactive Redstone Wire (unconnected).png;\nInactive Redstone Wire (NS).png;\nInactive Redstone Wire (EW).png;\nInactive Redstone Wire (NE).png;\nInactive Redstone Wire (SE).png;\nInactive Redstone Wire (SW).png;\nInactive Redstone Wire (NW).png;\nInactive Redstone Wire (NEW).png;\nInactive Redstone Wire (NES).png;\nInactive Redstone Wire (ESW).png;\nInactive Redstone Wire (NSW).png\n|image2=\nActive Redstone Wire (NESW).png;\nActive Redstone Wire (unconnected).png;\nActive Redstone Wire (NS).png;\nActive Redstone Wire (EW).png;\nActive Redstone Wire (NE).png;\nActive Redstone Wire (SE).png;\nActive Redstone Wire (SW).png;\nActive Redstone Wire (NW).png;\nActive Redstone Wire (NEW).png;\nActive Redstone Wire (NES).png;\nActive Redstone Wire (ESW).png;\nActive Redstone Wire (NSW).png\n|image3=\nInactive Redstone Wire (NESW) BE.png;\nInactive Redstone Wire (NESW) BE.png;\nInactive Redstone Wire (NS).png;\nInactive Redstone Wire (EW).png;\nInactive Redstone Wire (NE) BE.png;\nInactive Redstone Wire (SE) BE.png;\nInactive Redstone Wire (SW) BE.png;\nInactive Redstone Wire (NW) BE.png;\nInactive Redstone Wire (NEW) BE.png;\nInactive Redstone Wire (NES) BE.png;\nInactive Redstone Wire (ESW) BE.png;\nInactive Redstone Wire (NSW) BE.png\n|image4=\nActive Redstone Wire (NESW) BE.png;\nActive Redstone Wire (NESW) BE.png;\nActive Redstone Wire (NS).png;\nActive Redstone Wire (EW).png;\nActive Redstone Wire (NE) BE.png;\nActive Redstone Wire (SE) BE.png;\nActive Redstone Wire (SW) BE.png;\nActive Redstone Wire (NW) BE.png;\nActive Redstone Wire (NEW) BE.png;\nActive Redstone Wire (NES) BE.png;\nActive Redstone Wire (ESW) BE.png;\nActive Redstone Wire (NSW) BE.png\n|transparent=Yes\n|light=No\n|tool=all\n|renewable=Yes\n|stackable=Yes (64)\n|flammable=No\n|lavasusceptible=No\n}}\n'''Redstone dust''' is a mineral that can transmit [[Redstone circuit#Power|redstone power]] when placed as a [[block]].\n\n== Obtaining ==\n\n=== Mining ===\n\n{{see also|Redstone Ore#Natural generation}}\n[[Redstone ore]] mined using an iron pickaxe or higher drops 4 or 5 redstone dust (or more with [[Fortune]], averaging at 6 redstone dust with [[Fortune]] level 3). If mined with [[Silk Touch]], the block drops itself instead of redstone dust.\n\n=== Natural generation ===\n\n15 lengths of redstone dust are naturally generated as part of the trap in each [[jungle pyramid]]. 5 lengths of redstone dust can be found in one type of jail cell room in a [[woodland mansion]].\n\n=== Breaking ===\n\nRedstone dust can be broken instantly using any tool, or without a tool, and drops itself as an item.\n\nRedstone dust is removed and drops as an item if:\n* its attachment block is moved, removed, or destroyed\n* [[water]] or [[lava]] flows into its space\n* a [[piston]] tries to push it or moves a block into its space\n\n=== Mob loot ===\n\n[[Witch]]es have a chance of dropping 0\u20132 redstone dust upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0\u20135 redstone dust.\n\n=== Chest loot ===\n\n{{LootChestItem|redstone}}\n\n=== Crafting ===\n\nRedstone dust can be crafted from [[blocks of redstone]].\n\n{{Crafting\n|Block of Redstone\n|Output=Redstone Dust,9\n|type=Redstone\n}}\n\n=== Smelting ===\n\n{{Smelting\n|showname=1\n|Redstone Ore\n|Redstone Dust\n|0.7\n}}\n\n=== Trading ===\n{{IN|java}}, novice-level cleric villagers sell two redstone dust for one emerald.\n\nClerics may give redstone dust to players with the [[Hero of the Village]] effect.{{only|java}}\n\n{{IN|bedrock}}, novice-level cleric villagers sell four redstone dust for one emerald.\n\n== Usage ==\n\nRedstone dust is used for [[#Brewing ingredient|brewing]], [[#Crafting ingredient|crafting]], and in redstone circuits by placing it on the ground to create [[#Redstone component|redstone wire]]. It can also be used to power redstone components.\n\n=== Brewing ingredient ===\n\n{{brewing\n  |head=1\n  |Redstone Dust\n  |Mundane Potion\n  |base=Water Bottle\n}}\n{{brewing\n  |foot=1\n  |name=Increased Duration\n  |Redstone Dust\n  |showbase=1\n  |base=Potion of Fire Resistance; Potion of Invisibility; Potion of Night Vision; Potion of Poison; Potion of Regeneration; Potion of Slowness; Potion of Strength; Potion of Swiftness; Potion of Water Breathing; Potion of Weakness; Potion of Leaping; Potion of Slow Falling\n}}\n\n=== Crafting ingredient ===\n\n{{crafting usage|Redstone Dust}}\n\n=== {{anchor|Redstone dust}} Redstone component ===\n\nWhen placed in the world, redstone dust becomes a block of \"redstone wire\", which can transmit [[Redstone circuit#Power|redstone power]].\n\n==== Placement ====\n\n[[File:Redstone wire as circuit component.png|Examples of redstone wire configuration. ''Top Left:'' Redstone wire connects diagonally vertically through non-opaque blocks. ''Top Right:'' Redstone wire does ''not'' connect diagonally vertically through opaque blocks. ''Center:'' Redstone wire gets darker as its power level drops, to a maximum of 15 blocks from a power source.|thumb]]\nRedstone dust can be placed on [[opaque]] blocks as well as [[glowstone]], upside-down [[slab]]s, [[glass]], upside-down [[stairs]], and [[hopper]]s. It can also be placed on some transparent blocks; see [[Opacity/Placement]] for more information. It cannot be placed suspended in midair, even with commands, which is not unintentional.<ref>{{bug|MC-182709}}</ref>\n\nRedstone wire configures itself to point toward adjacent redstone [[Redstone components#Power components|power components]] and [[Redstone components#Transmission components|transmission component]] connection points. Redstone wire also configures itself to point toward adjacent redstone wire one block higher or lower \u2013 unless there is a solid opaque block above the lower redstone wire.\n\nIf there is only one such adjacent redstone component, redstone wire configures itself into a line pointing both at the neighbor and away from it. If there are two or more such adjacent redstone components, redstone wire connects them in the form of a line, an \"elbow\", a \"T\", or a cross as needed. If there are no such adjacent redstone components, redstone wire configures itself into a plus sign, which can provide power in all four directions.\n\n{{IN|bedrock}}, redstone wire automatically configures itself to point toward adjacent blocks or [[Redstone components#Mechanism components|mechanism components]]. {{IN|java}}, it does not. If such a configuration is desired, the other neighbors of the redstone wire must be arranged to create it, i.e the redstone dust must be placed in a way that it would be pointed at the block\u2019s location even if it were not there.\n\nWhen redstone wire is reconfigured after placement, it does not update other redstone components around it of the change unless that reconfiguration also includes a change in power level or another component provides an update. This can create situations where a mechanism component remains activated when it shouldn't, or vice versa, until it receives an update from something else \u2013 a \"feature\" of redstone wire that can be used to make a [[BUD|block update detector]].\n\n==== Behavior ====\n\n{{Schematic | caption =\n\n{{IN|be}}, the signal can go down from glass blocks.\n\n |||rd-$ew!|RL-!||||rd-$ew!|RL-!|-\n |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||-\n |ts-$|SB|rd-$ew|RL||ts-$|SB|rd-$ew!|RL-!\n\n}}{{Schematic | caption =\n\nHowever, the signal can never go down from slabs.\n\n |||rd-$ew!|RL-!||||rd-$ew!|RL-!|-\n |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||-\n |ts-$|ts-$|rd-$ew|RL||ts-$|ts-$|rd-$ew|RL\n\n}}\n\nRedstone wire can transmit power, which can be used to operate [[Redstone components#Mechanism components|mechanism components]] ([[door]]s, [[piston]]s, [[redstone lamp]]s, etc.).\nRedstone wire can be \"powered\" by a number of methods:\n* from an adjacent [[Redstone components#Power components|power component]] or a strongly-powered block\n* from the output of a redstone repeater or redstone comparator\n* from adjacent redstone wire. The powering dust can be a level higher or lower, but with restrictions:\n** Redstone dust can be powered by redstone dust that is one level lower, or on an [[opaque]] block one level higher. A transparent block cannot{{only|java}} pass power downward.\n** The block \"between\" the two dust blocks must be air or transparent. A solid block there \"cuts\" the connection between the higher and lower dust.\n\nThe \"power level\" of redstone dust can vary from 0 to 15. Most power components power-up adjacent redstone dust to power level 15, but a few ([[daylight sensor]]s, [[trapped chest]]s, and [[weighted pressure plate]]s) may create a lower power level. Redstone repeaters output power level 15 (when turned on), but [[redstone comparator]]s may output a lower power level.\n\n{{Schematic | caption =\n\nRedstone wire can transmit power up to 15 blocks.\n\n |rt-$!|rd-$!+15|rd-$!+14|rd-$!+13|rd-$!+12|rd-$!+11|rd-$!+10|rd-$!+9\n |rd-$!+8|rd-$!+7|rd-$!+6|rd-$!+5|rd-$!+4|rd-$!+3|rd-$!+2|rd-$!+1|rd-$+0\n\n}}\nPower level drops by 1 for every block of redstone wire it crosses. Thus, redstone wire can transmit power for no more than 15 blocks. To go further, the power level must be re-strengthened \u2013 typically with a redstone repeater.\n\nPowered redstone wire on top of, or pointing at, an opaque block provides ''weak'' power to the block. A weakly-powered block cannot power other adjacent redstone wire, but can still power redstone repeaters and comparators, and activate adjacent mechanism components. Transparent blocks cannot be powered.\n\nWhen redstone wire is unpowered, it appears dark red. When powered, it becomes bright red at power level 15, fading to darker shades with decreasing power. Powered redstone wire also produces \"dust\" [[particles]] of the same color.\n\nSince [[Java Edition 1.16]], while redstone wire always provides power to the directions it points into, it can still point into directions in which it cannot give power. If redstone wire comes in the from of a cross, the player can right-click to toggle it between a cross and dot. A redstone dot does not power anything adjacent to it, but powers the block under it.\n\n== Sounds ==\n{{Sound table/Block/Stone}}\n\n== Data values ==\n\n=== ID ===\n{{edition|java}}:\n{{ID table\n|firstcolumnname=Redstone Dust\n|showforms=y\n|generatetranslationkeys=java\n|displayname=Block\n|spritename=redstone-dust\n|spritetype=block\n|nameid=redstone_wire\n|form=block}}\n{{ID table\n|displayname=Item\n|spritename=redstone-dust\n|spritetype=item\n|nameid=redstone\n|form=item\n|foot=1}}\n\n{{edition|bedrock}}:\n{{ID table\n|firstcolumnname=Redstone Dust\n|shownumericids=y\n|showforms=y\n|generatetranslationkeys=bedrock\n|displayname=Block\n|spritename=redstone-dust\n|spritetype=block\n|nameid=redstone_wire\n|id=55\n|form=block}}\n{{ID table\n|displayname=Item\n|spritename=redstone-dust\n|spritetype=item\n|nameid=redstone\n|id=331\n|form=item\n|foot=1}}\n\n=== Metadata ===\n{{see also|Data values}}\n{{IN|be}}, redstone wire uses the following data values:\n\n{{/DV}}\n\n=== Block states ===\n{{see also|Block states}}\n\n{{/BS}}\n\n{{LoadPage|Redstone Dust/Asset history|List of block state combinations|h4}}\n\n== Achievements ==\n{{load achievements|Dispense With This}}\n\n== Video ==\n{{Video note|These videos do not show all uses for redstone in crafting and all methods of obtaining. This video is also outdated, as of 1.13 Java Edition, redstone is now called Redstone Dust.}}\n\n<div style=\"text-align:center\">\n<span style=\"display:inline-block\">{{yt|zldqknGFWb4}}</span>\n<span style=\"display:inline-block\">{{yt|_IApwvCLJW8}}</span>\n</div>\n\n== History ==\n{{info needed section|when could it extend Slow Falling?}}\n{{History||May 21, 2009|link=http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding wire-type [[block]]s.}}\n{{History|java alpha}}\n{{History||v1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust as an [[item]].\n|[[File:Inactive Redstone Wire (NS) JE1.png|32px]] [[File:Inactive Redstone Wire (EW) JE1.png|32px]] [[File:Inactive Redstone Wire (NE) JE1.png|32px]] [[File:Inactive Redstone Wire (SE) JE1.png|32px]] [[File:Inactive Redstone Wire (SW) JE1.png|32px]] [[File:Inactive Redstone Wire (NW) JE1.png|32px]] [[File:Inactive Redstone Wire (NEW) JE1.png|32px]] [[File:Inactive Redstone Wire (NES) JE1.png|32px]] [[File:Inactive Redstone Wire (ESW) JE1.png|32px]] [[File:Inactive Redstone Wire (NSW) JE1.png|32px]] [[File:Inactive Redstone Wire (NESW) JE1.png|32px]]<br>[[File:Active Redstone Wire (NS) JE1.png|32px]] [[File:Active Redstone Wire (EW) JE1.png|32px]] [[File:Active Redstone Wire (NE) JE1.png|32px]] [[File:Active Redstone Wire (SE) JE1.png|32px]] [[File:Active Redstone Wire (SW) JE1.png|32px]] [[File:Active Redstone Wire (NW) JE1.png|32px]] [[File:Active Redstone Wire (NEW) JE1.png|32px]] [[File:Active Redstone Wire (NES) JE1.png|32px]] [[File:Active Redstone Wire (ESW) JE1.png|32px]] [[File:Active Redstone Wire (NSW) JE1.png|32px]] [[File:Active Redstone Wire (NESW) JE1.png|32px]] Added redstone dust as a placed [[block]]. \n|Redstone dust as a placed block has two power appearances; either completely on, or completely off.\n|Redstone dust is used to craft [[redstone torch]]es.\n|At this time, redstone has not been given an official name.}}\n{{History||v1.0.2_01|Redstone dust now doesn't connect through solid [[block]]s diagonally down.{{needs testing|may have been changed in v1.0.2|type=untestable}}\n|The texture of redstone dust has been changed. Whether this is referring to the block or item is unknown.{{needs testing|may have been changed in v1.0.2|type=untestable}}\n|Walking on redstone dust no longer [[breaking|breaks]] it.{{needs testing|may have been changed in v1.0.2|type=untestable}}\n|Redstone dust now gives off [[particles]].{{needs testing|may have been changed in v1.0.2|type=untestable}}}}\n{{History||v1.1.0|Redstone is now used to craft [[compass]]es.}}\n{{History||v1.2.0|snap=<nowiki>?</nowiki>|slink=:Category:Information needed requiring unarchived version|Redstone is now used to craft [[clock]]s.}}\n{{History|java beta}}\n{{History||1.0|With the addition of inventory tooltips, the [[item]] form of redstone dust has been named \"Redstone\", and the usually unobtainable block form has been named \"Redstone Dust\".{{check version}}}}\n{{History||1.2|Redstone is now used to craft [[dispenser]]s and [[note block]]s.}}\n{{History||1.3|[[File:Inactive Redstone Wire (NS) JE2.png|32px]] [[File:Inactive Redstone Wire (EW) JE2.png|32px]] [[File:Inactive Redstone Wire (NE) JE2.png|32px]] [[File:Inactive Redstone Wire (SE) JE2.png|32px]] [[File:Inactive Redstone Wire (SW) JE2.png|32px]] [[File:Inactive Redstone Wire (NW) JE2.png|32px]] [[File:Inactive Redstone Wire (NEW) JE2.png|32px]] [[File:Inactive Redstone Wire (NES) JE2.png|32px]] [[File:Inactive Redstone Wire (ESW) JE2.png|32px]] [[File:Inactive Redstone Wire (NSW) JE2.png|32px]] [[File:Inactive Redstone Wire (NESW) JE2.png|32px]]<br>[[File:Active Redstone Wire (NS) JE2.png|32px]] [[File:Active Redstone Wire (EW) JE2.png|32px]] [[File:Active Redstone Wire (NE) JE2.png|32px]] [[File:Active Redstone Wire (SE) JE2.png|32px]] [[File:Active Redstone Wire (SW) JE2.png|32px]] [[File:Active Redstone Wire (NW) JE2.png|32px]] [[File:Active Redstone Wire (NEW) JE2.png|32px]] [[File:Active Redstone Wire (NES) JE2.png|32px]] [[File:Active Redstone Wire (ESW) JE2.png|32px]] [[File:Active Redstone Wire (NSW) JE2.png|32px]] [[File:Active Redstone Wire (NESW) JE2.png|32px]] Redstone wire gets darker the farther away it is from a source of power, using a dedicated [[tint]] system. Previously, it was fully on until it reached its limit.\n|Its particles now appear gray due to not being tinted.\n|Redstone is now used to craft [[redstone repeater]]s.}}\n{{History||1.5|[[File:Inactive Redstone Wire (NS) JE3.png|32px]] [[File:Inactive Redstone Wire (EW) JE3.png|32px]] [[File:Inactive Redstone Wire (NE) JE3.png|32px]] [[File:Inactive Redstone Wire (SE) JE3.png|32px]] [[File:Inactive Redstone Wire (SW) JE3.png|32px]] [[File:Inactive Redstone Wire (NW) JE3.png|32px]] [[File:Inactive Redstone Wire (NEW) JE3.png|32px]] [[File:Inactive Redstone Wire (NES) JE3.png|32px]] [[File:Inactive Redstone Wire (ESW) JE3.png|32px]] [[File:Inactive Redstone Wire (NSW) JE3.png|32px]] [[File:Inactive Redstone Wire (NESW) JE3.png|32px]]<br>[[File:Active Redstone Wire (NS) JE3.png|32px]] [[File:Active Redstone Wire (EW) JE3.png|32px]] [[File:Active Redstone Wire (NE) JE3.png|32px]] [[File:Active Redstone Wire (SE) JE3.png|32px]] [[File:Active Redstone Wire (SW) JE3.png|32px]] [[File:Active Redstone Wire (NW) JE3.png|32px]] [[File:Active Redstone Wire (NEW) JE3.png|32px]] [[File:Active Redstone Wire (NES) JE3.png|32px]] [[File:Active Redstone Wire (ESW) JE3.png|32px]] [[File:Active Redstone Wire (NSW) JE3.png|32px]] [[File:Active Redstone Wire (NESW) JE3.png|32px]] Fully off redstone wire is no longer black.\n|Redstone dust can now be placed on [[snow]].\n|Redstone is now used to craft [[powered rail]]s and [[detector rail]]s.}}\n{{History||1.6.6|Redstone dust now checks if the block below has a solid top face or [[glowstone]], allowing it to be placed on it.}}\n{{History||1.7|Redstone dust now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it.\n|Redstone can now be used to craft [[piston]]s.}}\n{{History||1.8|snap=Pre-release|Redstone can now be found in the new [[stronghold]] storeroom [[chest]]s, and in the new [[mineshaft]] chests.}}\n{{History|java}}\n{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Redstone can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]].\n|Redstone can now be found in the new [[stronghold]] altar [[chest]]s.\n|Redstone now extends the [[potion]]s of [[Fire Resistance]], [[Slowness]], [[Swiftness]], [[Poison]], [[Weakness]] and [[Strength]].}}\n{{History|||snap=Beta 1.9 Prerelease 4|Redstone now extends the new potion of [[Regeneration]].}}\n{{History|||snap=RC1|[[File:Inactive Redstone Wire (unconnected) JE1.png|32px]] <br>[[File:Active Redstone Wire (unconnected) JE1.png|32px]] Redstone dust placement on one [[block]] has been changed from a \"+\" to a \"\u2022\" shape.}}\n{{History||?|Redstone wire block particles are now correctly colored.}}\n{{History||1.2.1|snap=12w07a|Redstone is now used to craft [[redstone lamp]]s.}}\n{{History||1.3.1|snap=12w21a|Redstone can now be [[trading|bought]] from priest [[villager]]s, at 2\u20134 redstone for 1 [[emerald]].}}\n{{History|||snap=12w22a|Redstone dust now generates in [[jungle temple]]s.}}\n{{History|||snap=12w25a|Redstone dust can now be placed on top of upside-down [[slabs]] and [[stairs]].}}\n{{History||1.4.2|snap=12w34a|Redstone now extends the new [[potion]]s of [[Night Vision]] and [[Invisibility]].}}\n{{History|||snap=12w38a|[[Witch]]es are have been added, which sometimes [[drops|drop]] redstone when killed.}}\n{{History||1.5|snap=13w01a|Redstone can now be used to craft [[blocks of redstone]] and [[dropper]]s.}}\n{{History||1.7.2|snap=13w36a|Redstone now extends the new [[potion]] of [[Water Breathing]].}}\n{{History||1.8|snap=14w02a|[[Trading]] has been changed: cleric [[villager]]s now [[trading|sell]] 1\u20134 redstone for 1 [[emerald]].}}\n{{History|||snap=14w25a|Redstone dust no longer changes to [[obsidian]] next to water when [[lava]] flows into it.}}\n{{History|||snap=14w27a|Redstone now extends the new [[potion]] of [[Leaping]].}}\n{{History||1.9|snap=15w31a|[[File:Inactive Redstone Wire (unconnected) JE2.png|32px]] [[File:Inactive Redstone Wire (NS) JE4.png|32px]] [[File:Inactive Redstone Wire (EW) JE4.png|32px]] [[File:Inactive Redstone Wire (NE) JE4.png|32px]] [[File:Inactive Redstone Wire (SE) JE4.png|32px]] [[File:Inactive Redstone Wire (SW) JE4.png|32px]] [[File:Inactive Redstone Wire (NW) JE4.png|32px]] [[File:Inactive Redstone Wire (NEW) JE4.png|32px]] [[File:Inactive Redstone Wire (NES) JE4.png|32px]] [[File:Inactive Redstone Wire (ESW) JE4.png|32px]] [[File:Inactive Redstone Wire (NSW) JE4.png|32px]] [[File:Inactive Redstone Wire (NESW) JE4.png|32px]]<br>[[File:Active Redstone Wire (unconnected) JE2.png|32px]] [[File:Active Redstone Wire (NS) JE4.png|32px]] [[File:Active Redstone Wire (EW) JE4.png|32px]] [[File:Active Redstone Wire (NE) JE4.png|32px]] [[File:Active Redstone Wire (SE) JE4.png|32px]] [[File:Active Redstone Wire (SW) JE4.png|32px]] [[File:Active Redstone Wire (NW) JE4.png|32px]] [[File:Active Redstone Wire (NEW) JE4.png|32px]] [[File:Active Redstone Wire (NES) JE4.png|32px]] [[File:Active Redstone Wire (ESW) JE4.png|32px]] [[File:Active Redstone Wire (NSW) JE4.png|32px]] [[File:Active Redstone Wire (NESW) JE4.png|32px]] Some slight changes have been made to redstone wire's appearance - the dot now extends outwards with two more pixels, and the south-facing section of bends, T shapes and crosses now has one fewer pixel. It also appears straighter and more continuous in straight wire form.\n|Redstone can no longer be added to extended [[potion]]s or tier-II potions.}}\n{{History|||snap=15w44a|The average yield of redstone from [[dungeon]] [[chest]]s has been cut by more than half.\n|The average yield of redstone in [[mineshaft]] chests has been increased.}}\n{{History|||snap=15w46a|The hitbox of redstone now covers only part of the surface of the [[block]] below, based on the orientation of the redstone.}}\n{{History||1.11|snap=16w39a|Redstone dust can now be found in chests in [[woodland mansion]]s.\n|Redstone can now used to craft [[observer]]s.}}\n{{History||1.13|snap=17w47a|The [[item]] form of \"Redstone\" has been renamed to \"Redstone Wire\".\n|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 55, and the [[item]]'s 331.}}\n{{History|||snap=17w48a|\"Redstone\" has been renamed to \"Redstone Dust\".}}\n{{History|||snap=18w07a|Redstone now extends the new [[potion of the Turtle Master]].}}\n{{History||1.14|snap=18w43a|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone dust has been changed.}}\n{{History|||snap=18w50a|Redstone dust can now be found in chests in [[village]] temples.}}\n{{History|||snap=19w12b|Redstone dust can now be placed on [[glass]], [[ice]] and [[sea lantern]]s.}}\n{{History|||snap=19w13a|Cleric villagers now give redstone dust to players under the [[Hero of the Village]] effect.}}\n{{History||1.16|snap=20w06a|Redstone dust now has a bottom texture.}}\n{{History|||snap=20w09a|Redstone can now be used to craft [[target]]s.}}\n{{History|||snap=20w18a|Redstone dust placement on one [[block]] has been changed from a \"\u2022\" back to a \"+\" shape.\n|Redstone dust's hitbox is now no longer strictly a cuboid, and more closely matches the shape of the wiring.<ref>{{bug|MC-137336}}</ref>\n|Upwards going redstone dust now has a hitbox on the side of the [[block]] too, rather than only on the floor.<ref>{{bug|MC-153508}}</ref>\n|Unconnected redstone dust now has all direction block states set to \"side\".\n|The direction block states of redstone dust are now properly set to \"side\" at the end of a redstone wire on both ends, rather than only the one with other redstone besides it.\n|[[File:Inactive Redstone Wire (N).png|32px]] [[File:Inactive Redstone Wire (E).png|32px]] [[File:Inactive Redstone Wire (S).png|32px]] [[File:Inactive Redstone Wire (W).png|32px]]<br>[[File:Active Redstone Wire (N).png|32px]] [[File:Active Redstone Wire (E).png|32px]] [[File:Active Redstone Wire (S).png|32px]] [[File:Active Redstone Wire (W).png|32px]] While not accessible in normal gameplay, redstone dust that points into one side, but not the opposite, now visually reaches halfway across the [[block]].}}\n{{History|||snap=20w19a|Redstone dust now visually connects when going up [[soul sand]], 8-layer [[snow]] stacks and the back side of upside-down [[stairs]].\n|[[Particles]] are now generated across the length of the redstone wire rather than the center of the [[block]].}}\n{{History|||snap=20w21a|Redstone dust placement on one [[block]] is now toggleable between a \"+\" and a \"\u2022\" shape, by {{control|interacting}} with it.}}\n{{History|upcoming java}}\n{{History||1.17|snap=21w08a|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}}\n\n{{History|pocket alpha}}\n{{History||v0.8.0|snap=build 2|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone as an [[item]]. \n|Redstone is now [[drops|dropped]] when [[breaking|mined]] from [[redstone ore]].\n|Redstone can be used to craft [[compass]]es, [[clock]]s and [[powered rail]]s.}}\n{{History||v0.11.0|snap=build 1|Redstone is now used to craft [[redstone block]]s.}}\n{{History||v0.12.1|snap=build 1|Redstone has been added to the [[creative]] [[inventory]], but it still unplaceable either. }}\n{{History||v0.13.0|snap=build 1|Redstone can now be placed.\n|Redstone is now used to craft [[redstone lamp]]s, [[note block]]s, [[detector rail]]s and [[redstone torch]]es.}}\n{{History||v0.14.0|snap=build 1|Redstone is now used to craft [[dispenser]]s and [[dropper]]s.}}\n{{History||v0.15.0|snap=build 1|Redstone is now used to craft [[piston]]s and [[observer]]s.}}\n{{History|pocket}}\n{{History||1.0.4|snap=alpha 1.0.4.0|Cleric [[villager]]s now [[trading|sell]] 1\u20134 redstone for an [[emerald]].}}\n{{History||1.1.0|snap=alpha 1.1.0.0|Redstone can now be found in [[woodland mansion]]s.}}\n{{History|bedrock}}\n{{History||?|[[File:Inactive Redstone Wire (NE) BE.png|32px]] [[File:Inactive Redstone Wire (SE) BE.png|32px]] [[File:Inactive Redstone Wire (SW) BE.png|32px]] [[File:Inactive Redstone Wire (NW) BE.png|32px]] [[File:Inactive Redstone Wire (NEW) BE.png|32px]] [[File:Inactive Redstone Wire (NES) BE.png|32px]] [[File:Inactive Redstone Wire (ESW) BE.png|32px]] [[File:Inactive Redstone Wire (NSW) BE.png|32px]] [[File:Inactive Redstone Wire (NESW) BE.png|32px]]<br>[[File:Active Redstone Wire (NE) BE.png|32px]] [[File:Active Redstone Wire (SE) BE.png|32px]] [[File:Active Redstone Wire (SW) BE.png|32px]] [[File:Active Redstone Wire (NW) BE.png|32px]] [[File:Active Redstone Wire (NEW) BE.png|32px]] [[File:Active Redstone Wire (NES) BE.png|32px]] [[File:Active Redstone Wire (ESW) BE.png|32px]] [[File:Active Redstone Wire (NSW) BE.png|32px]] [[File:Active Redstone Wire (NESW) BE.png|32px]]<br>Placed redstone now assumes its current appearance with a more solid center. Its linear state appearences are unknown.}}\n{{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}}\n{{History||1.11.0|snap=beta 1.11.0.1|Redstone can now be found in [[desert]] [[village]] temple [[chest]]s.}}\n{{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|sell]] 4 redstone as part of their first tier [[trading|trade]].}}\n{{History||1.16.210|snap=beta 1.16.210.57|\"Redstone\" has been renamed to \"Redstone Dust\".}}\n\n{{History|console}}\n{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone.}}\n{{History||xbox=TU3|Redstone now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it.}}\n{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}}\n{{History||ps=1.95|Redstone can now be placed on [[glass]].}}\n\n{{History|new 3ds}}\n{{History||0.1.0|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust.}}\n{{History|foot}}\n\n=== Redstone wire \"item\" ===\n{{main|Direct item forms of blocks}}\n{{info needed section|\n* Pick Block functionality}}\n{{History|java alpha}}\n{{History||v1.0.1|[[File:Off Redstone Wire Cross (texture) JE1.png|32px]] Redstone wire has an extra, unobtainable item form corresponding to its block ID, which uses the inactive cross texture. It can be obtained via inventory editors with numeric item ID 55.}}\n{{History|java beta}}\n{{History||?|The item is now called \"Redstone Dust\", contrasting with the normally obtainable item which is simply called \"Redstone\".}}\n{{History||1.3|{{darkbg|[[File:Redstone Wire Cross (texture) JE2 BE1.png|32px]]}} Due to changes in redstone wire rendering to use tints, redstone wire appears as a gray/white cross in the inventory.}}\n{{History||1.6|snap=Test Build 3|Redstone wire items can be obtained from the newly added debug chests, mainly from the 24th slot of the 2nd chest from the left, and the 8th slot of the 6th chest from the left.}}\n{{History|||snap=release|Debug chests no longer spawn, preventing redstone wire items from being obtained this way.}}\n{{History|java}}\n{{History||1.3.1|snap=12w16a|Redstone wire items can now be obtained in singleplayer worlds via the {{cmd|give}} command using the respective numeric ID.}}\n{{History||1.7.2|snap=13w37a|The direct item form of redstone wire has been removed from the game. It can no longer exist as an item in any way, only as a placed block.}}\n{{History|pocket alpha}}\n{{History||0.7.0|Redstone wire can exist as an item.}}\n{{History|unknown}}\n{{History||?|The item's name is Redstone Dust.}}\n{{History||?|[[File:Redstone Wire (inventory) BE.png|32px]] Redstone wire looks like this in the inventory.}}\n{{History|foot}}\n\n== Issues ==\n{{issue list|redstone|redstone dust|redstone wire}}\n\n== Trivia ==\n* Five updates for [[Windows 10 Edition|Windows 10]] released from 2016 to 2018 were codenamed \"Redstone\", referencing ''Minecraft''.<ref>{{link|url=https://www.theverge.com/2015/4/7/8364355/microsoft-redstone-windows-updates|title=Microsoft plans \u2018Redstone\u2019 updates for Windows 10 in 2016|author=Tom Warren|website=The Verge|date=April 7, 2015}}</ref>\n* The block has 1,296 possible block state combinations, the highest of all blocks as of 1.15.2, beating [[fire]]'s 512 and [[note block]]'s 800.\n\n== References ==\n{{reflist}}\n\n{{Redstone}}\n{{Blocks}}\n{{Items}}\n\n[[Category:Mechanisms]]\n\n\n[[cs:Rudit]]\n[[de:Redstone]]\n[[el:\u03a3\u03ba\u03cc\u03bd\u03b7 \u039a\u03bf\u03ba\u03ba\u03b9\u03bd\u03cc\u03c0\u03b5\u03c4\u03c1\u03b1\u03c2]]\n[[es:Polvo de redstone]]\n[[fr:Poudre de redstone]]\n[[hu:Redstone]]\n[[it:Polvere di redstone]]\n[[ja:\u30ec\u30c3\u30c9\u30b9\u30c8\u30fc\u30f3\u30c0\u30b9\u30c8]]\n[[ko:\ub808\ub4dc\uc2a4\ud1a4 \uac00\ub8e8]]\n[[nl:Redstonestof]]\n[[pl:Redstone]]\n[[pt:P\u00f3 de redstone]]\n[[ru:\u041a\u0440\u0430\u0441\u043d\u0430\u044f \u043f\u044b\u043b\u044c]]\n[[th:\u0e1c\u0e07\u0e40\u0e23\u0e14\u0e2a\u0e42\u0e15\u0e19]]\n[[tr:K\u0131z\u0131lta\u015f]]\n[[uk:\u0420\u0435\u0434\u0441\u0442\u043e\u0443\u043d]]\n[[zh:\u7ea2\u77f3\u7c89]]"
                    }
                ]
            }
        }
    }
}